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I do not agree that the PC would have been better, because late 80s PC games were a downgrade over C64 versions, or you are suggesting that they create yet another indie "pixel art throwback" game, which the vast majority of devs have no clue about what that means, and most look horrible.
I really appreciate your comments, and how thoughtful they are. There are a number of different answers that I could give, but here's some thoughts. First, Mark Lemmert (the game creator) and the rest of the 6502 Workshop team (including myself) were Apple II users back in the day, and that is where our "retro computing" passion lies.
Our goal in creating the game wasn't about making money, or striking it "big", or even reaching the most number of gamers. You're absolutely right, if we had wanted to reach a wider audience, we should definitely have done this for either the Commodore 64 or a straight-up PC game. However, that was never the intention. Our goal was to create a fun game that took where the Apple II CRPG's left off in the 1980's, and see how far the platform could be pushed.
So in the game we have things like pop-up windows, a streamlined inventory system, quick combat, minimal grinding, no level scaling, etc. All things that either hadn't been invented back then, but are a key part of any modern RPG.
We also wanted to create a "boxed set", with "feelies" like a game manual, cloth map, coins, and other goodies, just like you would have bought off the shelf back in the day.
From the feedback that we have gotten in both the Apple II and the wider retro computing community, it seems like the game resonates with people.
Putting the game up on Steam and GOG was a stretch, both in terms of whether it would work technically, and whether it was a good idea. Yes, there have been people who have complained about the fuzzy graphics, the font, color bleeding, the game speed, etc. But the vast majority of people have been very supportive. Most importantly, many more people have joined our Discord community, and are having tons of fun discussing the game, asking questions, talking about other games, etc. For that reason alone, I would say it was worth it.
All that being said, this could certainly go south and we could start getting lots of bad reviews. But the team and I are really hoping that people see the game for what it is, warts and all. It's fun, it has a compelling story, you might need to squint and use your imagination for some of the graphics. But that's fine with us, and it seems to be okay with lots of other people.
I'd be happy to continue the conversation over on our discord (discord.noxarchaist.com). No need to buy the game - just jump in and say hello!
-Chris
6502 Workshop
Seriously though bought this game on GOG and it is great.
Humorous, if but a bit harsh maybe? I think the OP makes good points and asks good questions. And Chris from 6502Workshop did an excellent job of answering those concerns. But I think you're making comment on doubters in general and not about this thread in particular, if I understand you correctly. I hope OP doesn't feel like he's being piled on here, because he doesn't deserve to be. Least of all, by me. I think I may have come off as snarky, though that was not my intention. :)
Whoohoo! Me too. <;b
Are there any plans to release a C64 or at least cleaner ( as in, no color bleeding ) version of this game?
***
Never mind, read the developer's response in another thread. No other version is planned.
I appreciate the developers response and based on what they set out to do they definitely accomplished their goal.
I WANT this game to succeed, we need more like it for sure. Maybe I need to spend more time with the demo to see if it grows on me a bit.
I'm a Commodre 64 fan myself and that computer is my favorite from that era but I do believe there are some technical challenges porting this to my beloved C64 and one of them is ram, Apple IIe/IIc have 128kb of ram . That been said the Commodore scene is more lively than the Apple II Globaly with at least one or two releases a moth either Hombrew or commercial! Maybe they can pull it off with some Wizardy coding and using REU but that will take some rewrite of the code.
Yeah and it should have been fully rendered in 3D....With VR support, right??? Maybe they should have added in some microtransactions to really make a lot of quick money...
Jokes aside, I think you've entirely missed the point here...hope you get it when you give the game another chance...I'm also not a fan of telling people who criticize something that they should just make their own version of it instead of complaining but here I think it's warranted.
Anyone who starts off a post with 'I could have told you...' like they're some kind of expert who should have been consulted before someone else dared to make the thing isn't looking to offer constructive critique.
Cool, I'm glad that you found the game! Be sure to head over to our discord server (discord.noxarchaist.com) to chat with other players and the devs.
Maybe one data point - my brother and I used to play these games as kids (Wizardry and Ultima). He's not into retro computers like I am, but I sent him the Nox game just for fun. He gave it a shot and now he's hooked! So there's still something there that can keep a modern gamer engaged.
Anyway, I'm not trying to oversell the game or the graphics. It is what it is, but you might just give it a chance next time the game goes on sale. Plus, there is a thriving and very friendly community over on our Discord server. Thanks for taking a look!