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Yes, it's deliberately a small and simple game. Honestly I didn't think anybody else would actually play it. I kept it streamlined for both dev and gameplay reasons. Mainly I made the game for myself, I just wanted to revisit the classic Taipei! style games of my childhood and their simple, brutal, and random gameplay. I also wanted it to be a very short quick play game, essentially a solitaite/minesweeper replacement, just a 5-10 minute no commitment game to play to relax between tasks. So with both of those as design inspirations it ended up a clean and simple game.
I am planning on following up with more trade games that do increase the complexity and features. This was essentially the first step, a minimum viable product to test out the basic models, see how things worked, prove the model and start connecting with players. Our next trade game will definitely bump things up to the next level adding many features and supporting deeper gameplay.
For scoring, yes stored cheese is valued in your final appraisal, as are drones. Though if you can selling at the market highs will pay out better than you'll get from stored cheese.