Cards & Tankards

Cards & Tankards

T. Kranger May 6, 2021 @ 5:14pm
Reserves
I read that there are certain monsters you're supposed to be able to put monsters in a reserve to "mobilize" them, but I haven't been able to use the reserve spot. Does anybody know how it's done?
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-VG- Napster May 7, 2021 @ 1:31am 
Originally posted by T. Kranger:
I read that there are certain monsters you're supposed to be able to put monsters in a reserve to "mobilize" them, but I haven't been able to use the reserve spot. Does anybody know how it's done?

i dont know for sure but i think you need to build a deck from the other faction (not dungeon masteR)
JustARogueAI May 7, 2021 @ 11:10am 
The Reserves and Mobilize systems are restricted to decks that have the Monster's Rights Association (MRA) as their primary faction, and conversely having a dungeon master on the field is restricted to decks that have Dungeon Master as their primary faction. Once you've made a deck with MRA as the primary faction (which requires you to have at least 20 MRA faction cards. You can identify these cards by the green border around their description.) you'll be able to use the Reserves and Mobilize with that deck.

When playing with an MRA deck, each turn you can place one creature from your hand into the reserves pile, which is located just to the right of your deck and your graveyard, to gain +1 mana for that turn. Then, whenever you trigger a Mobilize X effect, a creature of mana cost X will be taken out of your reserves and placed into the field if one exists. So for example, Mobilize 2 would take a 2 mana cost creature from your reserves and put it into play. If you didn't have a 2 mana cost creature in your reserves at the time though, then Mobilize 2 would fail and do nothing.

Hope this helps!
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