Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can farm them from the womb of despair (flying umbral enemy with insect wings) if you really need them badly
Honestly though that is a kind of mechanic that really annoys me and I don't see any reason for it existing other than to annoy the player. What benefit does it have to put all these flower beds along the way with limited seeds available when I'm being punished for using them?
Also please tell me the actual benefit of this particular resource management. What makes you think the game is better with these seeds instead of without them.
You get a ton of them just by staying in umbral and swatting bugs.
Well, it's pretty obvious they're a finite resource you need to learn when to use. Like when you play a Resident Evil game and you know you should use rare powerful ammo on regular zombies.
Advantages? they give you flexibility when it comes to save points outside the fixed ones and can be a lifesaver when you don't know how far you are from the next shortcut and need a respite.
In addition if we go with the more action oriented RE games (RE4, 5, 6 and Village), you could actually complete the game with the basic pistol. I even did so in one playthrough. The special ammo is not really needed and doesn't have to be managed. Also the game doesn't really punish you if you use special ammo outside boss fights. As explained you can finish the game with the pistol and resources to upgrade the pistol are easily accessible.
But it doesn't give you flexibility. Especially on your first playthrough you cannot know where sensible spots are to use the seed and if you've already used the ones you have in "pointless" spots you will have to specifically look for more of them.
And to know where to use it I basically have to push past potential safe points to see if something of danger is there (bosses or difficult enemies) probably dying in the process to then repeat the route and still re-consider "Do I need this now? When will I get the next one?" It's an awful system and honestly your argument is not selling me on the idea.
It's not flexible. It actually creates less flexibility than the grace points that exist in fromsoft games and to me it appears like they created it just for the sake of being somewhat different with their save points and making that system more "challenging" to use. It's basically an inconvenience for the sake of being an inconvenience.