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Make sure you have storage and houses close to the production areas.
Try to locate your initial settlement close to the field resource buff area for literally double the output of your field in the zone.
Currently have about 700 citizens with 50k food and 20k water without a struggle.
Good thing you read the post before you wrote this huh? They are fertile fields already, and I didn't mention it but they've also been upgraded with iron tools and all but one with scarecrows.
I don't know how you expect me to make sure I have more animals in pastures since it's literally automated unless you make efforts to slaughter the animals in the thing for whatever reason.
This still doesn't answer my question either, and good for you and your huge village.
The production screen is the dumbest most useless ♥♥♥♥ I've ever seen in a game. Why would you show me how much I've EVER produced. Who cares. Why aren't you showing me ANY consumption numbers?
No I'm looking for some actual data, not someone's opinion who didn't even bother to actually read the entire post.
And yet nothing you said there differs from what I'm already doing, and didn't provide any numbers that actually have anything to do with my inquiry. Like how many farms, farm workers, reservoirs, etc. So instead of being an arrogant pedantic ♥♥♥♥, why don't you address the actual question instead of acting like your gods gift to other players.
But sure, I am the bad guy here! Typical narcissistic attitude of a cry baby!
I'm a narcissist because I actually read your entire post, which doesn't address the actual original post. Right. Absolutely. It's great to hear how magnanimous you are on Discord and how everyone loves your leet skills. Obviously when I ask for specific information to sort out ♥♥♥♥ my way clearly means I need my hand held. Because obviously I wouldn't ask for useful information to figure ♥♥♥♥ out if I wasn't going to try and use that information to do things in the game. How terrible of me to not be super appreciative of your incredibly generic advice that highlights literally the only possible gameplay path in the game.
Glad you understand :)
Which creates unhappy citizens...
Which means they work for a bit, put the 20 or so items they produced in their inventory and then wander off to go home, mess around and then maybe go back and do some more work. The entire time they're doing that nothing they produced is going into the supply.
The best work around seems to be to keep things as stable as possible. Homes and storage (not that they'll use it but still...) near work places and try to open and close work places or switch workers from job to job as little as possible.
View what? I already listed what's in that view and it's not helpful.
If people have to walk far to work from their homes, they won't get much done. If farmers aren't assigned prior to month 3, they might not get anything done. Having houses close to the fields or the reservoirs isn't good enough. You need to know for sure that the workers are coming from those houses and not far away ones. You also want storage to be adjacent. You may even want to dedicate it. Make sure you are using good roads too. Roads and carrying upgrades improve efficiency a lot.
If your houses are too much on one side of your base relative to too much of your work places you need to even out your industry and housing. Put your gathering huts, hunters, and apiaries on the other side of your base away from the river. Lots of things want to be near the water or must be on the water, so you really have to put whatever you can away from it.
I do not like fertilizer personally, it seemed to me I could use far less labor to make another field and effectively double output that way. I suppose it does bypass space which is a limiter. I am still experimenting with it, it seems like it might be useful for the tree farms at least. But max size fields even with 12 people assigned do not seem to fertilize well so I was better off with just 7 or 8 and no fertilizer from my limited testing. Standard size fields and even plantations with 3 people fully fertilized produce less additional than a second field or plantation for far more labor and resources. Now I'm not doing anything with the dung anyway besides trying to get rid of it, but the water as you have found out is actually labor intense for fertilizer. I am also playing on extreme, so that might also be part of my problem with fertilizer seeming inefficient outside tree farms if it somehow effects something.
If you make a lot of paper, a lot of alcohol, a lot of fertilizer and a lot of ink you will have very serious water needs. You will need many reservoirs. It does seem kind of silly. I wish we could just build the paper factories and alcohol producers on the river itself like the salt extractor and not have to fetch water for it. Or maybe have a step beyond water reservoir building wise. My reservoir upgraded with gears doesn't seem to produce more. It's very odd. You guys mentioned hoes but I also didn't see a difference after upgrading farms with those either.