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回報翻譯問題
The controls are too sensitive though. It reminds me of MX Simulator where it's more about doing magic with your thumbs than actual riding knowledge. Even if you know what to do, the execution of it becomes too tedious and gamey.
Would anyone touch a car sim that had the only control option: "tell the steering AI the turning radius you want with the gamepad's thumbstick"? So, why do you accept exactly that in a bike sim? Of course, it's not as easy to implement direct or semi-direct steering in a bike sim because fully rigid direct steering would make it almost impossible to ride (especially on a non-servo controller), but there are ways to come up with good semi-direct solutions... And compared to MX Simulator, Piboso did a great job in GPB (at least pre-19b) and MXB (also until the current version). The only problem it had were the severe FFB spikes. Without those it would have been almost ideal. Too bad the current version has extremely "hollow" force feedback that barely helps with keeping the bike upright at all.
It's not that I want to accept it, I don't have a choice. We don't have anything else available, which is why bike sims aren't used seriously at all. At least none that are available to consumers.
So until we can have some sort of bike in our homes, I have to compare the two games via a gamepad. A good sim can still test your riding knowledge while using a gamepad though, bearing in mind there's a difference between knowledge and riding skill. It'll never test the latter until we have the proper hardware.
How is MotoGp21 vs Trackdayz?
GP BIKE > TrackdayR > RIMS > MOTOGP > RIDE.
Same, the physics are horrible...
The game feels better on a pad. The feeling of acceleration and when the bike is about to slip. Ride is just like GT sports, playing it simpler and less likely to lose it while pushing it. Boring physics that is less buoyant as everything feels heavier and less chance of a mistake.
Surely you are not saying that Ride has great physics?
The bikes handle like they`re attached to some invisible rubber bands without any dynamic movements, wobbles or slides and on top of that very sluggish and stiff handling.
It also feels as if the bikes pivot around a centre axis.
A bike on track moves around alot, in Rims it`s just a matter of braking and choosing your line and that`s it.
Besides the whole tedious garage gimmick Rims has absolutely nothing going for it. The graphics look outdated and even the models in the loading screen look terrible. The sounds are mediocre at best and most of the time you can actually hear the samples overlapping.
And what`s up with the engine revving coming out of corners like you`re pulling the clutch? Is that suppose to simulate wheel spin?
It feels like a 5 year old Milestone product and i thought i`d never say this but this game needs alot of work before it reaches the level of the latest Milestone games.