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The blacksmith is right before the boss that fights with the dog companions.
For some reason, the blacksmith was stuck just thanking me until two more bosses after that. And whew has it made a difference.
You have to "rest" after exhausting dialogue to get NPCs to move or progress their stories.
I'm either gonna have to go on the wiki or waste 2 respec items so I can read all the descriptions after I beat the game
It's crazy to gate story like that I don't know what they were thinking. I know that this concept was in DS too but when you had 10 faith/int you could get all dialog options now I have 16 inferno and still can't read a lore on axe from begginer area...
Thx mate - that's a lot of useless points to spend just to know the story of the game. One of the worst ideas I encountered in souls likes so far.
Yeah I agree. You can at least read the item text on the wiki so you don't have to but would be better if players didn't have to use a wiki.