TrackDayR

TrackDayR

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Frey 2021 年 3 月 17 日 下午 1:54
Ride 4 vs TrackDayR
who is the best ?
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目前顯示第 16-30 則留言,共 33
Frey 2021 年 5 月 27 日 上午 12:33 
i have GB bikes licence...but I only play Ride 4....
JayTac 2021 年 5 月 27 日 上午 1:07 
My initial impression is that TrackDay is the better game right now. Mainly because the controls are more intuitive, it's easier to get the bike to do what you want. GP needs to completely redo their handling/control input imo.
Surveyor 2021 年 5 月 27 日 上午 3:03 
引用自 Tac
My initial impression is that TrackDay is the better game right now. Mainly because the controls are more intuitive, it's easier to get the bike to do what you want. GP needs to completely redo their handling/control input imo.
Yet GPB has a properly implemented direct steering... Although I haven't tried TD in a while, I doubt they finally got to adding it.
JayTac 2021 年 5 月 27 日 上午 11:37 
引用自 Surveyor
引用自 Tac
My initial impression is that TrackDay is the better game right now. Mainly because the controls are more intuitive, it's easier to get the bike to do what you want. GP needs to completely redo their handling/control input imo.
Yet GPB has a properly implemented direct steering... Although I haven't tried TD in a while, I doubt they finally got to adding it.

The controls are too sensitive though. It reminds me of MX Simulator where it's more about doing magic with your thumbs than actual riding knowledge. Even if you know what to do, the execution of it becomes too tedious and gamey.
Surveyor 2021 年 5 月 27 日 下午 11:54 
引用自 Tac
引用自 Surveyor
Yet GPB has a properly implemented direct steering... Although I haven't tried TD in a while, I doubt they finally got to adding it.

The controls are too sensitive though. It reminds me of MX Simulator where it's more about doing magic with your thumbs than actual riding knowledge. Even if you know what to do, the execution of it becomes too tedious and gamey.
You can't really put "riding knowledge" and "thumbs" into the same sentence. No sim is used seriously with a gamepad. I was talking about direct steering control with an FFB wheel (or FFB handlebars, if you managed to get something like that somewhere).
Would anyone touch a car sim that had the only control option: "tell the steering AI the turning radius you want with the gamepad's thumbstick"? So, why do you accept exactly that in a bike sim? Of course, it's not as easy to implement direct or semi-direct steering in a bike sim because fully rigid direct steering would make it almost impossible to ride (especially on a non-servo controller), but there are ways to come up with good semi-direct solutions... And compared to MX Simulator, Piboso did a great job in GPB (at least pre-19b) and MXB (also until the current version). The only problem it had were the severe FFB spikes. Without those it would have been almost ideal. Too bad the current version has extremely "hollow" force feedback that barely helps with keeping the bike upright at all.
JayTac 2021 年 5 月 28 日 上午 12:32 
引用自 Surveyor
引用自 Tac

The controls are too sensitive though. It reminds me of MX Simulator where it's more about doing magic with your thumbs than actual riding knowledge. Even if you know what to do, the execution of it becomes too tedious and gamey.
You can't really put "riding knowledge" and "thumbs" into the same sentence. No sim is used seriously with a gamepad. I was talking about direct steering control with an FFB wheel (or FFB handlebars, if you managed to get something like that somewhere).
Would anyone touch a car sim that had the only control option: "tell the steering AI the turning radius you want with the gamepad's thumbstick"? So, why do you accept exactly that in a bike sim? Of course, it's not as easy to implement direct or semi-direct steering in a bike sim because fully rigid direct steering would make it almost impossible to ride (especially on a non-servo controller), but there are ways to come up with good semi-direct solutions... And compared to MX Simulator, Piboso did a great job in GPB (at least pre-19b) and MXB (also until the current version). The only problem it had were the severe FFB spikes. Without those it would have been almost ideal. Too bad the current version has extremely "hollow" force feedback that barely helps with keeping the bike upright at all.

It's not that I want to accept it, I don't have a choice. We don't have anything else available, which is why bike sims aren't used seriously at all. At least none that are available to consumers.

So until we can have some sort of bike in our homes, I have to compare the two games via a gamepad. A good sim can still test your riding knowledge while using a gamepad though, bearing in mind there's a difference between knowledge and riding skill. It'll never test the latter until we have the proper hardware.
Surveyor 2021 年 5 月 28 日 上午 7:12 
You don't need "some sort of bike", just a controller that acts similar to bike's handlebars . GP Bikes has a direct steering implementation that is perfectly usable with such a controller. For example, you can use an FFB wheel with it. If the idea of turning a steering wheel to control a bike repulses you that much, you can always jury rig the wheel into handlebars (or maybe make your own FFB handlebars controller). But the bottom line is, this is the first viable bike direct steering method allowing you to balance the bike naturally and use counter-steering to get into and out of the bend.
GainTech 2021 年 8 月 23 日 上午 7:42 
Ride 4 is to much arcade for me.
How is MotoGp21 vs Trackdayz?
evo 2021 年 9 月 9 日 上午 2:31 
引用自 GainTech
Ride 4 is to much arcade for me.
How is MotoGp21 vs Trackdayz?

GP BIKE > TrackdayR > RIMS > MOTOGP > RIDE.
Surveyor 2021 年 9 月 9 日 上午 3:53 
引用自 Otto

GP BIKE > TrackdayR > RIMS > MOTOGP > RIDE.
Pretty much spot on. I would probably add TT2 above MotoGP there for the complete picture. Or maybe above RiMS.
Simulacra_53 2021 年 9 月 10 日 上午 10:11 
Don’t get the praise for RIMS.
Frey 2021 年 9 月 10 日 下午 12:49 
I can say now Ride 4 is the best.
JamoZ 2021 年 9 月 18 日 下午 3:52 
引用自 Simulacra_53
Don’t get the praise for RIMS.

Same, the physics are horrible...
RobinsonCrusader 2021 年 9 月 18 日 下午 4:05 
引用自 Bash
引用自 Simulacra_53
Don’t get the praise for RIMS.

Same, the physics are horrible...

The game feels better on a pad. The feeling of acceleration and when the bike is about to slip. Ride is just like GT sports, playing it simpler and less likely to lose it while pushing it. Boring physics that is less buoyant as everything feels heavier and less chance of a mistake.

Surely you are not saying that Ride has great physics?
JamoZ 2021 年 9 月 18 日 下午 4:57 
I`m not saying Ride has great physics, but they`re sure as hell better than Rims imo especially at Ride 4`s launch.

The bikes handle like they`re attached to some invisible rubber bands without any dynamic movements, wobbles or slides and on top of that very sluggish and stiff handling.
It also feels as if the bikes pivot around a centre axis.

A bike on track moves around alot, in Rims it`s just a matter of braking and choosing your line and that`s it.

Besides the whole tedious garage gimmick Rims has absolutely nothing going for it. The graphics look outdated and even the models in the loading screen look terrible. The sounds are mediocre at best and most of the time you can actually hear the samples overlapping.
And what`s up with the engine revving coming out of corners like you`re pulling the clutch? Is that suppose to simulate wheel spin?

It feels like a 5 year old Milestone product and i thought i`d never say this but this game needs alot of work before it reaches the level of the latest Milestone games.

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