Lords of the Fallen

Lords of the Fallen

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Ser Alexander Oct 14, 2023 @ 4:37am
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Another great project ruined by Unreal Engine 5.
I can't help myself but wonder how well this could have turned out if it wasn't for the terrible Unreal Engine 5. Almost all my issues with the game are traced back to UE5.

- The game has a noisy, washed out look that I've noticed in almost all recent Unreal Engine 5 releases. The art style is great but presentation is lacking unfortunately due to the UE5 grain. Huge turn off for me.

- Unbearable compilation stutter. I don't know if this is the studios fault but I don't think I've played a recent UE5 tittle without stuttering and compilation stutter. It's really unacceptable and ruins the experience.

- Bad performance. At this point the game cannot run at a stable frame-rate without the use of Up-scaling. Up-scaling is a tool, it shouldn't be considered a requirement. As an RTX 3070 owner, I don't think it is ridiculous to expect to run this particular game at Native 2K on Medium-High settings. Yet again, another issue I've noticed in all the latest UE5 releases.

I find myself in a really strange position because despite the fact that I REALLY enjoy the game as a game, I simply can't ignore the technical aspect. I will leave a Negative review because I just cannot recommend this. The foundation upon which your game is built is important and UE5 feels like mud, dragging this game down.
Last edited by Ser Alexander; Oct 14, 2023 @ 8:43am
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Showing 1-15 of 90 comments
Tourette's Guy Oct 14, 2023 @ 4:39am 
Remnant 2 also uses UE5 and has exactly the same performance issues.

When a videogame has DLSS turned on by default... that's a big red flag. At least Remnant 2 is playable with DLSS activated. In LOTF is irrelevant. The performance issues are exactly the same, no matter if DLSS is activated or not.
Last edited by Tourette's Guy; Oct 14, 2023 @ 4:40am
Warbreaker Oct 14, 2023 @ 4:39am 
Give it time, they already released a patch and it seems to bring more stability, also follow their instructions for the settings and launcher, I don't have a 40xx card, only a 3070ti and running the game at 1440p and currently getting 75+ FPS
Yiulias Oct 14, 2023 @ 4:40am 
Originally posted by Ser Alexander:
I can't help myself but wonder how well this could have turned out if it wasn't for the terrible Unreal Engine 5. Almost all my issues with game are traced back to UE5.

- The game has a noisy, washed out look that I've noticed in almost all recent Unreal Engine 5 releases. The art style is great but presentation is lacking unfortunately due to the UE5 grain. Huge turn off for me.

- Unbearable compilation stutter. I don't know if this is the studios fault but I don't think I've played a recent UE5 tittle without stuttering and compilation stutter. It's really unacceptable and ruins the experience.

- Bad performance. At this point the game cannot run at a stable frame-rate without the use of Up-scaling. Up-scaling is a tool, it shouldn't be considered a requirement. As an RTX 3070 owner, I don't think it is ridiculous to expect to run this particular game at Native 2K on Medium-High settings. Yet again, another issue I've noticed in all the latest UE5 releases.

I find myself in a really strange position because despite the fact that I REALLY enjoy the game as a game, I simply can't ignore the technical aspect. I will leave a Negative review because I just cannot recommend this. The foundation upon which your game is built is important and UE5 feels like mud, dragging this game down.

"- The game has a noisy, washed out look that I've noticed in almost all recent Unreal Engine 5 releases. The art style is great but presentation is lacking unfortunately due to the UE5 grain. Huge turn off for me."

I noticed this on the puddles of water so much, the game looks deep fried, it gives such a weird feel, I legit cannot find a better word to describe how the game looks, really.
Warbreaker Oct 14, 2023 @ 4:43am 
Originally posted by Tourette's Guy:
Remnant 2 also uses UE5 and has exactly the same performance issues.

When a videogame has DLSS turned on by default... that's a big red flag.
Yeah, the main problem is that very few studios have the ability to create their own game engine, as a software developer I can tell you not many developers are good with data structures and algorithms, to optimize geometrical formulas you need to almost have a degree in pure math, is not an easy job, if only studios with their own engine release game then you would only get one tenth of the games you today or much less.

