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you get her armor, sword and shield as the end reward. Plus a neck, and catalyst along the way.
So you naturally assume it may be the item BESIDE her but you can't get to it.
You swing your weapon and nothing happens, you do it again - she dies.
Like lmao, it's one of worst executed things in this game, talking stone woman who gives extremely unintuitive explanation of her problem and no feedback that your attacks damage her.
I mean...elden ring and dark souls have similar situations just like this...with zero explanation other than figuring it out.
This is true, most side quests in the souls games are super ambguous with just enough info to help the player out (sometimes none at all).
I smashed her to pieces and knowing they allow to player freedom to figure it our themselves is great. I'm tired of hand holdy games that treat players like children.