Lords of the Fallen

Lords of the Fallen

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Sigma Oct 13, 2023 @ 11:28am
Game crashes on steam deck when eye turns red in umbral realm.
Happened twice in a row.
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Showing 1-15 of 48 comments
nullis81 Oct 13, 2023 @ 12:13pm 
i've kinda been playing it under linux(steamdeck use's linux so its the same)
i found that FSR seemed to keep making the game crash, right at the start, once i turned it off, i was able to make it all the way to the 1st boss

now i just need to work out what is making it crash while fighting the boss
tryed putting all settings to low, running windowed, bordless windowed, fullscreen, disabling online and crossplay

nothing seems to help, great game, just hope there's a proton fix, or patch for the game that fixes this crashing
Sigma Oct 13, 2023 @ 1:09pm 
I am now stuck. When I load game the eye is now red and game crashes immediately.
Chamix Oct 13, 2023 @ 5:37pm 
Originally posted by nullis81:
i've kinda been playing it under linux(steamdeck use's linux so its the same)
i found that FSR seemed to keep making the game crash, right at the start, once i turned it off, i was able to make it all the way to the 1st boss

How did you disable fsr? No option on SD unless u did it through config (assuming Linux works the same way)
Last edited by Chamix; Oct 13, 2023 @ 5:48pm
Dex815 Oct 13, 2023 @ 6:02pm 
Originally posted by owlBear:
Originally posted by Sigma:
Happened twice in a row.
Same problem

Same here. When the eye turns red a new type of enemy spawns next to you and the game freezes, in the last frame you can see the new mob with a black model, failing to render it properly.

I also had a recurrent crash when using the Holy Ward item, which gives you Radiant magic defense, once the effect expires after ~30 seconds the game freezes.

7950X3D / 7900XTX
Arch Linux 6.5.7-arch1-1
Mesa 23.2.1-arch1.2
xf86-video-amdgpu 23.0.0-1
Proton 8 experimental

I also tried to use Proton-GE with the same result, and Proton 7 doesn't start the game.

Changing graphical settings to the minimum did not help.
Last edited by Dex815; Oct 13, 2023 @ 6:13pm
3opbka Oct 14, 2023 @ 4:40am 
The same problem with steam deck( so, in the present moment there is no solution for this, guys?
Experiencing similar behaviour. However, my issue seems to be a bit more spectacular. Instead of the game crashing, takes the system with it. AMD, believe it is the same failure highlighted earlier. Trying to find a solution to get character free of it.
Last edited by Fluffy Pocket Dragon; Oct 14, 2023 @ 5:09am
Currently using endeavour. PC. Kernel: 6.5.7-arch1-1, 13th Gen Intel i7-13700K, AMD ATI Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT. Drivers are stock standard, not devel (will try devel).

Caused just by loading up the save, as the red eye is active. Didn't see anything in particular that I would note. Not had any issues with wards.
Changing drivers didn't resolve it. Looks like I've to go digging in logs. Bit annoying.
loforox Oct 14, 2023 @ 5:47am 
Same for me.
Eye turns red a few seconds after loading my save state and the game crashes.
I just sent a bug report to support@cigames.com with the information I was able to collect plus a link to this thread.
I really hope this will be resolved soon.
Last edited by loforox; Oct 14, 2023 @ 5:53am
3opbka Oct 14, 2023 @ 5:59am 
Originally posted by loforox:
Same for me.
Eye turns red a few seconds after loading my save state and the game crash.
I just sent a bug report to support@cigames.com with the information I was able to collect plus a link to this thread.
I really hope this will be resolved soon.
I have sent report to devs too. Now just wait that fix will come soon.
Originally posted by Aldroen:

Damn. Might try to get the red eye than and see how it behave for me.

Check journalctl as it should show up there if anything.