I'm not defending anyone, just stating a fact about how hard it is to create a game engine, so all studios that use Unreal Engine are really in the hands of EPIC games, and teaching developers how to use it will probably take some trials and errors.
LuckyRaphi Oct 14, 2023 @ 4:47am 
In case you didnt notice, UE5 has much more complex graphic features and therefore a higher system requirenment than UE4. Naturally you will get less frames with it.
Billy Mitchell Oct 14, 2023 @ 4:49am 
4080 getting well over 120fps @ 1440p
Ser Alexander Oct 14, 2023 @ 5:13am 
Originally posted by LuckyRaphi:
In case you didnt notice, UE5 has much more complex graphic features and therefore a higher system requirenment than UE4. Naturally you will get less frames with it.

I don't disagree. But I fail to notice any of those graphics features, particularly in this game. I would be more than happy to lock the game at 30 and play with any Lumin/Nanite features but this game looks like a 2015 tittle (which is completely fine by me) and doesn't justify the higher system requirements.
DCid Oct 14, 2023 @ 5:23am 
Its not the game engines fault its the developers.

Bad developers = bad games.

Things get worst when these devs think DLSS and the power of AI can fix their broken games for them.
If I see UE5 logo I expect it to be bad, and sure enough 1080ti i5 10600k 16 gb ram and an ssd and it is unplayable, I don't have a rtx card to rely on fancy tricks to fix ♥♥♥♥♥♥ optimization like all modern devs expect.
Last edited by Deformerad Dallarydsbo; Oct 14, 2023 @ 5:24am
ZooL Oct 14, 2023 @ 5:34am 
Originally posted by Ser Alexander:
Originally posted by LuckyRaphi:
In case you didnt notice, UE5 has much more complex graphic features and therefore a higher system requirenment than UE4. Naturally you will get less frames with it.

I don't disagree. But I fail to notice any of those graphics features, particularly in this game. I would be more than happy to lock the game at 30 and play with any Lumin/Nanite features but this game looks like a 2015 tittle (which is completely fine by me) and doesn't justify the higher system requirements.
that is the exact problem. you people don't see it. same as remnant 2. people said that game looked mediocre. Graphics are a very subjective thing these days. some people think having photographed textures is similar to good graphics etc. But what we see in remnant 2 and in this game IS demanding on the hardware. Especially the two worlds see through effect is not easy to achieve. there is a reason the time spy benchmark has a similar effect. its taxing on the hardware.
The_K00lDude Oct 14, 2023 @ 5:35am 
Originally posted by DCid:
Its not the game engines fault its the developers.

Bad developers = bad games.

Things get worst when these devs think DLSS and the power of AI can fix their broken games for them.
sadly you arn't wrong. I feel that the aim for the devs should be to get the game running fine without dlss and have dlss as an extra more performance option. The way it's going, devs are just relying on DLSS to do the optimisations for them
Gargoyle Oct 14, 2023 @ 5:38am 
Originally posted by Warbreaker:
Give it time, they already released a patch and it seems to bring more stability, also follow their instructions for the settings and launcher, I don't have a 40xx card, only a 3070ti and running the game at 1440p and currently getting 75+ FPS

This is the type of stuff that should of already been ironed out before Day 1 of release.
Æron Oct 14, 2023 @ 5:43am 
You ask how would be the game if they have not used UE5 ?
It s simple, there would be no game, because the game develpment is faster and easier in UE5 and a such small studio could not have the ressource to make a such game.
I have a 3060TI and the game is running very smooth at 2k around 70-90 fps. It looks great and plays great
Ravielsk Oct 14, 2023 @ 5:55am 
Originally posted by DCid:
Its not the game engines fault its the developers.

Bad developers = bad games.

Things get worst when these devs think DLSS and the power of AI can fix their broken games for them.

I will press X to doubt that boss.
Every single UE5 game out there right now runs like hot garbage on both consoles and PCs. At this point its way too consistent for it be just dev incompetence. UE5 is simply a bad engine and so far there is not a single game out there to disprove that. Even fortnite, a game made by Epic themselves, is struggling with UE5.

I do not doubt developer experience is a factor here but I highly doubt that its the main culprit behind every single UE5 game running like ass. Doubly so when Lies of P a UE4 game obviously has none of these issues despite having DENUVO DRM slapped on top.
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