Settlement Survival

Settlement Survival

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Vas Apr 15, 2023 @ 10:04pm
Feedback: Misc
There are a few other more minor enhancements I believe that would make the game better, things that could improve various things. I didn't want to make a new topic for each and every one of them though.

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In the schools, display a list of all students and their age.

Add option to the game to hide the map edge barrier.

Map generator should not place mountains that would encounter a map edge, thus preventing flat edged mountains or at least, let mountains generate outside the map edges.

When you receive items from events, the game always says "* items" which means it multiplied those items by that number? Shouldn't it be a + instead so its less confusing? If you got 1000 items, it would be + 1000, if it was multiplied, then it would be * 1000. I can't tell which the game means but I would assume it means its adding that amount... Right?

Buildings should be upgraded in place. Don't shut the building down or send the workers away, simply have the workers go to the building and begin bringing the materials to it, then start working on it, and at 100% completion, the building suddenly swaps to the new one inheriting the workers, inventory, and settings of the previous building. Since each building upgrade in this game keeps the same crafting things as before, there's no reason this can't be done. If I upgrade a pasture, it should keep the animals it had in there before and not require me to set it again. If I upgrade a workshop, the same recipe should be selected and all the things that were in it before, are in the new one.

Please change how floods work. The current flood is terrible, as in, its uglyish, silly, and doesn't really fully work to begin with. Instead of a tidal wave across the map that is hilarious and stupid when you watch people building under water and planting new crops the instant the front of the wave passes, apply a status effect to the map for a duration of time that disables all crop land from being used, kill off the plants, and add puddle effects to the crop land of a certain size or dynamic size to show that the fields are flooded. Floods should also disable certain other structures too, quarries, open mines. Maybe boost fishing a little bit.

Structures that place along the edges of water or mountains, should have some additional flexibility to them. Round their corners of land only to allow better placement when you're placing on something thats not perfectly flat. You've done this to a degree but in some areas, its silly how hard it is to place something and in the end I almost have to resort to only using perfectly flat zones. I can come up with some screenshots and suggested tweaks later for this.

Siheyuan;
This building holds 5 families, 40 people. In the same radius, I can have homes with 12 families, 60 people. Reduce the max storage of people, allow more families, or raise the benefits of the structure. 25% stress reduction is silly considering those 12 homes can have 15%, that extra 10% isn't worth a large reduction. I'd say if you want the benefit to stay 25%, raise it to 8 families, 48 people. Thats 6 people per family. Thats still one more person per family than the regular homes, while having more families living in the place, and still occupying more space for the 25% reduction in stress.
Last edited by Vas; Apr 17, 2023 @ 8:46am
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Showing 1-3 of 3 comments
Aethial Apr 17, 2023 @ 8:40am 
You have some really good suggestions here, hopefully the devs consider some of the input!!
noiremo Apr 21, 2023 @ 3:06am 
Thanks. I have forwarded these suggestions to my colleagues. We will consider them.:steamhappy:
Vas Apr 21, 2023 @ 10:12am 
Originally posted by noiremo:
Thanks. I have forwarded these suggestions to my colleagues. We will consider them.:steamhappy:
I ended up joining the discord and sharing some of them there, it'll be easier to talk about things there if you have questions or anything. I was a game tester in two games, so if you have something you need to figure out how to work around or run into an issue, I'm good at coming up with solutions around engine problems and such. My feedback is also always highly detailed and I try to maintain game balance with it.
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Date Posted: Apr 15, 2023 @ 10:04pm
Posts: 3