Lords of the Fallen

Lords of the Fallen

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Space_JesusJPG Oct 13, 2023 @ 10:56pm
UE5? Really?
Is this really a Unreal Engine 5 title? Why then graphically it looks worse than some UE4 games? Take even Callisto Protocol, visually it's not even close. What a joke, devs should be ashamed.
Last edited by Space_JesusJPG; Oct 13, 2023 @ 10:56pm
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Showing 16-30 of 41 comments
Rastlaff Oct 14, 2023 @ 2:05am 
Originally posted by Bransburk:
Originally posted by dementia:
Looks fine, but I'm not impressed so far. Animations look pretty bad at times.
Agree, so much clipping, the animation when you pause/enter photo mode look jank as ♥♥♥♥.

You can try that but being honest did not spent that much time to tweak their files
at least you should get rid of the horrible clipping ...

C:\Users\"YOURNAME"\AppData\Local\LOTF2\Saved\Config\Windows

copy/paste into scalability.ini

[MeshQuality@2]
r.Nanite.MinPixelsPerEdgeHW=32
r.Nanite.ViewMeshLODBias.Offset=0.5849
r.Nanite.ViewMeshLODBias.Min=-0.4151
r.StaticMeshLODDistanceScale=1.0
r.SkeletalMeshLODRadiusScale=1.0

[MeshQuality@3]
r.Nanite.MinPixelsPerEdgeHW=32
r.Nanite.ViewMeshLODBias.Offset=0.4330
r.Nanite.ViewMeshLODBias.Min=-0.5670
r.StaticMeshLODDistanceScale=1.0
r.SkeletalMeshLODRadiusScale=1.0

[TextureQuality@3]
r.VT.RVT.TileCountBias=0
r.Streaming.PoolSize=3000

[AntiAliasingQuality@2]
r.FXAA.Quality=4
r.TemporalAA.Quality=2
r.TSR.History.UpdateQuality=3
r.TSR.ShadingRejection.SpatialFilter=2
r.TSR.Velocity.Extrapolation=1
r.TSR.RejectionAntiAliasingQuality=2

[AntiAliasingQuality@3]
r.MSAA.CompositingSampleCount=8
r.PostProcessAAQuality=6
r.MaxAnisotropy=16
r.TemporalAACatmullRom=1
r.TemporalAASharpness=1.0
r.TemporalAASamples=32
r.TemporalAAFilterSize=0.12
r.DOF.TemporalAAQuality=1
r.TemporalAAPauseCorrect=1
r.ToneMapper.Sharpen=0.50
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAA.Algorithm=1
r.ScreenPercentage=100
r.TemporalAA.Upsampling=1

[ShadowQuality@3]
r.ShadowQuality=3
r.Shadow.CSM.MaxCascades=3
r.DFFullResolution=1
r.VolumetricFog.GridPixelSize=16
r.VolumetricFog.GridSizeZ=64

[ScalabilitySettings]
PerfIndexValues_ResolutionQuality=100 100 100 100 100

[GlobalIlluminationQuality@2]
r.Lumen.TranslucencyVolume.GridPixelSize=32
r.Lumen.TraceMeshSDFs.Allow=1
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=32
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=32
r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=256
r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal=1
r.Lumen.ScreenProbeGather.DownsampleFactor=16
r.Lumen.ScreenProbeGather.StochasticInterpolation=0
r.Lumen.ScreenProbeGather.RadianceCache.ProbeAtlasResolutionInProbes=128
r.Lumen.TranslucencyVolume.TraceFromVolume=1
r.Lumen.TranslucencyVolume.TracingOctahedronResolution=3
r.Lumen.TranslucencyVolume.RadianceCache.ProbeAtlasResolutionInProbes=128
r.Lumen.Reflections.DownsampleFactor=2
r.LumenScene.Radiosity=1
r.LumenScene.SurfaceCache.CardCaptureRefreshFraction=0.125
r.LumenScene.SurfaceCache.AtlasSize=2048
r.LumenScene.SurfaceCache.CardCameraDistanceTexelDensityScale=50
r.LumenScene.SurfaceCache.CardMaxTexelDensity=0.15
r.LumenScene.SurfaceCache.CardMaxResolution=256
r.LumenScene.SurfaceCache.CardCaptureFactor=32

