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Unless you are focusing on wither damage, it is best to avoid wither completely as it only lowers your initial hit and does not bring much of other benefits.
If you are looking for a grand swords, it is Bloody Glory if you invested heavily into RAD or Justice if you went STR route.
That sounds like it could be an option. Considering you can switch from two-handed to one-handed (and vice versa) mid combo.
Yes, problem is, it is hard to top Bloody Gory, remember it has 300 bleed as well.
I'd probably even go with Justice over Gregory's with a high Strength/Radiance build for function, just for the 200 smite and no wither damage.
Anyways. Thanks for the thoughts, fellas.
Justice sort of made a comeback in this game, I believe there was another justice sword in original LOTF 2014.
Personally though, I don't like grandswords much in this game, too much of trash mobs, by the time you hit someone, you might get hit a couple times. I prefer faster weapons like 2 good short swords or axe or hammers, it is not only faster but it can interrupt other enemies and the hits are wider so they affect more people.
But grandswords have such wide sweeping attacks.
The grand sword is the solution to 'too much of trash mobs'. You can cleave 'em all in a single two-handed R1.
Two-handed grand sword (with a Ruq or two installed for good measure) can also poise break nearly anything with a single R1. Can easily knock a Holy Bulwark right out of his attack animation.
In theory yes, also this is about dual wielding them not dual handing them, secondly the two-handed grand sword attack is actually vertical, one hand is horizontal, good luck with dogs and stuff because if you managed to swing and hit first then you are right most of the enemies will be dead, however if even a single one of them (specially dogs) managed to hit you before you could hit them, you will know exactly what I mean.
As for dual wielding 2 grandswords, in theory so cool and can do a lot of damage, but in my limited testing, I found them to be even more slower than one greatsword (which also makes sense logically).
Having said that it's just a game, whatever works for anyone, they do that, no approach or playstyle is bad.
I can't stay awake long enough to watch my character try to swing two grand swords.
You can take the odd hit here and there without getting interrupted though. I don't think you can check your poise, but it's tied to the weight of your armor, I believe?
Also I couldn't say for certain if some grand weapon attacks have built-in hyperarmor or not.
Yeah you gotta be a little crafty with switching between two-handed and dual weilding when using heavier weapons. I.e. with light attacks, do the first swing while two-handed, switch to dual weilding for the second swing them back to two-handed for the third swing. One down side to dual weilding is you lose all the one handed attacks, which are pretty good moves. My personal faves the running heavy attack and the dodge into heavy attack.
@Crusader
Holding a Grand Sword two-handed, the light attacks go from side to side and are really good for dogs with armor because it breaks the armor in one hit (even when one-handed). One handed light attacks are really good for when you're surrounded in the umbral world because it the weapon doesn't go down as fast when two handing. So when you're unlocked or switching targets mid swing, you can make some really wide sweeping attacks.
But it's like you said. There's the optimal choices, and whatever someone wants to use try to make work. Like two buckets imbued with fire, lol.
Your stats please?
Devotion Might perfectly fit my STR & RAD paladin build with its balanced scaling in both stats. It is just shame that grand hammers for some reason have very low build up value on them--Devotion Might has only 100 Smite build-up as a solo effect.
But, yeah I've been meaning to do a playthrough with a grand hammer. I've played around with the move set a little and it seems enjoyable. Mainly because it has the two-handed dodge into light attack, switch to one-handed light attack combo. Which would be good for mobs and I like having some sweeping attacks and those are enough for me.. When two-handed, the heavy after a light attack comes out surprisingly fast, too, and looks like a satisfying hit to land, lol. Especially a charged one. If it doesn't send weaker enemies flying I'll be a little disappointed.