Lords of the Fallen

Lords of the Fallen

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Kondra Oct 15, 2023 @ 1:52am
Patch v.1.1.193 dropped my performance
I had no issues runing this game with 2K almost everything at Ultra with smooth 70-90fps.
After patch it doesn't run smooth anymore and runs with 40-78fps. Lowering settings doesn't make a differents. :(
Last edited by Kondra; Oct 15, 2023 @ 1:53am
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Showing 1-11 of 11 comments
Warbreaker Oct 15, 2023 @ 1:55am 
Check, they changed some default settings, check motion blur, check the windowed vs full screen, I think the patch set everything to default so redo your old settings.
Last edited by Warbreaker; Oct 15, 2023 @ 1:55am
Kondra Oct 15, 2023 @ 1:57am 
Originally posted by Warbreaker:
Check, they changed some default settings, check motion blur, check the windowed vs full screen, I think the patch set everything to default so redo your old settings.
I did, runs like **** now. Lowering setting doesn't help either. Restaring Pc didn't help either.
Kondra Oct 15, 2023 @ 1:59am 
First boss fight *angle lady* drops my fps to unplayble level. Yesterday I didn't had any issues.
Kondra Oct 15, 2023 @ 2:06am 
I think " Window Fullscreen with VSync is now the default setting " could be the issue for me, even though I did change back to Fullscreen.
Did check, issue is not with Window Fullscreen with VSync
Last edited by Kondra; Oct 15, 2023 @ 2:18am
Same issue. performance dropped by about 30% with this update on a 4080 even when manually adding Frame Gen again
[GER]MrRabbit Oct 15, 2023 @ 2:13am 
fsr doesn't work either. with fsr I have 60fps. without fsr 80fps.
i have a 6900xt.
Last edited by [GER]MrRabbit; Oct 15, 2023 @ 2:13am
Kondra Oct 15, 2023 @ 2:19am 
Originally posted by Hallucinating Honey Badger:
Same issue. performance dropped by about 30% with this update on a 4080 even when manually adding Frame Gen again
That sucks! :/
Kiros Oct 15, 2023 @ 3:47am 
Originally posted by Hallucinating Honey Badger:
Same issue. performance dropped by about 30% with this update on a 4080 even when manually adding Frame Gen again

You need a better pc, don't you know?

try this fix, credit to xowny on Nexusmods

1 - Go to your file explorer and paste the following:
C:\Users\%username%\AppData\Local\LOTF2\Saved\Config\Windows

2 - Open Engine.ini

3 - Copy the commands below then paste them at the bottom of the Engine.ini file and save it (some games will automatically remove the commands when you reopen it. if this happens right click > Properties > General > Read-only)

[SystemSettings]
r.CreateShadersOnLoad=1
niagara.CreateShadersOnLoad=1
D3D12.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
D3D12.AsyncDeferredDeletion=1
D3D11.AsyncDeferredDeletion=1
D3D11.ResidencyManagement=1
FX.AllowAsyncTick=1
FX.BatchAsync=1
FX.AllowGPUParticles=1
FX.EarlyScheduleAsync=1
FX.AllowGPUSorting=1
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
AudioThread.UseBackgroundThreadPool=1
AudioThread.EnableBatchProcessing=1
GeometryCache.OffloadUpdate=1
GamethreadUpdates=1

