InfraSpace

InfraSpace

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muttala Oct 29, 2023 @ 4:29am
Question regarding ship repair
The requests are really huge in quantity. I have population about 3000+, home appliance needs about 100+, first module needing about 300, triple my demand causing a lot of issue in traffic flow and house level downgrade.

Are the game meant to be place with large city? Small city like mine will have big trouble doing that. Unlike impression game phase by phase requirements and it take only those extra in warehouses, immediate repair one module causing my city to malfunction.

How did you guys do that? I spend whole weekends just finished unlocking school and there is a lot more terra forming etc..
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Normally what I do is wait to build the spaceship facility until I've unlocked most/all of green science. If I see everything is good, then I'll look down the list of repairs and see which one would be the easiest at that moment. I then will build a few extra buildings to ensure when I start that process it won't be as much of a strain.

On my next build I'm going to build up to red science before building the the spaceship facility. That's the goal anyways, who knows if I'll be able to do it. lol
Alozz Oct 29, 2023 @ 11:28am 
build your big city in sections using districts and distributon centers
Rymorea Oct 29, 2023 @ 12:58pm 
I am waiting to repair ship parts till reach red science. Exept one part LASER :) When I reach enough research to repair laser I did it and stop repairing others. After 5K+ population build an seperate production chain to repair ship parts. After finished the ship delete all of them.
muttala Oct 29, 2023 @ 5:39pm 
Originally posted by No One Watches Your Stream:
Normally what I do is wait to build the spaceship facility until I've unlocked most/all of green science. If I see everything is good, then I'll look down the list of repairs and see which one would be the easiest at that moment. I then will build a few extra buildings to ensure when I start that process it won't be as much of a strain.

On my next build I'm going to build up to red science before building the the spaceship facility. That's the goal anyways, who knows if I'll be able to do it. lol

Just to understand... How big is your city population? Do you create all buildings into district and one by one tell them don't deliver to space repair? take 300 home appliance as example... I found that not just a few additional buildings , at least like 10 extra buildings, 10 additional buildings going to need additional other buildings say about 20.. additional other buildings going to need yet additional buildings 10, it spike up the electricity 5 additional solar panels and cause increase traffic 2x in certain areas.

And after all these havoc , I get 1 additional unit produced... Feel like much more easier to just build a... recycle center?? I am not sure if I play the game right



Originally posted by Rymorea:
I am waiting to repair ship parts till reach red science. Exept one part LASER :) When I reach enough research to repair laser I did it and stop repairing others. After 5K+ population build an seperate production chain to repair ship parts. After finished the ship delete all of them.

That is a nice one, in that case spaceship seems to be a late game thing... But it takes a long time with so many modules feel like we should start earlier.
Last edited by muttala; Oct 29, 2023 @ 6:06pm
Rymorea Oct 30, 2023 @ 4:00am 
Originally posted by muttala:
That is a nice one, in that case spaceship seems to be a late game thing... But it takes a long time with so many modules feel like we should start earlier.

My play trought has similarities like "Maniac max" for city bloks. Small 5K city bloks totally seperated each others. Supply chain not look the road length, isntead AI look the supply/demand buildings on the fly range so lesser range get the items first far ones gets next time till the farest.
At the beginnig I build totally temporary city with max 3 home level. all industry works for science. When I research all till red science stop there. Delete all science chain cause I need all population to build and feed city blocks. Till science finished you hav a lot of time to spend so use it to design your city block but not put any buildind there just roads. Also design city feeding chain area with roads.
Use pipes when ever possible, don't worry long pipes. Put tanks as buffers especially near nuclear rectors. I build seperate liquid sides for each pipe network and supply from there all map.
I give up to use gondolas/trains atleast for now till fixes come so not use them. Districs only use them to see and watch production numbers, not for seperate chains.
For the end game you need all that extra items come from ship/rcylecenter/soil enrichment and also from industrial robots / High tech worrk shop but be carefull with them casue if these go down all supply goes wrong quckly.
For now this is my experience, have fun to play and inform us about your playthorugh
muttala Oct 30, 2023 @ 10:15pm 
Totally separated multiple city is a refreshing idea 💡. I put all my 4000 lvl 5 resident about 5 rows * 2 sides * 10 building each. And a superhighway cutting through the center but still struggle to have some buildings not enough computer and home robot. I tried many ways. I even move a few home robot factories to the left and right of my resident zone instead of all coming from the north using superhighway. Still with all the effort. The last row of buildings still not enough robot and downgraded...

Maybe 5 rows is too large to deliver goods and totally split out not connected city is a great idea I should try next. Coz a bit lazy to draw the district and layout keep changing
Originally posted by muttala:

Just to understand... How big is your city population? Do you create all buildings into district and one by one tell them don't deliver to space repair? take 300 home appliance as example... I found that not just a few additional buildings , at least like 10 extra buildings, 10 additional buildings going to need additional other buildings say about 20.. additional other buildings going to need yet additional buildings 10, it spike up the electricity 5 additional solar panels and cause increase traffic 2x in certain areas.

And after all these havoc , I get 1 additional unit produced... Feel like much more easier to just build a... recycle center?? I am not sure if I play the game right
Sorry for the delayed response. I don't get notifications from responses or new comments even when I subscribe. I wanna say my pops are normally around 1-2K. Typically I build all the buildings I need to fill up my homes, then I build extra of those buildings, and then I build more homes. Once I get to a point of where I feel like I have a decent sized pop, I'll build extras of those buildings again and then plan out my spaceship repairs. The goal I have is to have 2-3 extras (sometimes more) of each building or excavator to manage the materials needed. It's a balancing act with jobs vs pop.

When it comes to the layout, I have tried one single row for a specific building, I've tried putting buildings in the center and having home groups spread around it like a clock face (think 12 - North, 3 - East, 6 - South, 9 - Weset), and I've also tried making districts. Honestly, I'm not sure which one i like the most. My current game is mostly using the single row. It worked really well early game but mid game was rough, and late game has become brutal at times. Prob. more user error when setting up roads. lol.

I would just build a few extra buildings, use your district menu to highlight your buildings, and have them deliver the resources you're needing for the repairs go there for a few minutes. I do this as well. Just have to watch how long you have them delivering so your other buildings/pop doesn't get neglected.

EDIT: Also keep in mind that if you have extra buildings, those buildings will build up a storage backlog. So when the demand increases with the spaceship, it will pull from those buildings as well as your older ones. A good example of this is when you just finished researching something, watch your blue and green science buildings. I also wait for each of these buildings to be fully stocked before researching something new. Hope this all helps!
Last edited by No One Watches Your Stream; Oct 30, 2023 @ 10:21pm
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