TrackDayR

TrackDayR

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mgertans Mar 23 @ 1:32am
It's gone in totally different direction, 2 years no AI !
2 years without AI, and I am not interested in all those " tricks" "trials" etc...! Where is proper GP racing mode?
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Showing 1-8 of 8 comments
Yeah i gave up on the game. I got the game for Gp racing first day it came out. Never buy EA ever again.
AO17  [developer] Mar 23 @ 9:24am 
Originally posted by mgertans:
2 years without AI, and I am not interested in all those " tricks" "trials" etc...! Where is proper GP racing mode?
Regarding AI you guys are right it is a feature that we would love to have in game. But you have no idea how difficult and resource intensive it is to implement in game, especially in a multi-discipline title like TrackDayR.

You often read criticism of AI from big software houses after investing millions of dollars in development, we are still a very small Indie team of 3 people of which only one writes source code.

You don't just push a button to put in a feature, and often before putting in something that doesn't work as you hope or for which you can't give the support you need, it is better to wait. TrackDayR is growing a lot and I am sure it will grow more, a large fanbase is being created, and what I don't want is for “factions” to be created of those who prefer one type of discipline over those who prefer another. We are a project that was certainly born with asphalt bikes but has been able to listen to the community and create something unique.
AO17  [developer] Mar 23 @ 9:24am 
Originally posted by LordOfNomNom:
Yeah i gave up on the game. I got the game for Gp racing first day it came out. Never buy EA ever again.
The statement about EA, that's your point of view, buddy. now behind this early access there are hiding even AAA games. The fact is that we from day 1 of release have never given up and are constantly updating, enriching content and modes, despite the fact that it is a new world for us and it is the first project of our life. If then what our decisions have been were not good for you I am really sorry, I hope you will come back in the future

cheers
Originally posted by AO17:
Originally posted by mgertans:
2 years without AI, and I am not interested in all those " tricks" "trials" etc...! Where is proper GP racing mode?
Regarding AI you guys are right it is a feature that we would love to have in game. But you have no idea how difficult and resource intensive it is to implement in game, especially in a multi-discipline title like TrackDayR.

You often read criticism of AI from big software houses after investing millions of dollars in development, we are still a very small Indie team of 3 people of which only one writes source code.

You don't just push a button to put in a feature, and often before putting in something that doesn't work as you hope or for which you can't give the support you need, it is better to wait. TrackDayR is growing a lot and I am sure it will grow more, a large fanbase is being created, and what I don't want is for “factions” to be created of those who prefer one type of discipline over those who prefer another. We are a project that was certainly born with asphalt bikes but has been able to listen to the community and create something unique.
You already know if this was on console people would have a blast with all the different disciplines. I'd say the presentation would have to be really professional for console though. Names of tracks, track quality, etc.

For example, things like the trees yal use are the only really evidence that screams indie game at this point. I wonder if it would be possible to code a "landclass" to cover an area for trees is possible vs. populating them as individual objects is possible for optimization?

But proper modern day gaming 3D modeled trees, even animated would be sick.
Last edited by nelsond0490; Mar 27 @ 3:27pm
right was wondering what was going on with a title like track day i'm expecting to see other bikes and races and i don't see a single other bike or race in any video of this game....and now i know why...cheers for the heads up that's another one chalked off my list then
Last edited by Oggmeista; Apr 21 @ 6:55pm
TWITCH135 Apr 22 @ 5:46am 
Originally posted by Oggmeista:
right was wondering what was going on with a title like track day i'm expecting to see other bikes and races and i don't see a single other bike or race in any video of this game....and now i know why...cheers for the heads up that's another one chalked off my list then
There are plenty of other bikes in the game. Not sure what you’re talking about.
I hope they make some of the mods official in the game, different disciplines and cc's is so cool. Mxsim would make a mod of big wheels or 85s but it was always a 125.... but the chassis and power curve of the mods are legit in this game.

They currently have 303 concurrent players on a Sunday, pretty impressive. I'm sure a lot of them are just popping wheelies right now, but still cool.
Shouldn't the physics be the #1 priority??? Who cares if there's AI if your bike handles like nothing the real thing would. There's a reason TDR has been gaining traction with the MXB crowd and getting more publicity on Youtube. They have their priorities straight. As the guy said above, Console guys would kill for a game like this.

If you want unrealistic physics and just want to race AI, any crappy Milestone game or the MXvsATV series may be what you are looking for.
Last edited by TomasaurusREKT; May 4 @ 6:09am
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