Lords of the Fallen

Lords of the Fallen

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djpush_slc Nov 18, 2023 @ 7:02am
They went a little too far with the Boss rework
So, they made bosses more difficult. A little too difficult. Why did you buff every aspect of the boss? More health, faster and more frequent attacks, AND stronger attacks? Now I'm just not interested in playing the game. It's a little late now that most of the community is on NG+ or higher and your new players are going to hate this.
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Showing 1-15 of 69 comments
Baron01 Nov 18, 2023 @ 7:10am 
Patch notes did not mention any changes to attack patterns or attack speed. They also largely buffed secondary bosses and those bosses that later become normal enemies. Most of these bosses were push-overs so adding more health or damage will not make them better, just a bit more annoying.

They also added HP to Lightreaper, which I think is absolutely not necessary as he is one of the more difficult bosses, if not the most difficult one, in the game. His fire phase towards the end, ie. under 30% HP or so, is very hectic and now it will last longer.
Sundered Monarch increased HP and damage buff, which again I think is not necessary after his overhaul in previous patch.

I dislike just adding HP or damage increase to bosses because it is lazy way to make them more of a challenge. This type of buffing is just boring gear check. It does not make bosses more interesting to fight or truly more challenging as that is done via complex move set, aggression and opponent's maneuverability.
Morghy Nov 18, 2023 @ 8:57am 
I would not say that they made them more difficult but more tedious/tiresome by draging on the fights.
Last edited by Morghy; Nov 18, 2023 @ 8:57am
Saki Nov 18, 2023 @ 9:31am 
the hp was kinda ok but the dmg was not needed. them already do alot dmg. them should have change just the skill and attacks. giving several new ones and how to attack.... someday them increase boss hp and attack power like 2000% for a challange and then say thats the best we can do.
Turd Cutter (Banned) Nov 18, 2023 @ 9:32am 
Not in +0 they haven't
Jack Randall Nov 18, 2023 @ 10:32am 
Originally posted by djpush_slc:
So, they made bosses more difficult. A little too difficult. Why did you buff every aspect of the boss? More health, faster and more frequent attacks, AND stronger attacks? Now I'm just not interested in playing the game. It's a little late now that most of the community is on NG+ or higher and your new players are going to hate this.

Because apparently boosted stats is what goes this days as hard.I guess :lunar2019deadpanpig:
0b Nov 18, 2023 @ 10:53am 
We are so powerful in this game its crazy that people are whining about difficulty.

Spells need a 30% nerf across everything.

Statuses need 40% less buildup
PlutoniumX Nov 18, 2023 @ 11:01am 
if you think this is getting harder, go play wu long: fallen dynasty and try the "tutorial boss" that you have to kill in order to move on......you will change your mind on whats hard :P
cooperman Nov 18, 2023 @ 11:14am 
They went about it the wrong way instead of balancing the game.
For example trash enemy's in the game hit like a truck and can take 1/2 your Hitpoints then a boss hits you and takes 25% :steamfacepalm: make it the other way around see simple 'balancing' is not hard lol
Saki Nov 18, 2023 @ 11:14am 
Originally posted by Ob:
We are so powerful in this game its crazy that people are whining about difficulty.

Spells need a 30% nerf across everything.

Statuses need 40% less buildup
and sword and bow need 80% minus and heal and mana regen delet and hp and mana recover items 70% less and hp max 50% less and deff and status deff complett away and each enemy need to have a one hit kill skill.....yaya xD skills are not op. maybe in ng+0 but after 1+ them become weaker.
Saki Nov 18, 2023 @ 11:16am 
Originally posted by cooperman:
They went about it the wrong way instead of balancing the game.
For example trash enemy's in the game hit like a truck and can take 1/2 your Hitpoints then a boss hits you and takes 25% :steamfacepalm: make it the other way around see simple 'balancing' is not hard lol
bosses who need a long time to be beat again a normal enemy who is fast killed, should not do this much dmg too. them need hard systems and skills upgrades but not power ups
djpush_slc Nov 18, 2023 @ 12:59pm 
Trying to defeat the Progeny boss in NG+ and his attacks are definitely more frequent and often one shot me.
AlmaDarkSpell Nov 18, 2023 @ 1:37pm 
As I have continued playing these days, I have not noticed much difference, except for an increase in the health points of the bosses. Something easily solvable with more powerful attacks. Honestly, the game hasn't changed much for me in that regard.
Creampie Senpai Nov 18, 2023 @ 4:51pm 
They gave the bosses more aggressive AI, health and damage. IMHO they only really needed more health and the removal or dumbass annoying ads.
On the Patch Notes.

"BY POPULAR DEMAND, we've finalized a complete overhaul to all bosses in the game. It was clear (both from your feedback and our internal findings) that MANY BOSSES SIMPLY WEREN'T POSSING ENOUGH OF A CHALLENGE, SO WE HAVE TO REBALANCE SOME OF THEIR BEHAVIOR, AS WELL AS THEIR HIT POINTS AND DAMAGE OUTPUT, to ensure they pose the correct level of difficulty at that point in your journey. Please find further details below."

:steamhappy:

Selective reading is a trend these days.
Last edited by 楊玄。杨玄。LangrisserWWE; Nov 18, 2023 @ 5:45pm
Limp Squirrel Nov 18, 2023 @ 6:36pm 
Completed the game earlier today. Most bosses did not take more than 2 to 3 tries. Despite ho and damage buffs, they just aren't too much of a challenge once you figure their patterns.
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Date Posted: Nov 18, 2023 @ 7:02am
Posts: 69