[GlobalIlluminationQuality@3]
r.Lumen.ScreenProbeGather.DownsampleFactor=8
r.Lumen.ScreenProbeGather.TracingOctahedronResolution=16
r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=.5
r.Lumen.ScreenProbeGather.RadianceCache.ProbeAtlasResolutionInProbes=128
r.Lumen.TranslucencyVolume.TracingOctahedronResolution=4
r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution=16
r.Lumen.TranslucencyVolume.RadianceCache.ProbeAtlasResolutionInProbes=128
r.Lumen.Reflections.DownsampleFactor=1
r.LumenScene.Radiosity=1
r.LumenScene.SurfaceCache.AtlasSize=4096
r.LumenScene.SurfaceCache.CardCameraDistanceTexelDensityScale=100
r.LumenScene.SurfaceCache.CardMaxTexelDensity=0.2
r.LumenScene.SurfaceCache.CardMaxResolution=512
r.LumenScene.SurfaceCache.CardCaptureFactor=64

[ReflectionQuality@3]
r.Lumen.TranslucencyReflections.FrontLayer.Enable=1
Last edited by Rastlaff; Oct 14, 2023 @ 2:08am
Metzli Oct 14, 2023 @ 2:13am 
Originally posted by Space_JesusJPG:
Originally posted by rpgforme:
Turn your settings up. It's gorgeous. You probably don't have the hardware to show it.

I have ran the game at 4k, ultra, 80-120fps, without upscaling and with raytracing. The regions of the world look completely amazing.
Raytracing? Lmao, there is no raytracing options in the game, you absolute muppet xddddddd

Clearly you did not read what any of the graphics settings do. This game bakes ray tracing into the presets. It doesn't have a "disable ray tracing" option like every other game ever. It enables specific RT features based on your settings.
Kaezeribato Oct 14, 2023 @ 2:17am 
Why are every game in this genre swarmed by toxic people screaming that it is not an exact copy of the gamethey like? It's crazy that people see this and say it's hugly when it still is better than most game released recently.
Vermilion Knight Oct 14, 2023 @ 2:20am 
Originally posted by Kaezeribato:
Why are every game in this genre swarmed by toxic people screaming that it is not an exact copy of the gamethey like? It's crazy that people see this and say it's hugly when it still is better than most game released recently.

Thank you. Finally someone with a brain.
Sharkon Oct 14, 2023 @ 2:25am 
best looking soulslike game on the market. sure can compare it to some UE4 games that look better just like the callisto protocol but it's about the assets used, that's the expensive stuff in game development not the engine. the engine just displays assets made by designers and makes the game run. pretty much like the engine in a car. a fast car with a stronger engine can look worse than a slower car with a nice chassis.
Metzli Oct 14, 2023 @ 2:28am 
Originally posted by Nokrahs:
best looking soulslike game on the market. sure can compare it to some UE4 games that look better just like the callisto protocol but it's about the assets used, that's the expensive stuff in game development not the engine. the engine just displays assets made by designers and makes the game run. pretty much like the engine in a car. a fast car with a stronger engine can look worse than a slower car with a nice chassis.

Artistically, Lies of P looks way better than this game. LOTF is on UE5 so ya some things are shinier/higher res but the actual art direction is so basic and uninspired in LOTF.
__MaX__ Oct 14, 2023 @ 2:29am 
I'm kind of glad people are (kind of) realizing Epic's marketing BS by proxy. And sad for developers who are gonna get a endless sea of "hey that's not like the Matrix thingy".

Lumen IS a software raytracing solution and can enable hardware raytracing features if your GPU has the capabilities.

First Matrix was not a game. Not even close.

Two, the über UE5 features you've seen through marketing videos are powered by insane gear and GPUs. If you don't have the hardware able to output that, you won't have anything close to that on your computer.

Three, the engine is a tool. Not a magic button. If the devs are failing at using the tech properly, a UE5 game can look worse (and run worse) than any other older engine.

Finally: comparing ANY game to stupidly high budgets games like Cyberpunk ( over 350m budget ) is proposterous. Thinking that the whole industry is gonna get to that standard no matter the size of the team is absolutely bonkers.

LotF is ( a couple of hours in ) is pretty gorgeous, and the sheer level of details in the first areas is insane. Combined to the Umbra system, it's easy to see how much thoughts, passion and work has been put into the world design.

