Space Warlord Organ Trading Simulator

Space Warlord Organ Trading Simulator

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dasilodavi Jan 20, 2022 @ 6:14am
Endings Guide *SPOILERS*
I'm trying to get all the endings. I've seen 4. I don't know how to get the others.

SPOILERS FOR ENDING OBTAINING AHEAD
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The four endings I have are "MInty," "MEATEOR, and the two Zimforth Endgins (Zimforth's Obedience and Zimforth Awakens). I got those by just playing, making money, and fulfilling the gold-lined Requests when they came up. The other three just don't seem to be arriving.

Do these have special conditions? Like, a minimum reputation level or special events I need to make the right decisions on? My current plauthrough I'm on day 42, 9650 rep, and thanks to a volatile stock market I'm making solid bank, not yet breached $1M in raw cash but I'm close.

Do I just need to play more?
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Showing 1-3 of 3 comments
Strange Scaffold Xalavier  [developer] Jan 20, 2022 @ 3:47pm 
Your next questline appears at 10,250 rep! The primary thing gating quests is just continuing to rise in reputation (and we've got more plotlines on the way--first up is dog mecha).
dasilodavi Jan 20, 2022 @ 6:20pm 
Originally posted by Strange Scaffold:
Your next questline appears at 10,250 rep! The primary thing gating quests is just continuing to rise in reputation (and we've got more plotlines on the way--first up is dog mecha).

Truly the most chaotic element in this game are the odd numbers you chose for reputation milestones.
Strange Scaffold Xalavier  [developer] Jan 20, 2022 @ 9:19pm 
Fun fact: those numbers were determined by taking a set of small/manageable numbers I put together based on the general kind of reputation numbers the player was earning at any given point in the game and the curve we wanted the players to experience as a team, and multiplying those numbers by an arbitrary fraction! So, our calculation formula is pretty simple (and makes everything odd). It currently looks something like this:

"= 11000 * 1.5"

We just determined 1.5 should be the number, after trying the game at 1.25, and 1.3, and 1.33, and 1.42... and so on.

Forever.

Because game development is the practice of torturing yourself just a little bit every day, for fun.
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Showing 1-3 of 3 comments
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