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For example, 1 tinct is either 7 bosses killed in coop, or 12 PvP wins, or 34 avenged players.
Even if we assume that the whole cost system was built around three complete playthroughs, I doubt that would be enough to buy everything by simply completing the game thrice, without heavily farming red lamps, etc.
My suggestions:
1. Slash the costs of tincts and armours by 10 times. I'm serious.
Tincts are not such a game-changing aspect (there are plenty of free ones) to justify the 100 cost, so 10 would be enough. Obtaining all of them would still require active participation in multiplayer activities, but wouldn't feel like a slog.
Also, as I've read, the special armours are not top-tier as well, so pricing them 25-50 seems reasonable.
The prices for the other infinite consumables are ok.
2. Or, if reducing the shop prices is out of question, the drop rates of the three special currencies should be increased considerably. For example, ALL rhogar enemies except dogs are droppings hands (like, 1-5), ALL pious enemies are dropping coins, ALL umbral enemies except the chaff are dropping eyes.
The only thing I bought so far from shrines are umbral scourings, as I find lamps for vengeance targets relatively often, and I used many scourings on my first playthrough to try a lot of the remembrance items. I have never even had any of the other currencies as I have not seen them drop from enemies yet.
I don't want to play multiplayer. And even if I would try it just for the currencies, how much time would I have to spend to even be able to afford one tinct? I would probably drop the game and never touch it again before that happens.
At least the lamps don't force me to interact with other players, so I am ok with doing those occasionally, but at a rate of 3 eyeballs per lamp, I may be able to buy one tinct per playthrough if I am lucky. If I would try grinding for the armor, I would also lose any interest in playing this game.
In SEA regions before they nerfed it, the currency reward was for all shrines 150, not more or less. Also some stuff were cheaper even, the equipment pieces, and the consumable/upgrade materials in the middle those weren't sold for SEA.
That beeing said , the current status of online activity (not enough people one might say) could result in lowering the price or up the drop rate of items from non online ennemies.
the SEA issue was that no one should have to use a VPN in these regions in order to farm the currency at an absurd amount (8=>300 3=>150)
Eh... yes, but that's not an excuse for the price...
Which would be good.
I missed that, too, because I would have figured out how to do it if I had gotten in on it before they dropped those drop rates...
i had a problem with the plucked eyeball but since they fixed that with drop on bug lady umbral , it's fine now (for me)
I mean... from what I've seen and experienced, the multiplayer drops rates aren't that great, either. And multiplayer is becoming a desert. I get where you're coming from, but they should be easier to get regardless of whether we're playing multiplayer or singleplayer.
the sole problem for me is the current status of online activity , and , if i had a say in that matter , i would temporarily down the price for online activity , if no changes , up the drop rate for non online players.
I get that it is supposed to be an incentive to play multiplayer, but since they wanted to make it available for people who do not want to participate in that, I think it would be reasonable to be able to buy at least one armor piece and tinct from each shrine in one playthrough, without engaging in multiplayer or grinding for weeks - and with some grinding or multiplayer participation, the whole armor set.
I have still not seen a single currency drop from enemies, since they supposedly introduced that.
People who play the game exclusively for the multiplayer may be able to afford these "rewards" at a reasonable pace (as long as there are other active players in the game), but others could get sick of the game before being able to buy any of it.
I've been trying to figure out how to reply because I don't wanna come across as a) a whiny, jealous singleplayer, and b) like I'm trying to pick a fight.
The personal element is that I'm OCD, and one of the ways it manifests is needing to collect every item in a video game (though not necessarily getting the Platinum achievement... I don't think I've gotten that on any game I've played). The fact that the Shrine Tincts and Outfits are so expensive and the drop rates so abysmal in single player... it hurts.
The more obvious element that you point out is that LotF PVP is a desert. It's slow, it's borked, and it seems like no one wants to do it. So most people are getting the currencies in singleplayer.
I'm very much a "commie gamer". I don't think anything should be gate-kept from anyone. I don't think exclusive pre-order bonuses that don't eventually open up to everyone are cool (see: the metallic tincts). While I appreciate incentives for multiplayer, I do think it's absolutely valid to say that gate-keeping that stuff from singleplayer is also not a great move. And yes, you could argue they "addressed it" by having elite enemies rarely drop one or two or three of each coin, but that's more like a tease than actually addressing it. As others have pointed out, it would take more playthroughs than it's worth to get a single headpiece from just one of the shrines while playing only singleplayer, and multiplayer just isn't worth it.
Even if the currencies were a 100% drop rate, they still don't drop at high enough rates to be worth farming as it'd still take literal days (maybe weeks?) worth of farming or more playthroughs than the game currently supports (you can only play any game so many times before it's just not worth turning back on without a DLC or game-changing mods).
Incentives are fine when they're temporary, but once you've reached a saturation point with the thing you're incentivizing, you should open it up to everyone else.
At least, that's my view.
For the currencies, what I'd really like is either the drop rates get raised to 2, 5, and 10 and the chances of them dropping raise to 100%, or the shrine prices get slashed by either 50% or 75%. I'm fine with it being temporary, too.
An alternative that I also think would be acceptable is a vigor exchange, where one of each currency is worth 5 vigor. I already added it to my OP, but Dunmire (or Thek-ihir... or Stomund, really) can sell the Pilfered Coins, Molhu can sell the Plucked Eyeballs, and Damarose can sell the Severed Hands. And how many they each sell is limited by how much vigor you have, so if you have, say, 25 vigor, each merchant will sell 5 of the currency, while if you have 13000 vigor, they'll sell 2600 of the currency. They could also each be worth 10 vigor or even 50 vigor if the devs still want to nudge people towards multiplayer.
You also make all other items (Deralium chunk and all other consumable) trivial , for exemple , it would be easier to get a Deralium chunk , than farm a large Delarium shard (given that you have 100% to get your chunk based on the ennemy you farm against a chance to get a large Delarium shard on the ennemy you farm.
That was just for the farm part , imagine if you would be access to vendor of said currencies , what would be the point of farm ?
now your price for the curencies (5 , 10 or even 50 vigor) : past Pilgrim perch (first part) the clean of an area gives you more or less 100k vigor , imagine the stupidity of amount you could buy just with one clear of one area (do not forget that tinct and armor are unlocked for all characters on your account) , it would give you access to tons of Delarium chunks even before seeing one large Delarium shard.
I know , i talked a lot about Delarium chunk , because it's probably the most obvious use of buy if currencies were that trivial , but you'd give access to infinite rebirth crysalis , umbral scouring making thoses very rare item trivial aswell.
like you , this is my view , and like you , i'm just a player.
Let's see how the dev would change things if they see that as a problem.
Like... I don't want the exchange rate to be so high that we end up with the same problem (it would take more hours to farm the vigor necessary than is worth it... unless you use a cheat to give yourself enough vigor). I genuinely believe that at least one full shrine's worth of stuff should be simple enough to do on one singleplayer playthrough (like... if I'm playing the radiance ending, I should be able to purchase everything, with some farming, sure, from the Orius shrine in just that one playthrough). Right now, that's not even close to possible.
As for multiplayer... I hate to say it, but unless they do some massive overhauls, there just isn't any incentive to do that right now. So I think they should find a way to make the shrine stuff more accessible to singleplayers for the time being.