Oct 14 23:41:34 fluffy-pc kwin_wayland_wrapper[1231]: amdgpu: The CS has been rejected (-125). Oct 14 23:41:34 fluffy-pc plasmashell[3982]: blackbox: 2023-10-14T12:41:34.246Z 13 Sentry report: {"sdk":{"name":"sentry.javascript.electron","packages":[{"name":"npm:@sentry/electron","version":"4.12.0"}],"version":"4.12.0","integrations":["SentryMinidump","ElectronBreadcrumbs","Net","MainContext","ChildProcess",> Oct 14 23:41:34 fluffy-pc plasmashell[3982]: } Oct 14 23:41:34 fluffy-pc plasmashell[3982]: serviceName: 'GPU' Oct 14 23:41:34 fluffy-pc plasmashell[3982]: exitCode: 8704, Oct 14 23:41:34 fluffy-pc plasmashell[3982]: reason: 'abnormal-exit', Oct 14 23:41:34 fluffy-pc plasmashell[3982]: type: 'GPU', Oct 14 23:41:34 fluffy-pc plasmashell[3982]: blackbox: 2023-10-14T12:41:34.243Z 12 ❌ child-process-gone { Oct 14 23:41:34 fluffy-pc plasmashell[3982]: blackbox: 2023-10-14T12:41:34.235Z 11 window.close win2 Oct 14 23:41:34 fluffy-pc plasmashell[3982]: child-process-gone! child: GPU (undefined) exitCode: 8704 Oct 14 23:41:34 fluffy-pc plasmashell[3982]: (electron) 'gpu-process-crashed event' is deprecated and will be removed. Please use 'child-process-gone event' instead. Oct 14 23:41:34 fluffy-pc plasmashell[3982]: [3982:1014/234134.234130:ERROR:gpu_process_host.cc(991)] GPU process exited unexpectedly: exit_code=8704 Oct 14 23:41:34 fluffy-pc plasmashell[4148]: [4148:1014/234134.225389:ERROR:gpu_service_impl.cc(988)] Exiting GPU process because some drivers can't recover from errors. GPU process will restart shortly. Oct 14 23:41:34 fluffy-pc plasmashell[4148]: [4148:1014/234134.225242:ERROR:shared_context_state.cc(859)] SharedContextState context lost via ARB/EXT_robustness. Reset status = GL_INNOCENT_CONTEXT_RESET_KHR Oct 14 23:41:16 fluffy-pc plasmashell[5696]: LogD3D12RHI: Warning: GPU timeout: A payload (0x00000001228037A0) on the [0x0000000047B40A80, 3D] queue has not completed after 5.000354 seconds. Oct 14 23:41:11 fluffy-pc plasmashell[5696]: LogScript: Warning: UGameplayStatics::SpawnNiagaraEmitterAttached: NULL AttachComponent specified!

Seems to be the relevant information. The rest appears just to be notation of unserialised assets. I would pastebin this but lazy.
Last edited by Fluffy Pocket Dragon; Oct 14, 2023 @ 6:00am
loforox Oct 14, 2023 @ 6:02am 
Originally posted by Fluffy Pocket Dragon:
Experiencing similar behaviour. However, my issue seems to be a bit more spectacular. Instead of the game crashing, takes the system with it. AMD, believe it is the same failure highlighted earlier. Trying to find a solution to get character free of it.

On Steam Deck, as soon as the eye turns red the game freezes / black screen / crashes and most of the time my Steam Deck reboots.
This takes some time as the game freezes for a few seconds before the reboot.
It looks to be a fairly similar problem.
Dex815 Oct 14, 2023 @ 6:03am 
My log:

14.10.2023 14:48:14:558 plasmashell LogDataTable: Warning: UDataTable::FindRow : 'UCombatSettings::GetDamageDefinitionFromName' requested invalid row 'None' from DataTable '/Game/Blueprints/Data/Combat/DT_GlobalAttackDamageDefinition.DT_GlobalAttackDamageDefinition'. 14.10.2023 14:48:14:558 plasmashell LogDataTable: Warning: UDataTable::FindRow : 'UCombatSettings::GetDamageDefinitionFromName' requested invalid row 'None' from DataTable '/Game/Blueprints/Data/Combat/DT_GlobalAttackDamageDefinition.DT_GlobalAttackDamageDefinition'. 14.10.2023 14:48:14:558 plasmashell LogAbilitySystem: Display: GameplayCueNotify /Game/Blueprints/GameplayAbilities/GameplayCues/GC_UmbralChaser_WitheringTether.GC_UmbralChaser_WitheringTether_C was not loaded when GameplayCue was invoked. Starting async loading. 14.10.2023 14:48:14:558 plasmashell LogAbilitySystem: Display: GameplayCueNotify /Game/Blueprints/GameplayAbilities/GameplayCues/GC_UmbralChaser_WitheringTether.GC_UmbralChaser_WitheringTether_C was not loaded when GameplayCue was invoked. Starting async loading. 14.10.2023 14:48:14:558 plasmashell LogAbilitySystem: Display: GameplayCueNotify /Game/Blueprints/GameplayAbilities/GameplayCues/GC_UmbralChaser_WitheringTether.GC_UmbralChaser_WitheringTether_C was not loaded when GameplayCue was invoked. Starting async loading. 14.10.2023 14:48:14:558 plasmashell LogAbilitySystem: Display: GameplayCueNotify /Game/Blueprints/GameplayAbilities/GameplayCues/AutonomousAbilities/GCN_UmbralChaser_WitheringAura.GCN_UmbralChaser_WitheringAura_C was not loaded when GameplayCue was invoked. Starting async loading. 14.10.2023 14:48:14:558 plasmashell LogAbilitySystem: Display: GameplayCueNotify /Game/Blueprints/GameplayAbilities/GameplayCues/AutonomousAbilities/GCN_UmbralChaser_WitheringAura.GCN_UmbralChaser_WitheringAura_C was not loaded when GameplayCue was invoked. Starting async loading. 14.10.2023 14:48:14:558 plasmashell LogAbilitySystem: Display: GameplayCueNotify /Game/Blueprints/GameplayAbilities/GameplayCues/AutonomousAbilities/GCN_UmbralChaser_WitheringAura.GCN_UmbralChaser_WitheringAura_C was not loaded when GameplayCue was invoked. Starting async loading. 14.10.2023 14:48:14:558 plasmashell LogAbilitySystem: Display: GameplayCueNotify /Game/Blueprints/GameplayAbilities/GameplayCues/Umbral/GC_UmbralChaser_ShadowForm.GC_UmbralChaser_ShadowForm_C was not loaded when GameplayCue was invoked. Starting async loading. 14.10.2023 14:48:14:558 plasmashell LogAbilitySystem: Display: GameplayCueNotify /Game/Blueprints/GameplayAbilities/GameplayCues/Umbral/GC_UmbralChaser_ShadowForm.GC_UmbralChaser_ShadowForm_C was not loaded when GameplayCue was invoked. Starting async loading. 14.10.2023 14:48:14:558 plasmashell LogAbilitySystem: Display: GameplayCueNotify /Game/Blueprints/GameplayAbilities/GameplayCues/Umbral/GC_UmbralChaser_ShadowForm.GC_UmbralChaser_ShadowForm_C was not loaded when GameplayCue was invoked. Starting async loading. 14.10.2023 14:48:14:558 plasmashell LogAbilitySystem: Display: GameplayCueNotify /Game/Blueprints/GameplayAbilities/GameplayCues/AutonomousAbilities/GCN_UmbralChaser_WitheringAura.GCN_UmbralChaser_WitheringAura_C was not loaded when GameplayCue was invoked. Starting async loading. 14.10.2023 14:48:14:558 plasmashell LogAbilitySystem: Display: GameplayCueNotify /Game/Blueprints/GameplayAbilities/GameplayCues/GC_UmbralChaser_WitheringTether.GC_UmbralChaser_WitheringTether_C was not loaded when GameplayCue was invoked. Starting async loading. 14.10.2023 14:48:14:558 plasmashell LogAbilitySystem: Display: GameplayCueNotify /Game/Blueprints/GameplayAbilities/GameplayCues/GC_UmbralChaser_WitheringTether.GC_UmbralChaser_WitheringTether_C was not loaded when GameplayCue was invoked. Starting async loading. 14.10.2023 14:48:14:559 plasmashell LogAbilitySystem: Display: GameplayCueNotify /Game/Blueprints/GameplayAbilities/GameplayCues/AutonomousAbilities/GCN_SanguiranixBlocked.GCN_SanguiranixBlocked_C was not loaded when GameplayCue was invoked. Starting async loading. 14.10.2023 14:48:14:559 plasmashell LogAbilitySystem: Display: GameplayCueNotify /Game/Blueprints/GameplayAbilities/GameplayCues/AutonomousAbilities/GCN_SanguiranixBlocked.GCN_SanguiranixBlocked_C was not loaded when GameplayCue was invoked. Starting async loading. 