[/script/engine.renderersettings]
r.CreateShaderOnLoad=1
niagara.CreateShadersOnLoad=1
D3D12.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
D3D12.AsyncDeferredDeletion=1
D3D11.AdjustTexturePoolSizeBasedOnBudget=1
D3D11.AsyncDeferredDeletion=1
D3D11.ResidencyManagement=1
FX.AllowAsyncTick=1
FX.BatchAsync=1
FX.AllowGPUParticles=1
FX.EarlyScheduleAsync=1
FX.FXAllowParticleMeshLODs=1
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
AudioThread.UseBackgroundThreadPool=1
AudioThread.EnableBatchProcessing=1
GeometryCache.OffloadUpdate=1
r.AsyncCompute=1
r.AsyncPipelineCompile=1
r.UseVolumetricFogLDS=1
r.Emitter.FastPoolEnable=1
r.MultithreadedLightmapEncode=1
r.MultithreadedShadowmapEncode=1
r.HZB.BuildUseCompute=1
r.AmbientOcclusion.AsyncComputeBudget=1
r.ParallelRendering=1
r.ParallelShadows=1
r.ParallelTranslucency=1
r.ParallelVelocity=1
r.EnableAsyncComputeVolumetricFog=1
r.AllowDownsampledStandardTranslucency=1
r.Streaming.UseBackgroundThreadPool=1
r.Streaming.UseAsyncRequestsForDDC=1
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.UseNewMetrics=1
r.Streaming.DefragDynamicBounds=1
r.Streaming.LimitPoolSizeToVRAM=1

[/script/engine.streamingsettings]
s.AsyncLoadingThreadEnabled=True
s.MinBulkDataSizeForAsyncLoading=0

[/script/engine.garbagecollectionsettings]
gc.CreateGCClusters=1
gc.MultithreadedDestructionEnabled=1

[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True

[/script/akaudio.aksettings]
bEnableMultiCoreRendering=True

[/script/engine.inputsettings]
bEnableMouseSmoothing=False

[CrashReportClient]
bAgreeToCrashUpload=False
bImplicitSend=False

[Engine.ErrorHandling]
bPromptForRemoteDebugging=False
bPromptForRemoteDebugOnEnsure=False

[Core.System]
+Suppress=ScriptWarning
+Suppress=Error
+Suppress=ScriptLog
+Suppress=Warning

[Core.Log]
LogPluginManager=all off
LogMemory=all off
LogAnalytics=all off
LogPakFile=all off
LogTemp=all off
LogLinker=all off
Global=all off
Thanks for the advise. I found that on Nexus as well. To be honest its hard to see a difference. Maybe slightly less stuttering but not nearly smooth enough for boss fights. I feel bad for the developers since I know the development history and dont want to refund. Will hold out a bit and hope they patch things out in the next few days.
Kiros Oct 15, 2023 @ 4:45am 
It seems to have helped me, not much stuttering during fights but some during area change. Yeah the state of the game is a shame because I do like it.
Afro Thunder Oct 15, 2023 @ 5:09am 
Originally posted by Kiros:
Originally posted by Hallucinating Honey Badger:
Same issue. performance dropped by about 30% with this update on a 4080 even when manually adding Frame Gen again

You need a better pc, don't you know?

try this fix, credit to xowny on Nexusmods

1 - Go to your file explorer and paste the following:
C:\Users\%username%\AppData\Local\LOTF2\Saved\Config\Windows

2 - Open Engine.ini

3 - Copy the commands below then paste them at the bottom of the Engine.ini file and save it (some games will automatically remove the commands when you reopen it. if this happens right click > Properties > General > Read-only)

