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The Witcher 3, ray tracing makes the game look much worse in many place removing the visibility of lots of props and other things because it's very dark from lacking light sources.
Devs like to just slap it on and hope for the best and not even implementing modern non ray-tracing graphical features such as "transparent glass"!
Now most people have moved on and it's a way of future proofing the game.
The game already utilizes "software" RT in form of Lumen, utilizing proper hardware RT doesn't dramatically change look of scenes in any aspect (besides reflections but there's very few reflective surfaces in the game) but it does add accuracy over software lumen.