Lords of the Fallen

Lords of the Fallen

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Is the game good now?
I mean male/female options made it much better, right?
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Showing 1-14 of 14 comments
Lichrot Feb 1 @ 1:52pm 
Yeah adding pronouns made it so I can roll better, fight better, and understand the story better
My character just got stronger after the change, ya know?
Markytous Feb 2 @ 12:02pm 
2
Originally posted by Lichrot:
Yeah adding pronouns made it so I can roll better, fight better, and understand the story better
My character just got stronger after the change, ya know?
Unironically the patch before altered rolling, made weapon movesets faster/with windows to cancel follow-up attacks and made stamina regen faster. Technically Male and Female did come with some hefty changes in a positive direction with regards to movement and combat LOL
Technically the game seems pretty good. 120fps locked and stable 1hr in so far. 5800X3D and 3080 using the recommended settings. DLSS on.
Last edited by secret hunt; Feb 2 @ 2:42pm
spreyz Feb 2 @ 5:58pm 
it has some questionable design choices, but all in all a great game
ngl I enjoy this game more than FromSoft's horse riding simulator
Originally posted by Markytous:
Originally posted by Lichrot:
Yeah adding pronouns made it so I can roll better, fight better, and understand the story better
My character just got stronger after the change, ya know?
Unironically the patch before altered rolling, made weapon movesets faster/with windows to cancel follow-up attacks and made stamina regen faster. Technically Male and Female did come with some hefty changes in a positive direction with regards to movement and combat LOL
How was rolling altered exactly? And what about attacks making everything lunge forward, is that still a thing?
Originally posted by Lurker at the threshold:
Originally posted by Markytous:
Unironically the patch before altered rolling, made weapon movesets faster/with windows to cancel follow-up attacks and made stamina regen faster. Technically Male and Female did come with some hefty changes in a positive direction with regards to movement and combat LOL
How was rolling altered exactly? And what about attacks making everything lunge forward, is that still a thing?
They tweaked every weight class (Light Medium and Heavy) and how the roll/evasive dash distance is. You should notice that rolling doesn't fling you across the world nearly as much. Also with regards to the forward momemtum in attacking, it depends on the weapon (it always has to be fair). Now, all attacks will flow much more smoothly. The special attacks (Block + Heavy Attack input) are also much quicker which finally gives them a practical use in combat. So yes. The game handles much better as I've played since release 2023 to now. It has become one of my favorite games of all time because the Mineowner's Ring (Stamina/Stamina Regen+) is not mandatory anymore. All the weapons feel fun to play. If you want a weapon with very minimal forward movement, use Axes and Spears especially.

Oh also you don't fall off when attacking at an edge anymore.
Last edited by Markytous; Feb 3 @ 2:17pm
The game is good but not great. In my opinion, the problems are not gameplay-related but level design and informing the player what to do next. You will feel lost all the way until you beat the final boss.
RIG-801 Feb 5 @ 10:48pm 
Poor troll bate, next
Mike Feb 6 @ 12:33am 
Originally posted by riderkick:
The game is good but not great. In my opinion, the problems are not gameplay-related but level design and informing the player what to do next. You will feel lost all the way until you beat the final boss.

How? The game is actually very linear where most main areas lead the player through one path. If a person can navigate through Dark Souls 1 they can Navigate through this game.
Originally posted by riderkick:
The game is good but not great. In my opinion, the problems are not gameplay-related but level design and informing the player what to do next. You will feel lost all the way until you beat the final boss.

I'd say the level design and graphics are what make the game enjoyable.

I don't have weapon variety nor build variety, nor enemies variety, nor some great lore.

But the scenery, graphics and level design are great.

As I recall, I had to remember about 3 ways max I had to explore, including the path I was in. Many of those were paths easily remembered with a vestige as a starting point, like in the fen I had one path up the mountain up the ladder near the vestige.

At the very least you can write them down, it's not that hard.
Last edited by mystemacc; Feb 6 @ 3:03am
Originally posted by Mike:
Originally posted by riderkick:
The game is good but not great. In my opinion, the problems are not gameplay-related but level design and informing the player what to do next. You will feel lost all the way until you beat the final boss.

How? The game is actually very linear where most main areas lead the player through one path. If a person can navigate through Dark Souls 1 they can Navigate through this game.

yeah, it's like a straight line that splits into 2 or 3 in main areas, minus the skybridge paths and some backtracking paths.

If it was obviously linear then people would whine about it more.
Last edited by mystemacc; Feb 6 @ 3:04am
Originally posted by riderkick:
The game is good but not great. In my opinion, the problems are not gameplay-related but level design and informing the player what to do next. You will feel lost all the way until you beat the final boss.

I know it's probably not the most popular opinion regarding Lords Of The Fallen, but your gripe is precisely why I love this game.

I'm obsessed with exploring every nook and cranny and being lost until I do adds so much fear and immersion for me, especially when approaching blind corners that could be what results in me getting my $h1t pushed in.

For me, the dual planes of existence in this game are executed perfectly, and the logical interconnectivity in the general level design is cream of the crop and top notch.

I love it.
Last edited by Yard-Dog®; Feb 6 @ 6:28am
When people say "Umbral is annoying" lol Okay then go play Dark Souls over again. Umbral is what gives Lords of the Fallen its own identity. The mechanic gives a 2nd dimension to hide goodies and provide challenges in the game world - it even gives you item and Vigor farming from the very start. Too many people criticize this game for it simply not being Dark Souls. As much as they say its a clone, they sure as hell seem to want a clone over anything even slightly different. I enjoy the game for what it is, despite the rocky start and despite oversights (devs seem to be getting these one by one every patch).
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Date Posted: Feb 1 @ 4:12am
Posts: 14