Lords of the Fallen

Lords of the Fallen

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About PVP ..
I've been doing it a lot, like.. a lot.

Sometimes, I'd fight a player with a BUNCH of health ( or resistance? )
I'd be like " Hey, I guess that guy is very high level wow ! "

I'm now level 304.
I still match that kind of players sometimes, and I don't get how they are so ridiculously CHONKY ? It can take like 10 hits to remove barely 10% of their health

Anyone can explain ?
Originally posted by MoppBoi37:
Originally posted by Mini Mushrum:
I've been doing it a lot, like.. a lot.

Sometimes, I'd fight a player with a BUNCH of health ( or resistance? )
I'd be like " Hey, I guess that guy is very high level wow ! "

I'm now level 304.
I still match that kind of players sometimes, and I don't get how they are so ridiculously CHONKY ? It can take like 10 hits to remove barely 10% of their health

Anyone can explain ?
its because of the damage scaling mechanic. people complained about being one shotted by high lv players and so they made everyone hit like wet noodles in pvp making it where you pretty much NEED to grievous strike someone to outright deplete their health unless you can corner someone on low health.

still doesn't stop high levels from steam rolling lower or mid level players, sometimes it glitches out and allows for full damage to be dealt, conveniently for one person only in encounters when it happens.

because of this 2v1 encounters bank on the fact everything pretty much revolves around you stance meter and try to play musical chairs with the invader and switch out whenever one is low on stance, sometimes making it impossible for invader to stance break unless they can consistently parry, which is usually annoying and harder to pull off when you get the other guy in the gank constantly spam lobbing spells, arrows, and grenades at you. this allows ganks to rely on battles of attrition as a crutch, they know you can't dispatch any of them in 4-5 hits.

these are the many reasons why this system should be done away with because high levels can still annihilate lower or mid levels with pure damage, this system just flat out doesn't work sometimes, and it would just be easier to deal with ganks if everyone's health was upscaled, and full damage received by both parties so they could actually survive 1000 dmg but still take 4-5 hits to lay a mofo out regardless of stance breaking them. or also just allow a 2nd invader...

some people also like to abuse stance runes because now stance is effectively your real health bar. been testing with those runes ever since i got stance broken effortlessly in an invasion from a few light attacks and a single parry and stance runes make a night and day difference, even for smaller weapons like shortswords. with grand hammers you seem to get alot of mileage out of those runes, haven't had the chance to test grand hammer juiced up with stance breaking runes in pvp, but in pve i noticed a large change even with 1 or 2 runes... little op imo.
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Showing 1-5 of 5 comments
BodhiZafa May 10 @ 10:43am 
I just got my first invasion today. It was awesome, I lost, but I was dealing some massive damage. I'm early in the game, just got the first beacon. The guy that invaded me had some pretty crazy armor and sword. I'm guessing much later game, maybe end game gear. But I was trashing this guy's health. He had to constantly heal. I'm using the wither daggers you can buy from the preacher guy in the hub.

I'm wondering if this is similar to Elden Ring. In Elden Ring, If you are a much higher level, your stats get lowered when you join some one else's game. You even get less healing flasks. I'm wondering if there is some sort of stat scaling in this game as well.
Last edited by BodhiZafa; May 10 @ 10:43am
Your stats won't be lowered no, level matters
The author of this thread has indicated that this post answers the original topic.
Originally posted by Mini Mushrum:
I've been doing it a lot, like.. a lot.

Sometimes, I'd fight a player with a BUNCH of health ( or resistance? )
I'd be like " Hey, I guess that guy is very high level wow ! "

I'm now level 304.
I still match that kind of players sometimes, and I don't get how they are so ridiculously CHONKY ? It can take like 10 hits to remove barely 10% of their health

Anyone can explain ?
its because of the damage scaling mechanic. people complained about being one shotted by high lv players and so they made everyone hit like wet noodles in pvp making it where you pretty much NEED to grievous strike someone to outright deplete their health unless you can corner someone on low health.

still doesn't stop high levels from steam rolling lower or mid level players, sometimes it glitches out and allows for full damage to be dealt, conveniently for one person only in encounters when it happens.

because of this 2v1 encounters bank on the fact everything pretty much revolves around you stance meter and try to play musical chairs with the invader and switch out whenever one is low on stance, sometimes making it impossible for invader to stance break unless they can consistently parry, which is usually annoying and harder to pull off when you get the other guy in the gank constantly spam lobbing spells, arrows, and grenades at you. this allows ganks to rely on battles of attrition as a crutch, they know you can't dispatch any of them in 4-5 hits.

these are the many reasons why this system should be done away with because high levels can still annihilate lower or mid levels with pure damage, this system just flat out doesn't work sometimes, and it would just be easier to deal with ganks if everyone's health was upscaled, and full damage received by both parties so they could actually survive 1000 dmg but still take 4-5 hits to lay a mofo out regardless of stance breaking them. or also just allow a 2nd invader...

some people also like to abuse stance runes because now stance is effectively your real health bar. been testing with those runes ever since i got stance broken effortlessly in an invasion from a few light attacks and a single parry and stance runes make a night and day difference, even for smaller weapons like shortswords. with grand hammers you seem to get alot of mileage out of those runes, haven't had the chance to test grand hammer juiced up with stance breaking runes in pvp, but in pve i noticed a large change even with 1 or 2 runes... little op imo.
Last edited by MoppBoi37; May 10 @ 8:08pm
That would explain a lot of things I have been seeing. My weapon does about 700 damage against unarmored enemies in PvE with a normal attack and about 1050 with a running heavy attack. Against my latest invader I did about 75 damage with normal attacks and 175 damage with the running heavy. I dont think my opponent did anywhere near that little damage to me so I'm guessing it was an end game or new game plus character.

It seems really strange that its not a percentage reduction from the base damage though.
Never ran into this issue in Dark Souls 1-3 PVP outside of blatant cheaters, but in this game I have been invaded 3 times so far, each time they're running some sort of basically 1 shot build and are taking basically no damage, so no idea if i'm running into cheaters or there's something fundamentally wrong with the game.

100% You put me in against any of them with the same build/stats and they'd lose, so I don't know what's going.
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