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you are indeed right, another strange addition, lol
good find
Apart from charges, they also have different movesets. Mixing light with heavy attacks can be situationally very useful. I will applaud the animations team for managing to create such seamless animations when switching from one handed to two handed swings.
It would be pretty strong if Heavy attacks did big damage on taps because weapons like the Spear, if you do a heavy after the first light attack comes out REALLY fast
You can also mix them up with light attacks as you please so if you're fighting multiple enemies and don't want the 2h longswords 2nd normal attack (its a thrust) you can do a heavy and continue cleaving multiple enemies.
Dual wielding does seem overpowered for anything that doesn't change to the much slower animation set. I don't think dual longswords or polearms is really worth it though since they swing so slow.
Shields aren't amazing but they definitely aren't useless. You can't die from withered dmg and most attacks dont drain your stamina that much. So you literally can't die from normal dmg while blocking until you run out of stamina. Also later you can slot runes in your shield for nice stat boosts or other effects.
2handing light weapons does seem kind of pointless compared to dual wielding unfortunately I do agree on that. I think for heavier weapons with slow dual wield movesets you are better off mixing 2handing with sword and board though.
Daggers do seem pretty bad since realistically you're going to want to dual wield and they have the same moveset as dual wielding swords which is just strictly better stat wise.
Then dual wield and R1 I guess. I was just explaining how the movesets can be mixed and varied.
Lighter shields and weapons absolutely have a better parry window. The developers have stated this and I've experienced this myself. You've said that you are early in the game, have you even seen a grand sword, hammer or axe yet? With a grand sword a shield in the offhand makes parrying easier. The only time I bother is if I specifically want to use the parry system to break posture on a boss that uses fast combos, like crimson rector Percival. Trying to parry him with the grand sword alone was stupidly frustrating. With a shield parrying his combos and even his radiant clones is simple. If I don't have a shield on I do not block, ever. I dodge.
I never said heavy attacks did more damage. It was known that the damage was the same before the game released. I like the way the combat works, as you can string together combos tailored to your situation and the number of enemies you're facing.
I don't get why you came at me so hard in your reply. I wasn't inconsiderate, rude, condescending or arrogant. I didn't kick your dog. In fact, I very deliberately avoided kicking your dog. I get it, you dislike the way the combat is designed. I like it. Different strokes for different folks. If you dislike it that does not mean it's bad design. I thought Zelda BotW was hot, stinking trash for example. My opinion doesn't matter.
Equipping two weapons reduces your damage, but how is this possible? I am sure that the person who had this idea is the same person who had the brilliant idea of not leaving bonfires in ng+
The game needs a balance in many things.
Ah, sorry about the misquote, I actually erased a huge bunch of the text so it wouldn't be huge in the quote.
About the shields, there's shields with upwards to 80% defenses, so yes, shields are better for parrying than swords. Not because they have a bigger parry time, but because they reduce your health less when you block or parry.
I do also admit I did not read your post throughly, just the points I thought were directed towards the things I played in the game(Since I can't provide feedback on Two hander swords, I won't, so I skipped that. This means it is likely I skipped the 40% damage for Shortswords.)
Shields still remain relevant for parrying and blocking however. Light and medium shields are meant for classes that have weapons with really bad parrying on the main weapon stat, but use tactics that require being close(Poison, burning...), where the person could choose to sidestep but they rather parry.
Heavy shielfs serve for someone wanting to be incredibly tanky, for they reduce all the cost of blocking by upwards to 80% for heavy shields(For physical, 90 for elementals), and upwards to 60% I think for medium shields. Sword with the highest parry is 48% and it's only on one of the stats.
Maybe you prefer to dodge, but there's people who played Elden ring repeating the literal same move over and over(Frosthoard stomp or Shield counter attack), so if you find parrying boring, that's good, but it's far from useless to do it with a shield, specially since all greatswords have 33% stability, while shields have much higher stability. This means stamina reduction is minor when using a shield, while with a sword you will lose 76% of the attack's damage when parrying or blocking, making it uneffective for bosses that attack rapidly(Since they'll block break you and attack you), or bosses that have more than one enemy attacking.
A running two handed heavy attack with grand weapons pancakes most enemies, it's great fun.
I can't think of a single game that doesn't reduce the damage of one or both weapons when dual wielding. Usually the offhand weapon has it's damage reduced by 50%. If you want to find the guy that came up with the idea, he's likely retired by now.