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No, parry system is perfectly fine as it is.
Lock on could be improved but it is rarely an issue.
Never had an issue with the roll itself
Movement terrible??? I press stick, i move in direction of stick, is fine.
Weapon defines moveset. Don't like plunging? Change weapon.
Lack of weight when your heavy weapon moves you forward? Contradicting yourself.
Map design is a matter of taste i'd say.
Never had a boss hit me through i-frames yet, which one do you mean?
Enemy posture is to high, agreed.
Also the roll is like a missile it sends you flying lmao. Same with the roll that happens after you jump, that sends you flying as well. I know personally ive almost fell of several times just trying to do the jumping across platforms in some of the early game bits
The combat does need a tiny bit of work especially how it send you forward more than it should when you swing a weapon at an enemy. But other than that I think the combat feels fine aside from enemies being literal sponges
Needs work, but isn't garbage.
I still wanna see this, cause I am in med right before heavy and use a 2 handed sword with lunging attacks and I don't slide 10 feet forward lol.
Perfect Parry doesn't do enough posture - YOU'RE MEANT TO CHAIN A HEAVY ATTACK AFTER IT FOR INCREASED POSTURE DAMAGE!!!!!! It tells you this damn near point blank in the tutorial when they explain about backstabs not being available in this game but the posture bar being available instead - "Fully charged heavy attack induces the most posture damage". *Did you bother to read the tutorials?
Long narrow hallways? Use the sprinting heavy attack with your great sword to do a poke instead of a sweeping auto attack that will ding off the walls. *IT TEACHES YOU IN THE TUTORIAL!!!!!
Git Gud.
The more I play the better it feels compared to most souls-likes on the market. It has a sweet spot between not being too loose and not being too rigid and snappy.
Your right the sounds, effects, hit stun, enemy reaction, and the player movement/animations dictates weapon weight/feel. All of which this game has in spades.
I really tried to like this game but had to refund because of the same reasons. Excellent and fluid animations are paramount for soulslike games for me. I was simply not having fun with the combat. A pity, really.
It's not their first game in this genre lol
lol kek lmao, hahaha
What are you a laughing monkey?
Anyway its always the trolls that can't take it when other people actually like something they don't.
Why are people in here so whinny and aggressive for literally no reason?
Anyway, I'm glad you like being an a-hole behind a private profile for literally no reason, but knowing how people like you usually are, its all bark NO bite lol.
"Cope" implies I'm forcing my self to saying good things even though its not really good, which is FALSE.
I actually enjoy the game a lot, so if "cope" is the new term for "the game is fun and enjoyable" then so be it lol.
You are trying really really hard to get other people to fall into your hive mind of liking not liking the game. Some of you people take this far to serious, I'm just having a laugh while also enjoying the game, but don't let me stop you from whinning about other peoples opinion on something lol