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I'm wondering if this is similar to Elden Ring. In Elden Ring, If you are a much higher level, your stats get lowered when you join some one else's game. You even get less healing flasks. I'm wondering if there is some sort of stat scaling in this game as well.
still doesn't stop high levels from steam rolling lower or mid level players, sometimes it glitches out and allows for full damage to be dealt, conveniently for one person only in encounters when it happens.
because of this 2v1 encounters bank on the fact everything pretty much revolves around you stance meter and try to play musical chairs with the invader and switch out whenever one is low on stance, sometimes making it impossible for invader to stance break unless they can consistently parry, which is usually annoying and harder to pull off when you get the other guy in the gank constantly spam lobbing spells, arrows, and grenades at you. this allows ganks to rely on battles of attrition as a crutch, they know you can't dispatch any of them in 4-5 hits.
these are the many reasons why this system should be done away with because high levels can still annihilate lower or mid levels with pure damage, this system just flat out doesn't work sometimes, and it would just be easier to deal with ganks if everyone's health was upscaled, and full damage received by both parties so they could actually survive 1000 dmg but still take 4-5 hits to lay a mofo out regardless of stance breaking them. or also just allow a 2nd invader...
some people also like to abuse stance runes because now stance is effectively your real health bar. been testing with those runes ever since i got stance broken effortlessly in an invasion from a few light attacks and a single parry and stance runes make a night and day difference, even for smaller weapons like shortswords. with grand hammers you seem to get alot of mileage out of those runes, haven't had the chance to test grand hammer juiced up with stance breaking runes in pvp, but in pve i noticed a large change even with 1 or 2 runes... little op imo.
It seems really strange that its not a percentage reduction from the base damage though.
100% You put me in against any of them with the same build/stats and they'd lose, so I don't know what's going.