Lords of the Fallen

Lords of the Fallen

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Turd Cutter Nov 18, 2023 @ 11:57am
Cross bows really need re-working.
Just did a respec and tried it out. Out of all the builds this one is broken. With infinite ammo and dual rings, this is the most broken build I have seen thus far.
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Showing 1-15 of 58 comments
Turd Cutter Nov 18, 2023 @ 12:11pm 
The damage output is ridiculous
*D4rKsKy* Nov 18, 2023 @ 12:25pm 
Its already kinda nerfed its not that strong anymore.
AlmaDarkSpell Nov 18, 2023 @ 1:59pm 
That weapon was already nerfed. Is perfect right now.
Xero Nov 18, 2023 @ 2:14pm 
Originally posted by AlmaDarkSpell:
Is perfect right now.

"It carries me, it's perfect!"
AlmaDarkSpell Nov 18, 2023 @ 2:22pm 
Originally posted by Xero:
Originally posted by AlmaDarkSpell:
Is perfect right now.

"It carries me, it's perfect!"

It doesn't have much difference with so many other super op spells that other users also cry for wanting to nerf. If it were up to some players, all weapons would be nerfed to infinity so they could kill without any effort. I'm against nerfing anything at all.
Fishypixels Nov 18, 2023 @ 2:40pm 
Harrower's crossbow is literally the only viable crossbow for bosses if you want to be pure ranged. Death's finger is a close follow up, but as it only shoots once per reload, it just doesn't have the output. And that's it, two viable crossbows. Bows are almost pointless. Let the quality builds have their fun with the one strong thing that exists for them. In regards to just how broken it was in pvp, they have supposedly scaled it down separately from pve to solve that issue.
Xero Nov 18, 2023 @ 3:04pm 
Originally posted by Fishypixels:
Harrower's crossbow is literally the only viable crossbow for bosses if you want to be pure ranged. Death's finger is a close follow up, but as it only shoots once per reload, it just doesn't have the output. And that's it, two viable crossbows. Bows are almost pointless. Let the quality builds have their fun with the one strong thing that exists for them. In regards to just how broken it was in pvp, they have supposedly scaled it down separately from pve to solve that issue.

Bows are fine, if you know how to keep your distance and dodge attacks. But saying Dervla's is the only viable option for ranged weapons? That's more about your skill than the traits of the weapon.
Fishypixels Nov 18, 2023 @ 3:14pm 
I didn't say it's the only viable ranged weapon for bosses. I said crossbow. There are some acceptable throwing builds, but bows are too slow. Sure given enough patience, you could kill a boss with a slow fire wet noodle, but that doesn't make it viable. Viability here is comparing it to other builds which are also strong. I'm not gonna try to push ng+3 with a bow build.
Xero Nov 18, 2023 @ 3:24pm 
Originally posted by Fishypixels:
Viability here is comparing it to other builds which are also strong. I'm not gonna try to push ng+3 with a bow build.

Then nothing is viable compared to radiance?
Xero Nov 18, 2023 @ 4:33pm 
Originally posted by TTV_exSkye:
A lot of builds feel broken and overtuned until you get to NG+3 and beyond, where you need builds like that. I just wish all builds were viable in NG+X runs. I personally run a hybrid paladin build and it makes level 150 runs of NG+4 a cake walk. I think it's great that ranged builds can keep up with great weapon builds.

So people NEED builds to cheese everything? Or just YOU? OH NO! CHALLENGE! WHAT EVER WILL I DO!? What was it you did? NG+4 Light reaper in under 3 mins? Sound like your build needs an adjustment downwards as far as balance is concerned.
Xero Nov 18, 2023 @ 4:49pm 
Originally posted by TTV_exSkye:
You're either greatly-exaggerating, or you don't know much about builds in LOTF2.

Having a solid TTK doesn't mean you're cheesing.
Crossbows in NG+3 are well-balanced, and far from the damage output/TTK of MANY cheese builds that exist in the game.

As for my "NG+4 Lightreaper in 2m 50s" kill, I wasn't hard-capped in any stat category and only soft-capped at 75 in one of them. My build is as far from a cheese build as you can get, and there are plenty of builds out there that have way, way, way faster TTK and way, way higher damage outputs.

I get it, you were unable to beat Elden Ring, and now that you can just breeze through LOTF, you don't want the ability to get carried taken away from you. I mean, why else would you think crossbows getting 1k damage or more per hit is balanced when they can do everything from range, meanwhile that melee guy has to be in melee range and needs to know when to dodge attacks if he want to not eat ♥♥♥♥.
CzUSMC Nov 18, 2023 @ 5:17pm 
Originally posted by Xero:
Originally posted by TTV_exSkye:
You're either greatly-exaggerating, or you don't know much about builds in LOTF2.

