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Use your head....
Scaling difficulty. Like almost every game under the sun has used to compensate.
Currently, invasions are like plonking an ad hoc corral around players (in part, perhaps why tethering exists), which often disallows access to a Vestige, as well as can create an unfavourable environment for PvP.
Actually there are quite a few reasons, besides balancing, stat build up, connectivity, etc.