[SystemSettings]
r.CreateShadersOnLoad=1
niagara.CreateShadersOnLoad=1
D3D12.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
D3D12.AsyncDeferredDeletion=1
D3D11.AsyncDeferredDeletion=1
D3D11.ResidencyManagement=1
FX.AllowAsyncTick=1
FX.BatchAsync=1
FX.AllowGPUParticles=1
FX.EarlyScheduleAsync=1
FX.AllowGPUSorting=1
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
AudioThread.UseBackgroundThreadPool=1
AudioThread.EnableBatchProcessing=1
GeometryCache.OffloadUpdate=1
GamethreadUpdates=1[/script/engine.renderersettings]
r.CreateShaderOnLoad=1
niagara.CreateShadersOnLoad=1
D3D12.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
D3D12.AsyncDeferredDeletion=1
D3D11.AdjustTexturePoolSizeBasedOnBudget=1
D3D11.AsyncDeferredDeletion=1
D3D11.ResidencyManagement=1
FX.AllowAsyncTick=1
FX.BatchAsync=1
FX.AllowGPUParticles=1
FX.EarlyScheduleAsync=1
FX.FXAllowParticleMeshLODs=1
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
AudioThread.UseBackgroundThreadPool=1
AudioThread.EnableBatchProcessing=1
GeometryCache.OffloadUpdate=1
r.AsyncCompute=1
r.AsyncPipelineCompile=1
r.UseVolumetricFogLDS=1
r.Emitter.FastPoolEnable=1
r.MultithreadedLightmapEncode=1
r.MultithreadedShadowmapEncode=1
r.HZB.BuildUseCompute=1
r.AmbientOcclusion.AsyncComputeBudget=1
r.ParallelRendering=1
r.ParallelShadows=1
r.ParallelTranslucency=1
r.ParallelVelocity=1
r.EnableAsyncComputeVolumetricFog=1
r.AllowDownsampledStandardTranslucency=1
r.Streaming.UseBackgroundThreadPool=1
r.Streaming.UseAsyncRequestsForDDC=1
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.UseNewMetrics=1
r.Streaming.DefragDynamicBounds=1
r.Streaming.LimitPoolSizeToVRAM=1[/script/engine.streamingsettings]
s.AsyncLoadingThreadEnabled=True
s.MinBulkDataSizeForAsyncLoading=0[/script/engine.garbagecollectionsettings]
gc.CreateGCClusters=1
gc.MultithreadedDestructionEnabled=1[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True[/script/akaudio.aksettings]
bEnableMultiCoreRendering=True[/script/engine.inputsettings]
bEnableMouseSmoothing=False

[CrashReportClient]
bAgreeToCrashUpload=False
bImplicitSend=False

[Engine.ErrorHandling]
bPromptForRemoteDebugging=False
bPromptForRemoteDebugOnEnsure=False

[Core.System]
+Suppress=ScriptWarning
+Suppress=Error
+Suppress=ScriptLog
+Suppress=Warning

[Core.Log]
LogPluginManager=all off
LogMemory=all off
LogAnalytics=all off
LogPakFile=all off
LogTemp=all off
LogLinker=all off
Global=all off


When a couple of lines of text from an end user fixes developer shortcomings, it's Aliens: Colonial Marines all over again. If you actually read the mod page, all it does is turn on switches that should've been turned on initially, like "Allow asynchronous loading" or "Allow multi core rendering" lol. Will confirm as broke scum who wants to make sure his computer can run the game before shelling out money to play with a friend, after a day of troubleshooting and figuring out how to get around the whole "The game doesn't decompress shaders properly" thing, this is what got my computer to stop hanging on loading screens. This man on Nexusmods is a GODSEND and I hope he knows that. Now that I can confidently play the game WITHOUT EAC, I at least know my system actually runs the game before I run into the inevitable EAC issues that'll plague me like when I was trying to play Armored Core 6 after benchmarking with a cracked version. I had 2 hours to figure out why the legit version wouldn't run before my refund window expired, definitely not trying to deal with that here on a game that many people are reporting issues on with newer hardware. (If people on 12th gen intels and 3000/4000 series cards are having issues running the game, the devs gotta do better, all of you unpaid shills gotta give it a rest). Game runs fine now on 3rd gen Intel and a 1660 GTX, yes, broke bastards like me are still playing games in 2023 on 2012 i5's with DDR3 lmao. Credit to the guy I'm quoting here, first line is "You need a better PC, don't you know", he's clearly being sarcastic but many people aren't when they spout that train of thought. Definitely screenshot this post if anyone wants to tell you that your 6th gen quad core is under spec and you should just stop being poor and upgrade when you air grievances about devs releasing games in an unfinished state.
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Date Posted: Oct 15, 2023 @ 1:52am
Posts: 11