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Attacking and react to your enemie is all about learning the enmies pattern if you can land one or two hits until the enemie recover and start the new attack.
What i observed so far is that enemies and even bosses can animation cancel to react instant what you do. On the second boss if you start using items the boss can start "enrage" and go on you with pattern after pattern without any recovery time.
Normal enmies can also animation cancel and hit you with the next pattern.
Dodge and Dodge roll is a horrible design for me. If you are to close to the enemie or boss the double tap dodge roll dont work always instead you make a step to the side or backwards but you expect a dodge roll. And than you get the next hit...
I played many Souls Games and iam by far not a noob but dealing with another dodge sytem is all about learning now an atm it dont feel good if i have to double tap for a dodge roll and i know the roll dont come everytime i use it.
Parry i used for trying but there you can see also the animation cancel ability from the enemies you parry and land a hit but than the enemie can hit you instant back. So whats the matter of parry? On other souls games if you parry you can destroy the enemie, not here.
What iam also mising is the backstap and crit finisher. Maybe it depend which weapon i use but with sword and shield i only can kick the enemies with my boots or hit him normaly but no backstap and also no real finisher. Dont feel good if i have to normal finish every enemie.
But if there is something i dont know yet, feel free to tell me ;)
I feel exactly the same, game looks awesome and I just want to like it, maybe it's a matter of time, muscle memory like someone already said, need to give game more time, hope I am not wrong.
I opted to go ahead and refund for now. I'll pick this up on sale once it has a few patches under its belt. I'd likely keep playing if I didn't hear that later on the enemy density is overwhelming with annoying ranged targets mixed in. Also, having to place your own bonfires is a baffling decision that seems like it would only serve to annoy and pad game-time.
There are the bones of a good game here, just feels like it needs some polish and tuning.
100% TBH
I love when people say ♥♥♥♥ like this so confidently. I'm glad you can enjoy the slop you're given.
You are doing it wrong bud.
[spoiller] https://youtu.be/nCLzEiDVzMI?si=QGmSFfaFarW2husB [/spoiller]
I just have to spam dodge button to not get hit by most enemies. Only specific enemies require timed dodges.