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Sounds like if it sells well, maybe devs can add more Flair and Cake Frosting to the game. If it doesn't sell well, then the devs will have to drown their sorrows in Pepto Bismol.
Thanks. When I first saw the game, I did hope that the game will have end-game content and more complex build structure. Those my desires and later expectations for games of a similar genre. This later changes to more of wanting as the game just felt so good that I didn't want it to end..
I hope that the dev have success with it so me might have some more content to it or end-game like content. Even if not, I will follow the dev for any next game it develops as I was in awe playing this game and it was a memorable one for me.
I never in my life got a reward, for better or for worse. Thanks
Something to do post story should have been in developement to start with...its a shame. Doesn't seem like the missions are repeatable.
Thank you so much for taking the time to right such an in depth review! This is great feedback for the team, and I'll be sending it to them directly.
Really happy you enjoyed playing the game and want more! This is great to hear.
That's why I am here and what makes me happy hearing this. Communication with you via Discord was great and my goal was to help make the game as best it can be and for future content that I do hope will come. Thank you.
think around 6 zones, and single player around 10-20 hours depends if you going with many tasks (side quests) or not. Some might do it even quicker but we'll wait for the community feedback on that as I played in a relatively slow pace to explore the game's features. I got stuck for many hours because I couldn't find a location and in total it took me 25 hours with quite a few side quests. Depends if the game scales in difficulty with friends (haven't tried it yet), it might be even faster but I haven't tried. Again, it's short but high-quality gameplay. If you don't mind a short but fun game to play with friends,
As of the moment, no and it's not early access game. That's my biggest concern as the core gameplay is great and other small issues can be addressed. It felt like the game was designed for a casual gamer and not hardcore gamers--which is fine. But for me, a big top-down ARPG fan, it's lacking. It doesn't mean that I didn't have a good time with it, but with lack of end-game content and replay value, my time with it is very short.
I see a missed opportunity, quite a big one to be honest. But as I said, there is nothing wrong in going "light" as this also has its market. But I am disappointed. I don't see this coming as the core mechanics when it comes to stats and drops is not there.
It's still in my recommendation list because I had a lot of fun with what I percieve as cons, I see the appeal to those who prefer a casual take on the genre (I play Minecraft Dungeons a lot). But it's such a gorgeous game with fun gameplay that it feels bad that I don't get to enjoy more of it, that's all.