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Fordítási probléma jelentése
New Entities - im happy you are adding them! We really need more variety!!!
Level models update - some levels have nearly no details on the walls or ground. i really want this game to be focused more in gameplay then in graphics as its now, but dont you think you could add a BIT more detail????
Better graphics - again, the gameplay is the most important thing here, i dont think we need super graphics, just a bit better ones...
now the next thing we could have its super big and hard, but would make this game, my favorite one. It would belong to it´s own major update:
Better survival/inventory/maybe crafting???? - the fact that you know all the items you are finding, and you know that all of them are consumable just for emergency cases, makes the survival aspect really unintersting. I began to get bored because the gameplay was starting to get repetitive. it would be cool to have a hunger and dryness bar (in the backrooms your hunger and dehydration look different so you feel that less, but you still do, so these bars are valid options!). You would have the possibility to find many different items used to craft other stuff. Here´s my list of the ones i thought for now and classified!!!
Survival - Almond water restores now 15% health and 5% hunger. Now the appearance is acurrate to the backrooms wiki. When you find a bottle of almond water, be sure to see its description to check if the smell is good, if the smell is different than the backrooms wiki´s, that means your bottle has no almond water, but something else... found easily in every level, specially level 4. Cotton candy can now be found in the walls of some levels, restores a lot of hunger. Now you can find Scarlet Beans, they recover a lot of hunger. Indigo Beans recover literally all your food bar but lower your dehydration bar by 10%. Blood Nuts lower your life bar by half but recovers completely all of your other bars. FUN Cake is a common item on the FUN level that restores all your hunger but lowers all other bars for freacking 90%! Not a good food choice. You have 0.5% chance for the cake to have a misspell on the description. If it does, it is actually not a FUN Cake but actually a normal cake that recovers all your bars by 100%. The carpet juice its confirmed not to be safe... so now you can find it inside of almond water bottles if the descriptions states a bad smell. If you drink it, you lose 80% health and get paralysed by 20 seconds. You can find normal beans and snacks like potato chips that heal 25% food bar, these were left by explorers that brought food propositely while trying to propositely enter the backrooms.
Building - You can find cardboard to build some weak walls for a base. They can be destroyed with two hits of a normal entity, and one hit of a really strong one. Three metal pieces can be used to make a metal wall that is destroyed by 8 hits of an entity and makes a loud noise, giving you time to run or get your guard up and atack the thing. Crappy door can be opened after 3 seonds of pushing (cuz its a crappy door y´know?) giving you less time to escape from your base. Tho it has a protection of 10 hits to destroy! You can find or steal entire arcades, tables, chairs, or others to use on your base as a sanity or other bar resource. Electronic games can give you sanity, chairs and tables make your base look like home so also sanity but also if you eat something on that table you get more comfortable remembering how you enjoyed food and also reco9vers more hunger than the usual.
Crafting - Metal Scraps, Wood Planks, Cardboard Pieces, rocks, sticks, and more! You can craft weapons, objects, furniture, and more!
Battling - Baseball bat would have big coldown and big damage, Nailed Plank would have small coldown and medium atack. You also have the pistol. You can´t find ammo separatedly in levels that dont end with the "5" digit, so use your ammo wisely! You can also get the knife, pretty fast and actually pretty damaging so also pretty rare on the earliest levels. As the levels go, you get weapons with special habilities and better stats.
Battling Extras - Fake Almond Water can be trown on the ground to make entities get slower when steping on it.
Surviving Extras - Sugar works the same.
Other -
Armor -
Special -
obs: now you can find items out of boxes and boxes have more appearance variety, you have 5 inventory slots where you can put anything, a 6th one just for weapons, a 7th one just for special items, and 20 more hidden slots (press 8 to open inv). Now you can see the item's desc.
This is just an idea but please, whatever you do don't make dullers deal more damage. They already deal enough ;-;
here are some suggested mechanics that I am thinking about right now
level entities: like finding that octopus man on level 5 or "the thing" on level 7 etc.
hunger and thirst: pretty simple. Almond water replenishes 50% of thirst and a new item (I'll just call it meatloaf for now) will increase hunger by also 50% unless it spoils which takes about 10 minutes after getting it. thirst and hunger decrease faster while running and slower while meditating.
Liquid pain: Make it so you have to smell the almond water to make sure it's good, like if it smells like roses it's almond water, and if it smells like jello or smt it's liquid pain. If you drink it make it deal 99% of your hp (puts you at 1% hp)
skinstealers: ok these guys are weird but bare with me here
they spawn in the first 8 levels excluding level 8, 7, and 6. They are a LOT rarer than duller (probably 75% rarer) and when they see you they charge just a little bit slower at you than you can run. after about a minute they go away. what happens is these skinstealers have the appearance of people, but when they catch you, they play a little jumpscare and kill you. There is no insta-kill entity so I think it would be cool.
Reviooks: They guys are even weirder
Basically just make them cracks in the floor. They spawn in levels with pretty good lighting (level 0, 1, 2, etc.) and if you fall in one, they have a 50% chance to take you back a level, 25% chance to take away half of your health AND restart the level you're on, a 20% chance to take away all your items and restart the level you're on, a 4% chance to give a permanent OVERPOWERED buff (like 500% extra stamina because it's so rare) and finally, a 1% chance to take away everything you ever got excluding artifacts, restart you from level 0, double the spawn rate of dullers for 1 in game hour, and take away 99% of your hp.
Cool idea
crafting and bases: Make it so you can collect wood and tables and chairs, so in every level you can create a camp that lets you craft items. These camps are default spawn locations, but only if you create one. You MUST create a camp between the radius of 10k units, to prevent these from being abused. Crafting lets you make a new tier of items, called special items. These items are VERY expensive, but give amazing rewards. Like hiking boots, which decreases the amount of stamina used in a run by 50%.
weapons and (maybe) durability: This is combined with the crafting I talked about before, except this time you can make swords and stuff. Here are some items and ideas.
swords: 3 tiers of swords: wooden, stone, and last which is "shade". wood scraps can either be collected from boxes, or found lying around. This creates wood swords, axes, and pickaxes. Axes are used in level 11 and 14, to chop down trees to get bark and wood, which are both used in other recipes. Pickaxes can be used to tear down walls and make tunnels, while also collecting stone when used in level 1, 2, or any level with stone or rock as the wall. Stone items are basically more efficient and have more durability. With stone, you can make a syringe, which when used close to a duller, lets you collect it's shade. This creates shade swords, armour (makes you take less damage) and other items.
This might not send but it's worth a shot
if you read this far you deserve a gold star :)