Saying the visual of this game is a joke is pure troll (especially when you have "Callisto Protocol" as a comparision which failed to recoup a 160m dollars budget and was a disaster at launch).
a7 Oct 14, 2023 @ 2:34am 
There are plenty of titles on the UE engine that look just mediocre but run with very poor performance.
I thought it was developer incompetence, but a big part of the current disastrous state must be this engine.
Agathocles69 Oct 14, 2023 @ 2:35am 
Originally posted by Space_JesusJPG:
Originally posted by DarkStarClassic:
Potato PC's never look good, just saying.
Cluesless, I have 4080.

yes, the 4080 is the holy gral nowadays .... loool
Delaborga Oct 14, 2023 @ 2:37am 
i agree that the hair detail on monsters and certain areas looks extremly rough, monster model is nowhere near the peak that UE 5 can do :) but for a souls game it looks really good, just not UE5 good from some of the tech demo we have seen
Space_JesusJPG Oct 14, 2023 @ 3:37am 
Originally posted by __MaX__:
Saying the visual of this game is a joke is pure troll (especially when you have "Callisto Protocol" as a comparision which failed to recoup a 160m dollars budget and was a disaster at launch).
You do understand that I was comparing only visuals? And Callisto Protocol was looking quite good with insanely detailed character models. And it was achieved with UE4.
And here we are, one year later, a UE5 title that looks almost like bloodborne (minus the insane visual design). Shameful.
Originally posted by __MaX__:
Thinking that the whole industry is gonna get to that standard no matter the size of the team is absolutely bonkers.
Yet this game costs as much as CP2077 on release, So why I shouldn't expect the same level of quality, if I'm paying the same price?
Last edited by Space_JesusJPG; Oct 14, 2023 @ 3:38am
__MaX__ Oct 14, 2023 @ 9:26am 
Originally posted by Space_JesusJPG:
Yet this game costs as much as CP2077 on release, So why I shouldn't expect the same level of quality, if I'm paying the same price?

The estimated budget of Lords of the Fallen is around 200 millions ZLOTY, which is around 45m USD for a team of around 70ish persons.

Cyberpunk was a team of over 400 persons without the outsourcing taken into account. The initial development budget was around 175m USD and the whole process of actually finishing and fixing the game over two years and a half was around 120m USD. Which puts it near 300m USD budget in total. Which puts the game itself in the second place of the most expensive games ever just behind Star Citizen.

LotF is nowhere near the production size of Cyberpunk.

Now, the price of the product itself isn't a "reference" as what you should expect. You can find 5 different brand of pastas at the exact same price yet, you have some that are good and other... average. And you could find cheaper pastas that are actually quite insane.

There is a big problem with price expectation mostly due to gray market and insane (and permanent) steam sales. The price does not define the quality of a product, and the industry should help gamers understand that... yet :/
SHREDDER Oct 14, 2023 @ 10:10am 
What is happening with all unreal engine 5 games?! I have noticed all of the games who has been released with Unreal engine 5 until now that all of them have techncial problems ton pc and consoles and because of that all of them has failed with very low sales as it takes weeks or months until they fix them. Which is why i havent played any of these games yet. Now the question is WHY IS THIS HAPPENING? WHY? I understand it is a new engine but hwo can all of the games who use it to have the same technical problems?!
MysticalPotato Oct 14, 2023 @ 10:17am 
Originally posted by Space_JesusJPG:
Originally posted by rpgforme:
Turn your settings up. It's gorgeous. You probably don't have the hardware to show it.

I have ran the game at 4k, ultra, 80-120fps, without upscaling and with raytracing. The regions of the world look completely amazing.
Raytracing? Lmao, there is no raytracing options in the game, you absolute muppet xddddddd
Making yourself look like an idiot yourself now.
Space_JesusJPG Oct 14, 2023 @ 4:57pm 
Originally posted by __MaX__:
The estimated budget of Lords of the Fallen is around 200 millions ZLOTY, which is around 45m USD for a team of around 70ish persons.
You do understand, that I don't give a crap about that?
This game is a carbon copy of fromsoft's formula, but uninspired and bland. So why then I shouldn't expect at least visual eye candy from the game with an engine that was marketed as truly "next-gen"?
By the way, judging by your profile page you are a game dev yourself. Now I understand why the industry in such shambles if talentless bastards like yourself that can be so easily satisfied with mediocrity run the whole thing.
Last edited by Space_JesusJPG; Oct 14, 2023 @ 5:02pm
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Date Posted: Oct 13, 2023 @ 10:56pm
Posts: 41