Settlement Survival

Settlement Survival

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MrBunny Jan 28, 2022 @ 3:22pm
Tips & Tricks
A few tips&tricks for this game (be prepared, it's quite a read and are only the ones that came to mind on the spot, will add more as I come across them) :
Made for easy difficulty (as it's still quite hard even if it's just "easy). Will make a separate list for medium/hard.

Early game
- SETTLE NEAR A STRAIGHT RIVER (vertically or horizontally), as straight as possible. Some of the most important buildings in the game have to be placed near water. You can't place them if the river is not straight. I can't stress this one out enough, if you don't want to terraform then just restart the map until you have a nice straight river. A lake works too, the game doesn't distinguish the two. (generally you don't want to terraform because you use precious tech points that could go to some other techs instead)
- It's nice to gather the resources near you when you just settled with the gather all command. I suggest at least to cut down the trees that are in your market range if you don't want to have your people spend too much time on resource gathering.
- You don't need to build every basic building from the start! I recommend to start with : a big well (it will be enough for quite some time), a repair shop (only 1 people, it will be enough for at least the first 10 years, when you see buildings getting damage just add another one), gathering hut, some fields ( 2 at least will suffice), church and clinic. You won't need the distillery or the hunters hut for now. Try to get a smithy and a tailor as fast as possible, your clothes and tools won't last long! I suggest going straight to iron tools, skip stone tools. Stone is more useful in building, it's a waste (at least if you don't have a late game infinite quarry) to use it on tools. Iron is quite plentiful and not needed in huge quantities like stone.
- You should plan your starting area from the beginning and just pause construction. I suggest you plan the market influence area right at the beginning and fill it with houses and buildings. (place the clinic, church, leave a 4x8 place for a bathouse, a 4x4 for a police station, plan destroying the starting storage space and builders hut to make room for more houses.
- Use JUST 1 farmer when you make a field. Try to use the standard 8x8 field, as you can later upgrade it to a dense farm ( from faction level with the Asian girl, forgot her name), which basically makes double it's output. For this reason I suggest to not invest in plantations ( but if you do also use just 1 farmer). For a dense farm I suggest you use 2 farmers as there is a lot more food to be moved. IF you make bigger fields, try to maintain the ratio of 1 farmer/64 tiles, IT IS ENOUGH. Don't waste precious manpower. I also suggest to just make normal fields, no the upgraded ones, fertilizer is good but you can't achieve a steady (large) supply until mid-late game. I suggest 8x8 because you can't build a costume size dense farm (which is quite annoying, especially the dense tree farm which by default is 15x15, a HUGE area if not planned beforehand). I say that 1 farmer is enough because I tested the fields with 1, 2 or 3 farmers. The result? It looks like it's just a a matter of collecting the harvest faster rather than actually producing more. For example if 1 farmer can plant and collect the crop before winter hits, you get the same amount of that crop as 3 farmers working on a similar field/crop. This is where the tech Farming Efficiency in Agriculture comes in handy. It almost guarantees that 1 farmer is enough for 1 8x8 field.
- Orchards are a waste of manpower early game, they don't produce as much as a field. When you get the dense tree farm then you can invest in them. (and you will have to because you need SILK)
- Even if you don't see it, the moment you begin the game you are in a race with time to get either a) HERB SEEDS or b) FAT AND THEN SOAP.
a) You need the Nursery tech in Agriculture for , you guessed it, the nursery building. It's the only building where you can grow herbs! (I suggest grabbing herb knowledge while you are there). Try to get one as soon as possible. As for the seeds themselves, I don't know if I was very lucky or if it's scripted but it looks like quite soon after you get the Nursery/Herb knowledge/build said nursery you will get the seeds. I played like 5 test games and I got the seeds in at most 2 years.
b) For fat you will need animals that produce "fatty" meat ( beef, alpaca, mutton, bufallo, pork, horse, donkey). Then you get this meat to a butcher ( tech in processing) then you get the fat produced by the butcher to a soap workshop ( you might need a few of them as they are slow to produce soap) [ find the tech for it in livability]
If you don't do this, you WILL die of poor health.
- get at least some straw shoes and bandages for your people. I've developed a theory that the villagers in Settlement Survival just don't like the way their ankles look and want to get them out of their bodies. If there was a Guiness World Record for the times my villager Demi sprained her ankles in her life she might have an unbeatable record. ( seriously, it's just crazy)
- try to get flax and potato seeds as soon as possible. They are some of the most important seeds ( you need linen for the bathhouse and clothing / you need potatoes for food and spirits)
- same as with the 1 farmer/8x8 field, I only put 3 people in a 20x20 pasture and it seems to be enough. Also, try to have a big pasture, it's more efficient than having 4 10x10 pastures because of the speed the animals grow at in bigger pastures.
- build dirt roads everywhere. Speed is essential in efficiency!
- look at the techs! See what you might need! Especially try to go for the passives ones like the one that makes clothing last longer, the one that increases carry weight, the one that gives you more output for animals you killed
- SAWMILL! Don't even bother with the woodcutter, you get 2 sawmills and they might last you an entire game. I have 3 in my latest game with 1.5k pops. 2 for woodcutting and 1 for planks. I recommend you star with just one and one worker, you might be surprised how much fuel he produces. The boiler rooms is a good way to increase the heating efficiency of your settlement.
- Water Reservoir is good, but build it near storage otherwise it might be more efficient to just build a few big wells.
- get a small cemetery early on. It will save you from a depression if somebody dies by accident and you can't bury him.
- early game, fish is one of the best food sources especially on a bonus fish output thing. get nets and you can catch up to 4-5k fish / year with just 4 fishermand. Crazy!

