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I've just been unemploying the person I want to work somewhere and the person who is working there currently if they live farther away, and then throwing the farther away person on a different job closer to where they live. Sometimes you can just hire and fire and it will cycle through nearby unemployed residents. Over time people are pretty good at moving themselves around generally though.
Is it close to their houses? Do you have markets close enough to distribute that food? Do you have the tech where markets deliver food/water to people's houses? Do the industries that generate it place it somewhere nearby or are they spending all their time delivering it to storage/markets?
Plus... changes take a while to take effect. If you've had a shortage for a long time, it'll be a shortage through pure logistics for quite a while as they fill all the houses back up.
Do individual houses have food, water? If no, follow someone from that house.
It's probably not that you're not producing it... you are just not distributing it to those who need it quick enough.
Wow awesome insight into the ai workers! I have definitely not played enough yet to get that deep. I last played banished years ago and I am wondering if the ai in this specific use case are acting in a better way ie. finishing their job before going home lol (putting things in storage). And if that is the case it could be a good suggestion as a separate discussion post to hopefully get the attention of the devs who could tweak the ai algos.
That doesn't correlate, even if I turn off every building that consumes water the numbers are wildly different, even with a stable population.
yup I've had this too
Wells near markets take valuable housing space, but also I found with 4 wells in the housing zone it wasn't keeping pace with my 200 people.
If you could assign specific professions to houses that would fix my problem.
Like..."Only farmers can live here"
"only loggers can live here"
Or something like that
Would you elaborate further on the discrepancy you're seeing?
I have 160 inhabitants across 60 houses in my town. Between the estimated water in each house, water in the warehouse storage area, water in and consumed by the Distillery (only building consuming other than inhabitants), Production Overview numbers and the Data Chart numbers things appear to be relatively close.
For example, I can tell from the Production Overview on Water that I'm producing slightly less than I'm consuming (roughly 1900 vs 2100). This is making sense as I've been accepting immigrants the past two years and didn't expand my wells until the current year (roughly 30 more inhabitants) and had been selling excess water in the grocery store. When I looked at the Data Chart that shows water storage over the past year it shows a consistent decline down from 500 to 0, which makes sense as my water production hasn't stabilized yet so there isn't going to be a surplus for a while (built 2 more wells and added 2 people to each during the current year).
What was interesting to me was why my inhabitants aren't all dying from thirst yet. Turns out (as some other posters have mentioned in various threads) the resource counts (and Data Chart) on water doesn't capture the total count outside the warehouse. So I go to scan through about 15-20 of the 60 houses and I'm seeing anywhere from 7 - 56 water sitting in the houses. On average that's about 1500 - 1800 water not showing up in the Data Chart, but being covered by the Production Overview. The rest of the consumed water is the result of the single distillery that's still on.
Why all your chains break revolving around water and food ^
I'd love that. Or tie it to workplaces somehow. Just farmers might mean a farmer halfway across the map in the wrong house lol
That right there is one of the problems, how it counts what is stock and what isn't.
Yeah I get that, but what are the "wildly different" numbers you are seeing?
I need to test more, but based on what I'm seeing so far, I'd say that inhabitants consume somewhere between 10-15 units of water a year. So if you are producing more than 2000 to 3000 water per year with your reservoirs and there are no other sources of water consumption, you should slowly start stockpiling water given a stable population of 200.
I don't things he's too far off, sometimes deep into the game (year 36 for example) I noticed my water wheels producing less and less water. I wish I could understand why before in early years it produced 1000 or so, but now only like 800, sometimes even low as 600 or 700?
Does water evaporate during dry spell (disaster)? Does this slowly dissipate over time and your river eventually run dry the longer you play?
(fyi my water wheels had 2 people on them always, I always make sure water has max people)