Lords of the Fallen

Lords of the Fallen

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How to make coop harder?
It is too easy for two players to play in coop , need dificulty adjustment
Originally posted by EF_Neo1st:
Originally posted by Dr.Atom:
It is too easy for two players to play in coop , need dificulty adjustment
Just dont lvl up much, or fight all the invasions, or use all modifiers but ironman mod or play in ironman mod (or all of the above, dont level up much + ironman + all other modifiers and fight every single invasion).
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Originally posted by Dr.Atom:
It is too easy for two players to play in coop , need dificulty adjustment
Just dont lvl up much, or fight all the invasions, or use all modifiers but ironman mod or play in ironman mod (or all of the above, dont level up much + ironman + all other modifiers and fight every single invasion).
Level caps.
Bosses need larger healthpools at the very least. You practically curbstomp everything except General Engstrom and Elianne. I think those two are the only one's we saw every moveset and phase playing with my friend.
Hmmm I agree it's way to easy in coop, more HP, but i don't like the idea of more damage.
Maybe give the bosses some elite enemy minions to help break the focus on the boss and complicate the fight a little?
Simplest, fastest, most likely to be added fix: MORE NG+ LEVELS. It's quick, easy and, granted, nasty; but, it's something that they could do with little more than the damage / HP sliders which are already present for NG+. With the existing modifiers therewith, it should provide the tools for players to tweak difficulty to something resembling a "Souls level challenge".

Obviously, difficulty tweaks could be done in a far more refined manner... But, given they're revealing LotF2 in a month's time, methinks, the bulk of the development crew have been moved to that project; with "2.0" mostly done in order to promote the sequel (as distinct from them genuinely wanting to support the 2023 game into infinity).

After all, this game game go rather poor reception, and has only clawed back some ground since 2.0 -- it makes sense that if they wanted the sequel to be successful, they would have to undertake some damage-control here.
Last edited by Shoah Kahn; May 9 @ 6:39pm
Dr.Atom May 9 @ 10:54pm 
Originally posted by EF_Neo1st:
Originally posted by Dr.Atom:
It is too easy for two players to play in coop , need dificulty adjustment
Just dont lvl up much, or fight all the invasions, or use all modifiers but ironman mod or play in ironman mod (or all of the above, dont level up much + ironman + all other modifiers and fight every single invasion).
Can I turn on the ironman mod on the start of the game or can get some save files to have ng+3/+4 from someone to have more dificulty. Does someone have saves?
Originally posted by Dr.Atom:
Originally posted by EF_Neo1st:
Just dont lvl up much, or fight all the invasions, or use all modifiers but ironman mod or play in ironman mod (or all of the above, dont level up much + ironman + all other modifiers and fight every single invasion).
Can I turn on the ironman mod on the start of the game or can get some save files to have ng+3/+4 from someone to have more dificulty. Does someone have saves?
Yes you can.
After you finish char creation it shows the mods to be applied.
Rose May 10 @ 8:41am 
Originally posted by Shoah Kahn:
Simplest, fastest, most likely to be added fix: MORE NG+ LEVELS. It's quick, easy and, granted, nasty; but, it's something that they could do with little more than the damage / HP sliders which are already present for NG+. With the existing modifiers therewith, it should provide the tools for players to tweak difficulty to something resembling a "Souls level challenge".

Obviously, difficulty tweaks could be done in a far more refined manner... But, given they're revealing LotF2 in a month's time, methinks, the bulk of the development crew have been moved to that project; with "2.0" mostly done in order to promote the sequel (as distinct from them genuinely wanting to support the 2023 game into infinity).

After all, this game game go rather poor reception, and has only clawed back some ground since 2.0 -- it makes sense that if they wanted the sequel to be successful, they would have to undertake some damage-control here.
Yeah but is there any way to start NG+ Early?
Originally posted by Rose:
Originally posted by Shoah Kahn:
Simplest, fastest, most likely to be added fix: MORE NG+ LEVELS. It's quick, easy and, granted, nasty; but, it's something that they could do with little more than the damage / HP sliders which are already present for NG+. With the existing modifiers therewith, it should provide the tools for players to tweak difficulty to something resembling a "Souls level challenge".

Obviously, difficulty tweaks could be done in a far more refined manner... But, given they're revealing LotF2 in a month's time, methinks, the bulk of the development crew have been moved to that project; with "2.0" mostly done in order to promote the sequel (as distinct from them genuinely wanting to support the 2023 game into infinity).

After all, this game game go rather poor reception, and has only clawed back some ground since 2.0 -- it makes sense that if they wanted the sequel to be successful, they would have to undertake some damage-control here.
Yeah but is there any way to start NG+ Early?
Speedrun it
https://youtu.be/umnyxLu-qAQ
You can download a save file from nexusmod or elsewhere that starts you in NG+ and just drop it in your save folder.
Rose May 10 @ 9:14am 
Originally posted by mayhem523:
You can download a save file from nexusmod or elsewhere that starts you in NG+ and just drop it in your save folder.
Won't this force you to use their save, and their items, and their created character, etc?
Last edited by Rose; May 10 @ 9:15am
Originally posted by Rose:
Originally posted by mayhem523:
You can download a save file from nexusmod or elsewhere that starts you in NG+ and just drop it in your save folder.
Won't this force you to use their save, and their items, and their created character, etc?
Yes, and yes, and yes, etc yes
Rose May 10 @ 10:00am 
Originally posted by EF_Neo1st:
Originally posted by Rose:
Won't this force you to use their save, and their items, and their created character, etc?
Yes, and yes, and yes, etc yes
Well that's not super useful then, a save editor or a cheat table would be more useful theoretically to start new game plus early, although I haven't found either with any functionality to do that.
Originally posted by Rose:
Originally posted by EF_Neo1st:
Yes, and yes, and yes, etc yes
Well that's not super useful then, a save editor or a cheat table would be more useful theoretically to start new game plus early, although I haven't found either with any functionality to do that.
Or .. you can learn the faster routes (glitchless speedrun route) and go for bosses only, then you can go to NG+ fast.
Rose May 10 @ 9:54pm 
Originally posted by EF_Neo1st:
Originally posted by Rose:
Well that's not super useful then, a save editor or a cheat table would be more useful theoretically to start new game plus early, although I haven't found either with any functionality to do that.
Or .. you can learn the faster routes (glitchless speedrun route) and go for bosses only, then you can go to NG+ fast.
The thing is this spoils the major bossfights and potentially most of the areas of the game even if you do skip a lot of the stuff and don't pick up items.

I am aware this game is not Elden Ring, or Dark Souls, or what have you, but those games all had Cheat Tables/Mods/Save Editors, or in the Case of Dark Souls 2, built in methods to increase difficulty or increase NG+ without spoiling the entire game.

Now while i'd love to be able to increase difficulty even further without having to use external software, that would be fantastic, but I sure as hell don't want to spoil most of the game to increase difficulty when i'm not sure if i'll necessarily be motivated to replay the entire game after my first playthrough (I very well might be, in fact this game does seem fun for multiple playthroughs especially with ironman mode, etc) but i'm also playing with someone else in co-op, and I know they'll be much less motivated to play a second playthrough, so i'd much rather have a better non-spoilery method of increasing the difficulty even further.
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