Settlement Survival

Settlement Survival

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want sandbox without having to unlock everything first
can you please allow us to play sandbox right from the start please i hate having to unlock everything as a means to play proper sandbox mode
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31 yorumdan 16 ile 30 arası gösteriliyor
Some players want sandbox, some don't. Why do the ones that don't want it just leave the others to how they want to play?!

I want sandbox WITHOUT unlocking all the crap to get it. I don't have a lot of time to play and I get tired of jumping through so many hoops. I just want to build stuff and enjoy. That's my choice.
+1
Like someone else wrote, I like the tech tree but it is stressful. I feel like I can't develop my village the way I want to (Banished style) in my own pace. Health and happiness has dropped absurdely fast and I have barely set up my usual (Banished) foundation - which is hunter, forester, gatherer, paddock, woodcutter and enough houses.
Pretty much impossible to make these people happy. The happiness keeps diving down.
i really hope the devs take off the restrictions for sandbox and stop the happiness drop when research has not been done for things yet
İlk olarak Grace_bannister tarafından gönderildi:
i really hope the devs take off the restrictions for sandbox and stop the happiness drop when research has not been done for things yet

+1
Does anyone know what the sandbox mode actually gives?
I'd love for it to give toggle-able options like "unlock all tech yes/no", "unlock all seeds yes/no", "unlock all animals yes/no"
Perhaps even more customization options like "natural resource/tree yield" to tinker the gamestyle to your mood.
En son Zasso tarafından düzenlendi; 12 Eki 2021 @ 16:29
IMO I think it should be turned on without having to run through the main game. There are too many issues with say happiness and health and the fact that there is so many things to build but not enough people to work them. Plus when you get an animal in a pen I'm only getting 1 even though there are 20 of them in my town. I don't see how you can even get to the end of the tech tree. Not everyone is looking for that stressful grinding game, I like the relaxing builder type of game, don't mind the tech tree but it just takes way too long to get the whole tree done and I was to be able to play in more than one way.
İlk olarak iluve2read247 tarafından gönderildi:
IMO I think it should be turned on without having to run through the main game. There are too many issues with say happiness and health and the fact that there is so many things to build but not enough people to work them. Plus when you get an animal in a pen I'm only getting 1 even though there are 20 of them in my town. I don't see how you can even get to the end of the tech tree. Not everyone is looking for that stressful grinding game, I like the relaxing builder type of game, don't mind the tech tree but it just takes way too long to get the whole tree done and I was to be able to play in more than one way.
Wonder if they could speed the tech tree up a little to help fend off the grind a bit. Just a thought.
En son Dark Phantom tarafından düzenlendi; 12 Eki 2021 @ 17:28
On the Happiness, or Hippiness as I wrote before ;-), I would like more guidance as to what is making them unhappy, and a bit more about what I can do to make them happier. Especially when it comes to decorations and such. I am assuming that those should help happiness as other like games do?
People should get their sandbox. You guys are very noble. You don't want, i have no exact idea how to phrase it, weaker brain people, do spoil it for theirselfs. Very nice of you guys.

Even Rimworld has a Sandbox for example. I don't see how that is bad. I can spoil close to any game with exploits/trainer/hacks whatever. This would just make it 2 clicks faster.
Cheers!
Loving how the tech tree is an option in sandbox mode, hoping to see many more options in the future!
Agreed. Regular campaigns can have the tech locked with the tree because that is also fun to decide what order you need to unlock your tech while simultaneously managing buildings and labor BUT I would like Sandbox to have all unlocked from start. It shouldn't "break" the game. You still have TONS of resource and people management elements without the Tech tree. You need to build small and manage growth correctly since you only have 30 people to start and there are plenty of things to acquire via game play that aren't tech. Like variety of animals to get skins and fat to get the soap and lights going, etc. Seeds, blueprints, still tons of stuff that require planning an management but it would be like a "Quickplay" mode because you aren't waiting for tech points in addition to waiting for everything else.

It would also be cool if there was an "add mountain ranges" tool similar to the river and terraform shovels.. and (*this is really dreaming) if certain crops could be grown on mountain ranges like the grapes or coffee beans could be placed on the side of the mountain. That would be pretty. I'm about 30 hours in both Standard and Sandbox modes and it was definitely worth the money but I got bored with my current town (Year 18) and I'm not inclined to start a new town knowing I have all the tech to wait for again if I do.

Also, and this one might just be my lack of knowledge, it would be great if there was more data on how much impact certain things have on Happiness and Health and if things stack. Like if I put 2 Churches catty corner so the circles overlapping the same market and houses do I get 2X happiness? and is a church worth more than a distillery? If kids get an education, will they be dissatisfied doing labor compared to my adult immigrants without education?

I liked the world events. All in all, great game. Highly recommend. I'll come back every few months to see what the developers do with it because its super fun, I'm just looking for that repeatability that isn't quite so much of a time commit every time unless I want it to be.
I'd really like the events to be changed to being optional in Sandbox mode. For me, non-optional events are a game-breaker.

I've made a lot of posts about things I'd like to be different, but none of those things made me think I didn't want to play any more. I still thought it was a great game and enjoyed playing it.

The introduction of non-optional events was enough by itself to drive me away from Settlement Survival. I tried a few games after events were introduced but just didn't enjoy them. Same as the tutorial mode. I understand some people enjoyed getting the extra silver for "quests", and I totally supported it as an optional playmode, but I would not have liked it as a non-optional addition to the game.

For me, events break the flow of the game. Banished for me was always about the "coffee and ponder" and events completely derail that. I dislike the events dynamic so much so that I see myself uninstalling the game and changing my review from positive to negative.

I intend this as information, not as a threat. I understand one less player and one negative review is meaningless in the scheme of things. The intent is as feedback to convey that non-optional events can significantly change the player experience, and for some, maybe the smallest minority, it changes the player experience enough that they no longer want to play.
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31 yorumdan 16 ile 30 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 11 Eki 2021 @ 12:38
İleti: 31