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I decided to go ramping through the Fens for a half hour to figure the map out and I couldn't. I was able to figure out the feif's logic. But yeah, the individual maps are pretty bad.
Platforming in this game is baby steps at other games.
I actually hope that the map in LotF2 is more of the same, only bigger, more labyrinthine, more interactable, and more nebulous in pathing / progression that this game's. Having to actually think when traversing a game world, is a welcome throw-back to the "pre-casual" era of game design.
Sorry, I don't wander around the game looking for statues to return to. I play for the action and the story, back tracking is an unnecessary chore.
What you said is the same thing as "I dont look for seeds or vestiges because I want action", Umbral statues are as important as Vestiges in that regard, if you ignore it then you have to "go searching desperate to leave Umbral because you did not knew beforehand where it could be" (when you could had known beforehand and even before entering Umbral because hardly it is far from you).
There are occasions where you have to enter Umbral first to then find the statue, yes, but it also is "very close" from where you entered and not noticing it (as it glows white at any distance and make a sound whe you get close) is again your fault not fault of the game. The Umbral statues never are too far away form where you need them.
Yes, in mandatory areas where you need to go into umbrel, you will find the statues nearby. Yes, there are visual, tactical, and auditory cues when you are near one. I get what you're saying. It's not the whole picture.
There are times where you go into umbrel without wanting to or when it's not mandatory. Like when you die... or you're at an enemy whose attached to parasite... or you're just looking for secrets... or you were invaded.
When the local map is confusing and difficult to find your way around, it can make coming back to axem difficult. This is compounded if you already used a many of the statues, and you're too confused by the lack variety in the environment to find your way back to a vestiges to reset them!
I hope you aren't going into umbral every time you need to deal with a parasite... you're supposed to just hold up your lamp and syphon it. You only have to go into umbral if you need to soulflay something.
The map design is pretty brilliant once you learn it and you especially appreciate it doing a no vestige playthrough like originally intended. It was designed for not having fast travel, which is why it winds back into itself so often. You also weren't supposed to spend that much time in Umbral, it was supposed to be dangerous and foreboding, not somewhere you hang out for 20 minutes at a time. They've strayed pretty far from their original vision trying to please everyone.
It has a statue "whenever needed to traverse" either some optional area or mandatory section, Umbral statues can be used for the reason you got killed and now want to return from Umbral but it is not the "primary use" neither why it is set there (tho there are at least 2 occasions where I remember the game delivering 2 Umbral statues nearby with only 1 secret location, that being because the previous or next encounter may have been demed as "almost mandatory death" so the second Umbral statue exist for that reason).
That aside the game delivers plenty of vestige seed locations you can rest (so it would fix the return to Umbral situation) and I dont remember going through all this hassle more than 1 orr 2 times after getting killed (and one of those times was when I was behind Pieta, looking for the next Vestige while being low lvl with a pair of buckets, the other time I think I was at the mines but I dont remember any other time I had this issue, there always had either a seed location or a statue "sort of" nearby or that I had already went by).
Btw, I did not use the map for anything, when I found out about the map (actual map) I had access already even to the castle and already knew most of the layouts by memory because I had explored the areas at least 2 or 3 times.
THERE I learned it was possible to deal with the parasite without going to Umbral (and it is my fault, the game explains how it is done at the beginning of the game but I skipped the explanation).
Whenever Umbral is needed it is quite clear like dead end with unfinished platforms in the normal world, or somewhere with door that dont open, etc, also "almost always" there is a Umbral statue nearby too, so a lot of cues indicating when to go to Umbral to continue.