14.10.2023 14:48:14:559 plasmashell LogAbilitySystem: Display: GameplayCueNotify /Game/Blueprints/GameplayAbilities/GameplayCues/AutonomousAbilities/GCN_SanguiranixBlocked.GCN_SanguiranixBlocked_C was not loaded when GameplayCue was invoked. Starting async loading. 14.10.2023 14:48:14:564 plasmashell LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone 'l_ik_foot_env' does not exist in Skeleton 'SKL_UmbralAssassin' 14.10.2023 14:48:14:564 plasmashell LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone 'l_leg_ankle_jnt' does not exist in Skeleton 'SKL_UmbralAssassin' 14.10.2023 14:48:14:564 plasmashell LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone 'r_ik_foot_env' does not exist in Skeleton 'SKL_UmbralAssassin' 14.10.2023 14:48:14:564 plasmashell LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone 'r_leg_ankle_jnt' does not exist in Skeleton 'SKL_UmbralAssassin' 14.10.2023 14:48:14:564 plasmashell LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone 'ik_foot_root_env' does not exist in Skeleton 'SKL_UmbralAssassin' 14.10.2023 14:48:14:564 plasmashell LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone 'r_ik_foot_env' does not exist in Skeleton 'SKL_UmbralAssassin' 14.10.2023 14:48:14:564 plasmashell LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone 'r_leg_ankle_jnt' does not exist in Skeleton 'SKL_UmbralAssassin' 14.10.2023 14:48:14:564 plasmashell LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone 'r_leg_hip_jnt' does not exist in Skeleton 'SKL_UmbralAssassin' 14.10.2023 14:48:14:564 plasmashell LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone 'l_ik_foot_env' does not exist in Skeleton 'SKL_UmbralAssassin' 14.10.2023 14:48:14:564 plasmashell LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone 'l_leg_ankle_jnt' does not exist in Skeleton 'SKL_UmbralAssassin' 14.10.2023 14:48:14:564 plasmashell LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone 'l_leg_hip_jnt' does not exist in Skeleton 'SKL_UmbralAssassin' 14.10.2023 14:48:14:564 plasmashell LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone 'ik_foot_root_env' does not exist in Skeleton 'SKL_UmbralAssassin' 14.10.2023 14:48:14:564 plasmashell LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone 'r_ik_foot_env' does not exist in Skeleton 'SKL_UmbralAssassin' 14.10.2023 14:48:14:564 plasmashell LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone 'l_ik_foot_env' does not exist in Skeleton 'SKL_UmbralAssassin' 14.10.2023 14:48:14:569 plasmashell LogDataTable: Warning: UDataTable::FindRow : 'UCombatSettings::GetDamageDefinitionFromName' requested row 'Enemy.UmbralAssassin.Landing' not in DataTable '/Game/Blueprints/Data/Combat/DT_GlobalAttackDamageDefinition.DT_GlobalAttackDamageDefinition'. 14.10.2023 14:48:14:569 plasmashell LogDataTable: Warning: UDataTable::FindRow : 'CharacterConfigComponent::GetDamageDefinitionForAttack' requested row 'Landing' not in DataTable '/Game/Blueprints/Data/Character/Enemies/UmbralAssassin/Blueprint/DT_FOE_UmbralAssassin_AttackDamageDefs.DT_FOE_UmbralAssassin_AttackDamageDefs'. 14.10.2023 14:48:14:569 plasmashell LogDataTable: Warning: UDataTable::FindRow : 'UCombatSettings::GetDamageDefinitionFromName' requested row 'Enemy.UmbralAssassin.Landing' not in DataTable '/Game/Blueprints/Data/Combat/DT_GlobalAttackDamageDefinition.DT_GlobalAttackDamageDefinition'. 14.10.2023 14:48:14:569 plasmashell LogDataTable: Warning: UDataTable::FindRow : 'CharacterConfigComponent::GetDamageDefinitionForAttack' requested row 'Landing' not in DataTable '/Game/Blueprints/Data/Character/Enemies/UmbralAssassin/Blueprint/DT_FOE_UmbralAssassin_AttackDamageDefs.DT_FOE_UmbralAssassin_AttackDamageDefs'. 14.10.2023 14:48:14:571 plasmashell LogScript: Warning: UGameplayStatics::SpawnNiagaraEmitterAttached: NULL AttachComponent specified! 14.10.2023 14:48:19:568 plasmashell LogD3D12RHI: Warning: GPU timeout: A payload (0x00000000A42F28C0) on the [0x0000000054FE0A80, 3D] queue has not completed after 5.000000 seconds. 14.10.2023 14:48:24:708 kernel [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, but soft recovered 14.10.2023 14:48:34:735 kernel [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, but soft recovered

