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People just want reasons to cry for the sake of making noise
People are just gonna people
I personally think the density isn't so much the problem but often it's the combination of enemies. You step into a zone and you have a few weak mobs you can do away with in 1-3 hits depending on your build but then you often also have a middle tier mob that tries to CC you in some kinda way, be it push you back, be it something other form of CC. But then at the same time you also have ranged mobs pelting you from a distance so great you can barely even see them, the projectiles will tell you where they are but I am sure most people will miss they were even there at first glance.
Then occasionally you also have a stronger tier mob(I call them elites) that have a far bigger HP pool than anything else and relentlessly pressure you while you are also being pressured by ranged mobs which have mid tier HP but have elite tier damage from a distance greater than your lock on distance. And I personally don't like the combination of all of those things at once.
tl;dr, density is not the problem it's the combination of mobs that often is.
While Lords is built around it. The entire encounter design is just mobs upon mobs. It is infested, from the very roots.
So far it has no redeeming qualities.
I got a stroke reading that
I don't think it's worthy of complaint though. There were similar areas in all SoulsBonre/Souls-like games.
This game? Just compare first area of both game.
Elden ring : around 10 normal with 2 bosses.
LOTF : 2 bosses with infinite spawn zombies.
Bloodborne is a horrible mess when it comes to performance. Its the worst optimized game i ever played on ps4. DS1 and DS2 both where locked to 30 fps. In DS1 the physic literally broke (dying from sliding down a ladder) when unlocking the fps and DS2 had your durability of weapons reduced twice as fast at 60fps. Elden ring also rand like ♥♥♥♥ day one, both on playstation and on pc. DS1+2 were unplayble with m+k on day one and the list goes on and on. from makes good games but performance and pc ports have always been ♥♥♥♥.
yet, somehow people never leave negative reviews because of that. but when a game runs bad, because they did not update their drivers its instant negative review. so yeah, i am not gonna defend this game, but if people would use the same review standard for from games, they would all sit at mostly negative.
The Legacy Dungeons on ER don't have you fighting large amounts of enemies at the same time AS A DEFAULT either and in some cases where they do, like the balista room in Stormwind its because the game is teaching you to find alternate paths.
Even DS2 that for some reason is being brought up didn't have you fighting massive groups of enemies with the regularity this game has. It also didn't have any of the other problems this game has like hyper-accurate ranged enemies that tag you from half a map away or umbra tethered enemies that are invincible until you dispel the floating bug (who tf thought this was a good idea???) which completely kills the slow & methodical approach the game is SUPPOSEDLY going for.