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Do they transport it to businesses that need it or to warehouses only?
Today, if I place 3 warehouses and 2 transport stations and I want to transport goods from warehouse 1 to warehouse 2 (with transport station 1) and from warehouse 2 to warehouse 3 (with transport station 2), what's stopping transport station 2 from transporting the goods back to warehouse 1 only? Cause transport station 1 does not deliver to warehouse 3 directly, does it? What I have seen it usually prefers to deliver to only one other warehouse.
I guess that's what supply stations are for? I prefer to use that, cause I think supply stations get goods from all over the map, no? So I ask the same as the person before me: what is the purpose of transport stations?
https://steamcommunity.com/sharedfiles/filedetails/?id=2640225065
I have the Transfer Station selected (located bottom left). Items were being delivered to the station by local workers at production centers.
Look closely and you will see a YELLOW line coming out of the station, that is the destination of the TRANSPORTER worker. That line goes to the right and stops at an OPEN WAREHOUSE, however it seems to be within the SCOPE (circle) of the station (which is odd).
Perhaps it's not the best example since it's just one snapshot of the station working, but I thought I'd share what I've seen ...
IMO ... Anything in this game can be declared useful but it can be equally declared useless. Having more options to do something that we declare useful is better than having no options for things we declare useless ... haha. Player's have to make a judgement call as to whether it can benefit them or not.
Perhaps a good example for a use .... Let's say we spammed the edge of the map with logging camps to gather timber. To expedite the loggers work when carrying items back to a warehouse, we use a transfer station nearby. In theory, the logger will deliver the timber to the nearby transfer station and then the transporter at that station will transport the timber to the nearest warehouse in the town.
In other words (analogy) ... The transporters are basically kind of like "haulers" in the game Rimworld. The logger does his job, the haulers do their job and perhaps the logger is happier (I doubt it) when he doesn't have to break his back walking 70 miles back to a warehouse ... LOL
I came up with my own definitions but you guys will have to build your own transfer station and correct me if my definitions are wrong ... :)
TRANSFER STATION = Temporary storage of items that are gathered or produced within the scope (blue circle) of the transfer station. This means that items will be delivered to the transfer station first and not to any warehouse, but IDK if there happens to be a warehouse nearby (i.e. closer than a transfer station) if items will go to the warehouse first because of proximity.
OUT OF RANGE WAREHOUSE = If there is not a warehouse nearby, items will be delivered to the nearness warehouse by the transporters (working at the station).
Holler at me if you think I'm totally wrong ... LOL.
EDIT: .... Out of Range literally means "out of range". Transporters will ignore warehouses within it's scope.
I did some more testing and corrected my previous post. I built a storage warehouse within the scope of the transfer station and it was ignored by the transporters who delivered items to the nearest warehouse OUTSIDE the scope of the transfer station.
It makes sense when the player divides his settlement into districts. A warehouse doesn't have workers, it's just a dumping ground for whatever items you want to store there. To prevent everyone from walking half way across the map to get an item that could be delivered locally, the transfer station can deliver that item to a warehouse across the map (i.e. like a warehouse near a marketplace).
Note that items in the transfer station is SECURE STORAGE, meaning nobody but the transporter can remove that item. It's identical to a Ferry/Dock or Trading Post and once the item is stored, it can only be removed by the vendors.
An example of secure storage ... I use my Dock to store 10k water for use in trading. Nobody can touch the water so technically that 10k of water can be defined as "Emergency Water". If a tornado hit all my water producing structures (but not the dock), I can dump the 10k of water back into my settlement.
Your English is good, I know what your mean ... :)
Warehouses can be set to accept certain goods, that will restrict the transporter to certain warehouses ... Example :
Transfer Station = Only Rough Food Items selected for storage.
Warehouse (out of range) = Only accept Rough Food (or rough, simple, fine)
People that prefer to micromanage everything can use the station but it requires further micromanagement. The station is not mandatory and can be applied to suit some needs or all of your needs ,,, :)