Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When I last played a few years ago, mortars worked fine and you still had to adjust or bracket. However, if they are landing off map, then that seems like a bug. By chance, do you have a Slitherine account? If so, maybe post or search in those forums? I've followed this game since it dropped on Steam and before, on Matrix and your problem doesn't seem to be a consistent fault.
If shot rounds land off map, mostly likely an Observer will be unable to see, so more rounds will be sent and since no correction was made and modern mortars are highly precise, most likely they land similarly off target