Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Would I give it "most innovativve game award" because of that? .... no, but it still quite neat combibation
Or do you consider yourself a clone as well because you have 2 arms, 2 legs and a head, like other humans?
I found Lords of the Fallen to better than Dark Souls 1-3, personally. It's certainly not a clone. The dual realm mechanic is pretty bad da f0k ass, and the tone and atmosphere is so dark, it's great. Lords of the Fallen deserves way more praise than it's received.
And no, it's not a clone because Dark Souls has no shifting worlds like Lords of the Fallen.
The atmosphere in Lords of the Fallen is striking and you'll get 3 different endings depending on your choices.
Dark Souls does not feature a game breaking bug that ♥♥♥♥♥ you up if you try to play the game the way it's advertized: in multiplayer.
https://www.youtube.com/watch?v=SK9YpwF7ImM
let me tell the differences:
Lords of the fallen:
- very dark fantasy scenarios (very good)
- a more "dark catholic" approach design
- more linear storytelling and easy to understand plot
- mastery over combat
- good enemy combat and pvp combat
- 3 spell schools with a wide range of possibilities
- interconnected combos with light or heavy attack movements
- easy to master parry system, but easy do counter too.
- 2 worlds interconnected
- engaging level up system with less "sweatlordish" approach
- can engage both sweatlords and casuals.
- seamless coop
Dark souls:
- a very good game too
- moody and high "elvish" fantasy atmosphere
- more "anime" approach design
- mastery over locations
- strategy vs enemies
- bad pvp with backstabbing issues and fishing
- little endgame build variety in pvp
- trippy scenarios
dark souls is high fantasy
Broken systems is not innovation.
No. No, it is not.
Enough trolling now plz, you pushed way too far now.
By that statement the very first Demon Souls and Dark Souls (that basically gave birth to the "souls-like genre") had nothing original in it if we are to take mechanics, themes, etc that were previously used in other games but combined in 1 single game and I am talking about games from 90s and 80s not only games from early 2000s.
I think the OP asked a good question. What does make this game innovative? What about it would be seen in other games?
2 worlds co-existing isn't something new I believe, there's definitely games that have done that before, but the way it works here is easily the neatest I think. Not just the way you can switch to it, but how you can partially interact with it through merely raising the lamp. I hope it'll return for the second game, and if not then hopefully something similarly cool will be implemented.