Lords of the Fallen

Lords of the Fallen

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SoulSlayer Oct 13, 2023 @ 2:59pm
Gameplay and combat opinions
Besides this port being another addition to why 2023 pc ports are trash, what do you all think of the gameplay, combat and bosses?
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Showing 1-5 of 5 comments
gustavodeluxe Oct 13, 2023 @ 3:11pm 
actually, the gameplay isn t good.

They made something as "mortal shell" you know, heavy move feel, and what we can do not really collapse with what ennemie do in term of reactivty.

You know it s more a game about anticipation than pure learning and reflexe, and it s poop.
Same error than mortal shell.


Over all, no better than lord of fallen.

Audio only english.
Dev copy past same message under bad review, so they don t read what happend.

Howeveer, the game run fine on gefore gtx 1070 8gb medium setting 60 constant fps 0 crash
SoulSlayer Oct 13, 2023 @ 3:13pm 
Originally posted by gustavodeluxe:
actually, the gameplay isn t good.

They made something as "mortal shell" you know, heavy move feel, and what we can do not really collapse with what ennemie do in term of reactivty.

You know it s more a game about anticipation than pure learning and reflexe, and it s poop.
Same error than mortal shell.


Over all, no better than lord of fallen.

Audio only english.
Dev copy past same message under bad review, so they don t read what happend.

Howeveer, the game run fine on gefore gtx 1070 8gb medium setting 60 constant fps 0 crash
oh I think I know what you mean. Like kinda slowish heavy feeling like demon souls remake?
JinxTheWorld Oct 13, 2023 @ 3:15pm 
Gameplay is passable. It's obviously not a fromsoft game, so some level of jank is to be expected. It's good enough to the point where once learned you can show off some skill. However.... yeah there is some jank you gotta work around.
Neodrach Oct 13, 2023 @ 3:19pm 
Something about the combat feels a little off to me but im not exactly sure how to express my feelings. I'm not a fan of the lantern thing though I know that. Rest of it seems to be okay once I got back the shaders done loading.
browny_l Oct 13, 2023 @ 3:30pm 
I find the combat abit of a mixture . I like how fluid you can swap stances and how you can make that into combos , but on the other hand i feel like im fighting the controls . I randomly get my lock on disengage or it targets someone else without me doing anything .... sometimes it targets someone far away which doesnt make any sense .

I also hate the how it handles controller inputs I beleive its called Input queuing but its where you press inputs when your already in an animation and instead of ignoring it , it adds it to a queue so it begins actioning those inputs ones the animation has ended so you get into this situation where you start rolling around after doing an attack and rolling off the edge when in reality those inputs should have been ignored ..

Also non log on attacks are got awful you end up gliding all over the place swing abnout and you can totaly just whiff on an enemy if you arent careful . Also the movement has too much momentum you can too easily throw yourself off the edge with your own attacks .
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Date Posted: Oct 13, 2023 @ 2:59pm
Posts: 5