After that I have to Alt+Tab quickly or the whole system won't recover without a hard reboot, when you do the Alt+Tab plasma seems to kills some window management processes and you can freely kill the game process from Steam or with kill. In the logs it shows how the driver does indeed not like what's going on with the freeze and just resets the device.

14.10.2023 14:49:32:068 plasmashell [6676:1014/144932.067940:ERROR:shared_context_state.cc(927)] SharedContextState context lost via ARB/EXT_robustness. Reset status = GL_INNOCENT_CONTEXT_RESET_KHR 14.10.2023 14:49:32:068 plasmashell [6676:1014/144932.068070:ERROR:gpu_service_impl.cc(1089)] Exiting GPU process because some drivers can't recover from errors. GPU process will restart shortly. 14.10.2023 14:49:32:075 plasmashell [6645:1014/144932.075924:ERROR:gpu_process_host.cc(991)] GPU process exited unexpectedly: exit_code=8704 14.10.2023 14:49:34:436 plasmashell [GFX1-]: GFX: RenderThread detected a device reset in PostUpdate
Metallumere Oct 14, 2023 @ 9:39am 
I'm not playing on a Steam Deck, but I did have the same red eye crash on Pop OS. Once I booted up again though, I seem to be able to continue just fine even after my red eye happens.
I'm using the latest glorious eggroll release, and I have RADV_PERFTEST=gpl as a launch argument, which might be what's keeping me from crashing again? Hope this helps somehow.
WinDingGoster_ Oct 14, 2023 @ 11:51am 
hi.I downloaded the game, but it does not start, the console crashes says:
x86_64-linux-gnu-capsule-capture-libs: warning: libudev.so.0 has an unexpected DT_SONAME, ignoring: libudev.so.1
i386-linux-gnu-capsule-capture-libs: warning: libudev.so.0 has an unexpected DT_SONAME, ignoring: libudev.so.1
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Date Posted: Oct 13, 2023 @ 11:28am
Posts: 48