Having a solid TTK doesn't mean you're cheesing.
Crossbows in NG+3 are well-balanced, and far from the damage output/TTK of MANY cheese builds that exist in the game.

As for my "NG+4 Lightreaper in 2m 50s" kill, I wasn't hard-capped in any stat category and only soft-capped at 75 in one of them. My build is as far from a cheese build as you can get, and there are plenty of builds out there that have way, way, way faster TTK and way, way higher damage outputs.

I get it, you were unable to beat Elden Ring, and now that you can just breeze through LOTF, you don't want the ability to get carried taken away from you. I mean, why else would you think crossbows getting 1k damage or more per hit is balanced when they can do everything from range, meanwhile that melee guy has to be in melee range and needs to know when to dodge attacks if he want to not eat ♥♥♥♥.

yeah I got one shotted in PVP by a crossbow build its absurdly OP even more so than Radiance or Inferno. Didnt even notice, the invader sniped me from over 100 meters away with a crossbow one hit done. It has the furthest range in the game and travels so fast you have no chance dodging it beyond luck. This was last night after update so no it wasnt patched. It should probably be a 2 hit kill not 1 hit.
Last edited by CzUSMC; Nov 18, 2023 @ 5:21pm
CzUSMC Nov 18, 2023 @ 5:26pm 
Originally posted by TTV_exSkye:
Originally posted by Xero:
I get it, you were unable to beat Elden Ring, and now that you can just breeze through LOTF, you don't want the ability to get carried taken away from you. I mean, why else would you think crossbows getting 1k damage or more per hit is balanced when they can do everything from range, meanwhile that melee guy has to be in melee range and needs to know when to dodge attacks if he want to not eat ♥♥♥♥.

Originally posted by Xero:
I get it, you were unable to beat Elden Ring, and now that you can just breeze through LOTF, you don't want the ability to get carried taken away from you. I mean, why else would you think crossbows getting 1k damage or more per hit is balanced when they can do everything from range, meanwhile that melee guy has to be in melee range and needs to know when to dodge attacks if he want to not eat ♥♥♥♥.
1k or so per hit is really nothing. I do 3k hits and 9k - 20k combos with my melee weapons.
As a player who exclusively plays melee builds in souls-likes, I see no problem with a player who enjoys the games as a ranged player being able to do it viably. It certainly doesn't affect me that their build isn't a slog to use.

I've cleared all mainstream souls games and several others including ER. Some people need to be carried, some people enjoy being carried, and people get through the game however they need to.

Here I am doing level 150 NG+4 no-death speed-runs, and as much as I enjoy carrying people through souls-likes, I don't personally need to be carried myself, though co-op with a friend on voice chat is a lot of fun.



Originally posted by Danny_usmc:
yeah I got one shotted in PVP by a crossbow build its absurdly OP even more so than Radiance or Inferno.
There's currently a problem with invader scaling in pvp that's been there since launch. This causes the invader to do WAY more damage and take WAY less damage in relation to the host.
When I invade people, they can't even hurt me and I can one or two-shot them, and I'm level 150. I wouldn't use pvp as a comparator for builds in pve. They're now starting to balance the two separately, which will make doing so even more difficult.

yeah I didnt think of that could of been level scaling issue instead. Or maybe it could be nothing is OP at all and we just all need a big HP buff across the board. lol
Last edited by CzUSMC; Nov 18, 2023 @ 5:29pm
Third person shooter mode activated lol.
Xero Nov 18, 2023 @ 6:28pm 
Originally posted by TTV_exSkye:
1k or so per hit is really nothing. I do 3k hits and 9k - 20k combos with my melee weapons.
As a player who exclusively plays melee builds in souls-likes, I see no problem with a player who enjoys the games as a ranged player being able to do it viably. It certainly doesn't affect me that their build isn't a slog to use.

I've cleared all mainstream souls games and several others including ER. Some people need to be carried, some people enjoy being carried, and people get through the game however they need to.

Here I am doing level 150 NG+4 no-death speed-runs, and as much as I enjoy carrying people through souls-likes, I don't personally need to be carried myself, though co-op with a friend on voice chat is a lot of fun.

I mean, my guess for the damage they do is based off me using a +10 sin piercer bow and radiant arrows at 50 agi, and getting 1k dmg from uncharged shots with just the ring. Now, obviously if using Dervla's and explosive bolts, as well as 6 ranged runes and two of the rings, you would be doing more than 1k dmg a shot, especially if you bumped your stats up.

Regardless, there is no reason for crossbows to outperform bows in terms of damage, especially when the reload pendent exists. Crossbows need a heavy nerf due to their rapid fire and having explosive bolts, as even if they miss, they can still hit.
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Date Posted: Nov 18, 2023 @ 11:57am
Posts: 58