Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What exactly do you mean traversal hitching?
basicly the area isnt rendered in the game until you get close to it then it suddenly pops in.
The game only stutters when loading areas. people complain about the stutters not realising thats whats doing it.
its why gpu usage drops to 0% when it happens.
What are your specs?
Sometimes it can also happen due to outdated drivers.
also cpu and gpu has nothing to do with it like at all lol. its the gpu and cpu waiting for the textures to be loaded in. also no SSD is instant and im using an SSD.
https://steamcommunity.com/sharedfiles/filedetails/?id=3477138145
im just going to just call them cells to make things easier.
And I myself dont have the issue you said so, there alone is 3 people that dont have any of the issues you mentioned while you have so it is not "everyone system affected" neither so "reproducible" either.
As an example, I had a friend who had a PC with an I3 that he used for casual media. His bios set his CPU clockspeed to "auto" and it capped it at like 2GHz or something similar, despite it being able to go up to 4.4GHz.
Anyways, just a thought.
I told you I was on 60fps, and only because i was V-synced.
Here it is without V-sync
https://prnt.sc/WIfq_UsCDmoP
Steam screenshot does not show fps so i took a lightshot.
The unreal engine is different than other engines that loads the entire map. The game loads sections of the map to increase performance but causes hitching when assets have to be loaded in.
i mean if i could load the entire map the hitching would dissappear instantly and never be seen again.
its like oblivion as well. the hitching in the game would vanish but it would hurt fps drasticly if you are on much weaker hardware.
Modern NVME's are cheaper than SSDs and have R/W speeds of over 7000mb/s. Mine is rather crappy at 6500 because i prefered space over speed at the time. I really think its your hardware.