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Needs to be more generous with the Lantern pull because on Keyboard you can't slow move and you often need to be on the Edge to pull something to you.
Needs Mouse Aim because lock-on is outdated design since 2008 and unimmersive AF. I shoot at tiny Heads in any Shooter, I can aim in the general direction I want to perform an action in, trust me.
There simply needs to be an option to turn OFF lock target switching with the mouse (or camera). This is the most annoying thing to me right now as it makes multi-mob fights super awkward and highly frustrating.
I spent 30 minutes just trying to juggle keymappings to something that doesnt require extra fingers.
What the fork is it with this "V" to run? "F" to jump? Did they just throw letters in a bowl and pull out keymappings?
I'm finding a lot of these mechanisms really awkward to use. I mean, the lantern thing is really clever and unique - but the soul flaying mechanism where you use different keys in different situations, and having to *hold* CTRL for any of it while moving and aiming with the mouse is just ... poor. I think they really did not spend a lot of time optimizing usability.
Cool, so how do you magically rebind the unbindable/un-toggleable left ctrl that needs to actually be held down to use the lamp/ranged options? Share with the class!
How is it unbindable? I have it bound to Num 0 (Ranged Option)
There are no keys in the keybindings tab that are unchangeable