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So u match the drawings with the numbers
_| is 1
|_| is 2
_
|_| is 5
About the hand, I don't know what are you talking about, it is clearly a 7 on the hand. And you don't need to guess a right combination, any combination works. There's no order in any padlock.
If you bark a lot, the meows are like random (duration and strength), so it is no clear 100% if the correct portal. It should be easier (and, specially playing with no headphones, since it's more difficult to identify in a TV if the sound is 30% left, 70% right). It should be clearer, in my opinion. No meow in the invalid door, or a special meow ONLY for the valid door. (try to bark seven times in each door, and you'll see that the meows lenght are randomized, The volume is higher, yes, but the lenght is not!)
For the keypads, there are several that needs 5 digits, and ONLY the valid combination works. I have tested several times with 3 different keypads: Director's room in the basement (hub). The paper marks which 5 keys you need to press: 1, 4, 6, 8, 9. But the ONLY valid combination is 14698. If you use ANY OTHER combination (for example, 64819) it DOESN'T work.
This has happened at least 2 times during my playthrough: the prostetic hand and the director's room. And with 5 different valid keys, there are 120 different combinations!!
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For the hand, if you use your PALM to press the buttons, the INDEX falanges relates to numbers 1,4 and 7. If you look at the prostetic hand, it has the TOP and the BOTTOM falanges with the TRIANGLE; which means number 1 and 7 are part of the code.
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By the way... the binary combination for Alan's room is 110100101, and the code for the door is 1-2-4-7-9.
WHY? How does the binary number 110100101, which is the digit number 421, leads to "1-2-4-7-9"??? I tried grouping by 3 digits (it would lead to 645),
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Another example: in the spiral castle, in the basement, you need to point your UV flashlight to the generator to give enough power to open a door. But you cannot run for it because you would stop pointing at the generator. So the solution is...
USE THE DOG TO INTERACT WITH THE BUTTON??
The dog has NEVER pushed a button BEFORE (and I am pretty sure it won't do it ever again in the game): So how CAN I KNOIW that the dog can press buttons now?? It is a ONE TIME THING that I needed to look for in a walkthrough.
I you want yo use the dog, you can teach the player by having a button pressed by the door before (as a tutorial), or, better still, having a PRESSURE PLATE that needs weight to open. That way it is MUCH BETTER to understand that "the dog can move there and stay to open the door" instead of thinking "the door can stand in two legs and press a button,..."
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These are the kind of things I don't understand. I really LOVE the game, but these puzzles are not well designed in my opinion.
Of course, it is MY OPINION. But this is the first time I need to consult guides for a survival horror, puzzle game, in my life. And the solutions were NOT logical
Anoth
The code in the mines does have a paper with some hints, its in the engine room
Agree about the cats and trees, I absolutely dont like those audio needed things... shouldnt be this way. Maybe some paws footprints?
The hint for the arm code is he needs that to remember the code, so... he should look at the hand to see the numbers, not face the hand against the panel
Im pretty sure that in Verissimo's room I used the combination 1-4-8-9-6, what does that mean? welp, you have to follow a line to solve the puzzle, meaning the solutions 4-1-6-9-8, 8-9-6-1-4 and 6-9-8-4-1 should work (has other combinations) I guess
Alan's room is not a binary code, its just that when its 1 you press, when its a 0 you dont press
123
456
789
-
110
100
101
This way you have: 12479
To be honest, almost all the codes in the game are five digits and have the same logic when looking at a panel
Lupi does a lot of things, including press buttons in another situations
By the way, thats a tutorial like situation around the castle
And I used this logic in the entire game: when I dont know what to do, just change to Lupi to see if he does something, it worked almost all the time lol
Good luck! I hope you have a better experience with the next puzzles! Its nice to see you are enjoying the game besides this <3
For the keypads, any combination that I tried works, don't know what is happening with your game for it not to work, maybe it's just for these in specific that has to be in ascending order? Dunno.
For the Alan code, I had some issues with that too. It isn't binary, it's true or false, but there isn't any document that points to that solution. This is the only puzzle for me that I feel like it should be designed better, I agree with you on that.
For the generator, I didn't even know you can use the dog for that, I used the Deja Vu radio to complete this puzzle. But I guess what the devs wanted you to think is, if the dog can open doors, he can press buttons too. And I mean, there's multiple solutions to that, like I said, I didn't need to use the dog to open that door, so you can try various things to complete this puzzle.
I guess it varies from person to person, but for me the only puzzle that I feel like it needs better clarification is the code for Alan's Room, but I understand where you come from, in the end, we all have different logics to solve the puzzles, and for me that is the fun in those games.