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They made something as "mortal shell" you know, heavy move feel, and what we can do not really collapse with what ennemie do in term of reactivty.
You know it s more a game about anticipation than pure learning and reflexe, and it s poop.
Same error than mortal shell.
Over all, no better than lord of fallen.
Audio only english.
Dev copy past same message under bad review, so they don t read what happend.
Howeveer, the game run fine on gefore gtx 1070 8gb medium setting 60 constant fps 0 crash
I also hate the how it handles controller inputs I beleive its called Input queuing but its where you press inputs when your already in an animation and instead of ignoring it , it adds it to a queue so it begins actioning those inputs ones the animation has ended so you get into this situation where you start rolling around after doing an attack and rolling off the edge when in reality those inputs should have been ignored ..
Also non log on attacks are got awful you end up gliding all over the place swing abnout and you can totaly just whiff on an enemy if you arent careful . Also the movement has too much momentum you can too easily throw yourself off the edge with your own attacks .