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We can share is "good enough", thanks for the details.
Only Host will get 100% of Souls, the "Coop" Partner only 30% by defeating Enemies... And Progress only for the Host
I mean who cares?.....it's not a competitive game where it would matter. ^^
I just want to play with my friends where everyone gets full loot & souls.
It makes no sense to play coop when my coop partner has to play alone aswell to catch up with me.
So why implementing coop than when it ends up that everyone has to play solo annyway to progress.
Because in this case the coop partner has to play solo to catch up with me because of the restrictions (means double work for him). -.-
Yeah it's really dumb.