Settlement Survival

Settlement Survival

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DeVoiD Oct 22, 2021 @ 8:26am
Hunter cabin
We need to be able to move the area of work without moving the building. I have ran out of food twice now as a result of having 1400+ food and building elsewhere only to come back to that area and having a 0 output of meat etc cause the animals have moved off to another area!

If there is this ability already please let me know!
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Showing 1-8 of 8 comments
breakwind Oct 22, 2021 @ 8:53am 
I was of the impression that the hunters area of work is the whole map?
DeVoiD Oct 22, 2021 @ 9:35am 
Originally posted by breakwind:
I was of the impression that the hunters area of work is the whole map?

Well when i click on the hunter cabin a blue circle area appears around it and i thought that was its AOE. I wouldn't know cause i am new to the game. (got it a few hours ago) But in a lot of colony management games that's how these things work and normally you are able to move the area. I wont know really until a dev replies or someone who knows a lot about the game.
Victor Oct 22, 2021 @ 9:45am 
If you read the in-game Help (o), under Profession > Hunter, it says "they search the whole map for prey"
DeVoiD Oct 22, 2021 @ 10:12am 
Originally posted by Victor:
If you read the in-game Help (o), under Profession > Hunter, it says "they search the whole map for prey"

Thanks victor again for the info. I should use the help in game more it seems.😃 Hmm then I have no clue what happened to my food supply. I am going to have to keep a close eye and see if I can determine what is happening. Sorry for bothering you again.👍😔
Tenoshii Oct 22, 2021 @ 12:19pm 
Originally posted by Alpha_pyxis:
I am going to have to keep a close eye and see if I can determine what is happening.

You can use the Statistics > Production Overview table to show what your annual production of various items is as well as the consumption. This can give you a very quick view of whether or not you have a significant problem.

Another thing to just keep in mind is that your inhabitants will "stockpile" to some degree the consumables they need for survival, particularly food/water/fuel. So you can have a situation where your stockpile is low or at zero but there's still available consumables sitting in housing. So while that's still a good warning sign that you need to increase production, you may have a little more time to deal with it than your stockpile suggests (and is another way a large quantity of stockpiled resources can appear to "vanish"). An easy way to see this is click on your houses and look at how much stuff they have sitting there.
Last edited by Tenoshii; Oct 22, 2021 @ 12:19pm
medledan16 Oct 22, 2021 @ 1:29pm 
Originally posted by Victor:
If you read the in-game Help (o), under Profession > Hunter, it says "they search the whole map for prey"

This was very helpful. I had the same question. Thank you.
Can'tTouchThis Oct 22, 2021 @ 3:05pm 
I wouldn't rely on Gatherers or Hunters for a sustainable supply of anything, they're more early game buildings, preferably used to gain livestock or seeds for an actual sustainable supply for the respective resource.
Veldrin Oct 22, 2021 @ 5:54pm 
Originally posted by Alpha_pyxis:
Well when i click on the hunter cabin a blue circle area appears around it and i thought that was its AOE.

There seems to be a bug around area of effect circle lingering when displaying info about a building that doesn't have an area of effect after viewing a building that does have an area of effect without closing the panel.

That is, click on the marketplace (or any building with an area of effect), then without closing the building info panel on the left (or right clicking) click on the hunters cabin (or any other building that does not have an area of effect) and the area of effect of the previously viewed building remains visible.
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Date Posted: Oct 22, 2021 @ 8:26am
Posts: 8