Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The level design is sick, with everything connected. You can go from one corner of the world to the other one without a single loadscreen (unless you die or teleport, of course).
There's a lot of weapons, and the throwables and such are useful (you can play the game using only those).
And there's plenty of cool things, aside from these 2 that I've mentioned.
Bosses, on the other hand... there's just 4 or 5 good ones. If you're looking for memorable bosses... then keep looking. Not enough of them here.
Cheers!
I am on my second playthrough, never had such a blast as a " non souls like fan". Now I am sold to these Souls Like games.
There's really nothing special to say about it one way or another.
The updates have been pretty great for that.
This studio has no business making soulslikes