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This should have been evident with the god awful character creator on the female side.
You do understand that boss models and player models wearing armors are different, right? Armors are part of the overall character model and considering boss models are larger and more detailed, it is expected that armors look different on bosses than on player characters.
Armor sets need to be generic enough to be used by both male and female player characters as it would be massive undertaking to model them separately. It would be funny if boss armors would only be wearable by same gender as the boss, ie. no androgynous armors. I expect there would be a lot more complaints then as to why players of non-matching gender can not wear those armors...Ultimately, people will find any reason to complain.
I disagree. LOTF already uses to-model scaling on the armour, all you're talking about is re-scaling and re-rigging an existing asset. The vast majority of games already have male and female variants of the same armours, and LOTF does it for at least some of them (e.g the Scourged Sister set). In any case, by that token since the armour is originally on a female boss, it should still look that way on the player model, which would be less work. It'd be entirely up to players whether they wanted to wear that armour on a male character, and some probably would because they thought it was funny. That's up to them.
In any case, my original post was not about anything technical, it was about the fact that the armour changes appearance between the boss and the player for no adequately explained reason. That point still stands.
There are two very significant details of Dervla's armour that make it immediately obvious she's female and wouldn't be affected in the slightest by any re-scaling. I'll let you figure out what they are.
The issue comes down to this: If you're playing a male character and fight, say, Tancred, and think "Hey, this guy might be a mass-murdering religious zealot with multiple personality disorder but his armour's cool," then good news, once you put him out of his misery you too can look like that.
If, on the other hand, you're playing a female character and fight Dervla or Judge Cleric and think (correctly) that their armour is nice, what you get instead is something that looks nothing like them. I'm not going to throw around any tiresome 'ists' or 'isms', but what it definitely is is annoying, especially when you realise that someone had to put in extra effort to redesign the armour to generate that annoyance. I suppose there's one person out there who really wanted to cosplay Sigvald The Magnificent who was really happy to find golden muscle-plate with pecs, but frankly I don't care about that guy.
The point, as I said, still stands.
Of course they're different. The point is the _way_ that they're different. It's entirely reasonable to expect the scaling of the armour to change, though the proportions don't have to- see Smough's armour or the Ruin Sentinel armour from Dark Souls, for example. It's another thing entirely for the apparent gender of a piece of armour to be flipped for absolutely no reason. It's entirely reasonable for a player to look at a boss armour set and expect it to reflect the appearance of that boss.
Again, it would have taken _less_ work to keep the original design of Dervla and Judge Cleric's armour and just re-rigg and scale it to the player model than it took to design an entirely new 'androgynous' piece that happened to share a couple of design cues. And nobody playing a male character was looking at that armour and wanting it for their character anyway, unless they were some sort of spreadsheet jockey who'd decided that the stats were exactly what they wanted and the looks didn't matter.
The point still stands.