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The host has the privilege of the following:
- changing the world to Umbrell
- interact with NPCs to progress side missions
- when you die in combat/fall to death, you will enter Umbrell and get up again (assuming you are in the normal world when dying)
The joiner has only one:
- they dont lose XP when they die
the person using friend pass doesnt have a world to progress through, they only get to finish the tutorial and reach the first rest area. then their only option is to join others.
both of you can always drop items/weapons to each other ( keep a save file on the side if its an item that you also need)
to play with shared progress enabled:
- both need to set the same password
- Host has to select Becon player (not friend)
- Joiner has to select the shared-progress option