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I don't know if it's a misunderstanding, a UI problem, a lack of information, or simply a bug. The only thing that differs is that the rune you choose (depending on the rune) shows the stats in green.
That's also the same case when leveling up some stats, the statistics are shown in green but do not upgrade. You see a "360 > 360" in the right box. Which is again, extremely strange.
I can't speak for the runes, but for normal leveling up is it a soft/hard cap causing the stat increase to be nothing?
That effect starts from the beginning in your early play ( intro and first area ), so way before you can hit any soft or hard cap.
It really feels like a bug.
I honestly have not been paying much attention to my stat increases (besides weapons), as I'm just dumping points into the stats I want for certain weapons lol.
I hope its not a bug and more of some weird leveling system, but I guess time will tell if they address the issue.
without runes ~715 per hit
with 2 radiant runes (+radi scaling / - inferno scaling ) ~820 per hit
with 2 (small) radiant runes ( only + radi scaling) ~770 per hit