Mid-Late game
- get luxury houses. If you don't play with nomads especially. Why? Because the standard house has only 4 people slots. What does that mean? It means that unless you want to get to a steady(ish) population number, you will not be able to grow your pops! Because a family will only have 2 children. This means those parents made enough children to just replace themselves when there is no other free house. It's even less that 2 children because of random events that kill your pops, as such the real "fertility rate" if you want to call it like that is maybe around 1.9 children or something like that, so if a parent loses a child they might be too old at that point to replace it and this might lead to a slow pop decline if you played a long enough game and had enough bad luck. Instead get luxury houses! (even better with luxury bed upgrade) as you can get 5 to 7 slots (with upgrade). You will always have excess population this way :)
- get retirement homes for those old people who can't produce more babies! Your 13th century settlement will reward you with a LOT of new babies :wink:
- get bricks! Lots and lots of bricks! You will need them for the road network.
- build a silver mine and start minting, 1 silver mine with unlimited output and the lanterns upgrade will be enough for 6 minting houses (don't remember exactly how they are called) with 2 workers/house and the bricks upgrade.
- TRADE! Build up relations with the "factions", try to get to lvl 5 with them, they have stronk bonuses (also dense farms are the best)

Leave questions and I will try to answer them.
Last edited by MrBunny; Jan 28, 2022 @ 3:57pm
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Showing 1-6 of 6 comments
Ready2produce Jan 29, 2022 @ 11:32am 
@MrBunny: You may wish to use a guide to assemble your thoughts and ideas.

(I haven't checked to see if you already have a guide.)

I did with my 'Early Easy play guide ... admittedly, its a lot of work ... I think its fun.

I like the content you use to start your thread so I'm adding it to my guide.

I'm still reviewing discussions so it'll be a while before I add your content to your guide.

Use my guide's Navigate-Source section to find your content in my guide.
MrBunny Jan 29, 2022 @ 12:18pm 
Originally posted by Ready2produce:
@MrBunny: You may wish to use a guide to assemble your thoughts and ideas.

(I haven't checked to see if you already have a guide.)

I did with my 'Early Easy play guide ... admittedly, its a lot of work ... I think its fun.

I like the content you use to start your thread so I'm adding it to my guide.

I'm still reviewing discussions so it'll be a while before I add your content to your guide.

Use my guide's Navigate-Source section to find your content in my guide.
I might do one, but not until I get more experience. For now, just these few tips here are enough.
Ready2produce Jan 30, 2022 @ 6:37am 
@MrBunny: Obviously that is your decision and I respect that.

Don't wait too long, though, a guide a great way to gain game mastery quickly ... it focuses.

If you wait a long time before doing things, there is a lot you forget.

You know whats best for you, a given.
j0hndissed Jan 30, 2022 @ 11:53am 
Do you know what causes pop stress? I've got theatres, hospitals, police, tea houses and retirement homes and nothing helps. Im in the process of building more homes but no one is homeless. Please help, thanks.
Honeywell Jan 30, 2022 @ 12:06pm 
Originally posted by j0hndissed:
Do you know what causes pop stress? I've got theatres, hospitals, police, tea houses and retirement homes and nothing helps. Im in the process of building more homes but no one is homeless. Please help, thanks.
Population stress is a game mechanic to limit population growth. The higher your total stress the lower the birth rate. You can offset the population stress in other areas like food, housing, etc. but there's nothing you can do to lower the population stress number itself.
Ready2produce Jan 31, 2022 @ 7:28am 
I recommend checking stress details as you are playing the game.

The background stress challenges are like ocean waves ... indirect warnings that you 'best' adjust your playing style to deal with the current challenges referred to in the stress %es.

Use your game backups to test different methods of playing - finding the playing strategy that works ... returning back with load when it doesn't ... then backup the game to 'lock-in' the strategy that you like..
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Date Posted: Jan 28, 2022 @ 3:22pm
Posts: 6