Lords of the Fallen

Lords of the Fallen

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BhaalSakh Oct 17, 2023 @ 11:45am
2
Almost had a mental breakdown on the snowy area. I give up for good
What the actual f*ck is wrong? What went through the dev's minds?

Trust me, just go through this long ass map with mini-bosses everywhere, archers everywhere who basically never miss, another variation of the boss you have just defeated in the ruins, and then stay stuck in a cramped area because a grim reaper is blocking the way, one shotting you. Great job devs! If you wanted to create the most unpleasant game ever, if your goal was to make players angry and insane, you have definitely succeeded.

The soulsborne series had none of this crap, no matter how people who saved 6 month's worth of mom's pocket money to buy this game will say to justify their biggest spend of the year,these games didn't have half of the level of unfair ♥♥♥♥♥♥♥♥ LOTF has.

F*CK
THIS
SH!T
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Showing 1-15 of 34 comments
Deathwing1306 Oct 17, 2023 @ 11:57am 
I haven't reached that area yet, but I definitely think that this game is a bit too much sometimes with those vestige placements and enemy numbers.
BEOWULF Oct 17, 2023 @ 11:58am 
GIT GUD :steammocking:
AzureDragoon Oct 17, 2023 @ 12:11pm 
This game is really cheap, it tries so hard to be "difficult" that became just stupid.
Let's spam ranged and elite enemies in low places all the time, it will be fun :)
PostalGibbon Oct 17, 2023 @ 12:18pm 
Only semi challenge in this area was umbral realm duke it out vs. 3 mendeous visages in water area in town.
Dootslayer Oct 17, 2023 @ 12:25pm 
Originally posted by AzureDragoon:
This game is really cheap, it tries so hard to be "difficult" that became just stupid.
Let's spam ranged and elite enemies in low places all the time, it will be fun :)

The devs had no idea what soulslike means. It's not hard for the sake of being hard by any means.
Mike Oct 17, 2023 @ 12:27pm 
This area so far is definitely the hardest, but once I over came it boy it felt good. Also yes Soulborne games 100% had crappy areas that require tactics and patience to get through.

The archers also don't aim that good as you can run to the side to avoid their arrows but the AOE is pretty big and hurts a bunch. Every other enemy in that area is not really hard its just you have to approach the encounters a lot more tactically with those archers thrown in.

Just take a break and come back with a fresh mind. Every souls game has areas like this where its like beating your head against a wall until you take your time and take a break if needed.
Rena Ichigawa Oct 17, 2023 @ 12:27pm 
Geeeeeeeeet dunked on
SKINLESSHEAD Oct 17, 2023 @ 12:28pm 
Originally posted by AzureDragoon:
This game is really cheap, it tries so hard to be "difficult" that became just stupid.
Let's spam ranged and elite enemies in low places all the time, it will be fun :)
The enemy placement is one of the biggest issues, there was clearly no thought that went into it, enemies are just haphazardly thrown out everywhere. The floaty combat doesn't help either.
Mike Oct 17, 2023 @ 12:31pm 
Originally posted by StuartLittleSucks:
Originally posted by AzureDragoon:
This game is really cheap, it tries so hard to be "difficult" that became just stupid.
Let's spam ranged and elite enemies in low places all the time, it will be fun :)
The enemy placement is one of the biggest issues, there was clearly no thought that went into it, enemies are just haphazardly thrown out everywhere. The floaty combat doesn't help either.

I strongly disagree, but thats what opinions are for
SKINLESSHEAD Oct 17, 2023 @ 12:33pm 
Originally posted by Mike:
Originally posted by StuartLittleSucks:
The enemy placement is one of the biggest issues, there was clearly no thought that went into it, enemies are just haphazardly thrown out everywhere. The floaty combat doesn't help either.

I strongly disagree, but thats what opinions are for
Explain why you disagree then.
Nickelous Oct 17, 2023 @ 12:42pm 
i hate there, but worst enemies were the 20/30 fps...fxck. I have 45/50 fps for the rest of the game, but in this area it's just terrible. Big boss included.
Renzokusen Oct 17, 2023 @ 12:42pm 
By far the worst area I've experienced in this game. So many dogs that require 2 parries to execute, invisible archers with exploding ice arrows everywhere, and a previous boss on a bridge with a sniper. Nothing insurmountable, but absolutely an unnecessary slog. The best part is when you finish the loop and open the gate, the ladder you drop down doesn't act as a shortcut, effectively requiring you to run the full loop again, if you missed anything (mini boss). I do hope they reduce trash mob HP a bit in further patches. Some areas take forever to get through because nothing dies quickly even in high density groups.
Mike Oct 17, 2023 @ 12:50pm 
Originally posted by StuartLittleSucks:
Originally posted by Mike:

I strongly disagree, but thats what opinions are for
Explain why you disagree then.

I disagree because from my 30+ hrs none of the enemy placements feel "haphazardly thown" in. Each zone has very deliberate enemy placement that is designed to be a challenge to keep the players on their toes, and to keep people thinking tactically and not let people "go through the motions" like most souls games devolve into.

I heard people use the term "artificial difficulty" yet I see it as its designed as intended. The player is put in situations where they have to choose how to tackle them, and the game has so many "2nd wind" opportunities that its balanced around those.

For example if this game had a 1 life system like most other souls games, I would probably agree the challenge would be a bit much, but you have a second opportunity in EVERY situation your put into (even more if you near a umbral change point). The game has many mechanics that can be used to turn the tide of a fight in your favor, like soul flay, kick to stagger, ranged weapons to pick off enemies, parry, and a very generous i-frame dodge that pushest enemies away when things get rough...etc.

i have played most of the game with a heavy roll and slow great swords and even then the challenge felt manageable give you went in to every encounter with patience, and an escape route if you get overwhelmed.

The literal reason why I like this game so much is 100% because of the challenge and its a challenge I have not felt since playing DS1 back in the day. Most other souls games after DS1 were far too easy imo and since everything was beat by i-frame roll and r1 spam the formula became dull. This game and its difficulty have been a breath of fresh air for me personally.
Object-13 Oct 17, 2023 @ 12:55pm 
I'm sorry but if you have mental breakdowns from a game you need help, sincerely. I think snowy area was one of the very few places where I did not die even once. Were dogs annoying? They always are. Could I use ranged weapons to dispatch them before they could even get close? Of course! I mean, LotF is not perfect game but also keep in mind that it's not fromsoft and it plays different. I'd started playing it like dark souls before, got my ass handed to me, changed my way to play the game and most of the time it's suprisingly easy.
chosenxeno Oct 17, 2023 @ 12:56pm 
You just have to be prepared to spend some seeds. Working my way through there now.
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Date Posted: Oct 17, 2023 @ 11:45am
Posts: 34