Lords of the Fallen

Lords of the Fallen

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Please make it obvious for before fighitng bosses
So a simple request to make it so we know when there's a boss at least in majority of cases.

Some fight's like the flesh eating demon was ok, scares you but it's just after a rest place and if you die you can easily restart.

But for the rest of bosses way to many of them I did not even know they were bosses until I saw the health bar...it would be super nice especially for newer players to let us know we are about to face the boss and to maybe see if we can summon some help.

The example I run into today the second encounter with the lightreaper. Never realised I was gonna go into a boss fight, I had no healing left but was over 50% hp and I was comfortable with the regular mobs. But then all of a sudden a boss fight...

Dying would be meh if you could redo the fight but apparently nope it's optional and if you die well it's over. It just feels cheap. Might as well give me the option to give him the lamp at this point instead heh.

So far I think fighting Pietà and the Knight on horse in the swamp were the only 2 fights that were giving you big hints you are about to face a boss.
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Showing 1-15 of 19 comments
You aren't supposed to beat LightReaoer until he is an actual boss.
I think ambush boss fights are cool on your first playthrough
Tbh it's probably better that way... you might actually die from one occasionally.
Originally posted by Vvv:
So a simple request to make it so we know when there's a boss at least in majority of cases.

Some fight's like the flesh eating demon was ok, scares you but it's just after a rest place and if you die you can easily restart.

But for the rest of bosses way to many of them I did not even know they were bosses until I saw the health bar...it would be super nice especially for newer players to let us know we are about to face the boss and to maybe see if we can summon some help.

The example I run into today the second encounter with the lightreaper. Never realised I was gonna go into a boss fight, I had no healing left but was over 50% hp and I was comfortable with the regular mobs. But then all of a sudden a boss fight...

Dying would be meh if you could redo the fight but apparently nope it's optional and if you die well it's over. It just feels cheap. Might as well give me the option to give him the lamp at this point instead heh.

So far I think fighting Pietà and the Knight on horse in the swamp were the only 2 fights that were giving you big hints you are about to face a boss.
Big empty area, usually arena like (usually, not always) with no enemy around, you know you are in for a "boss fight".
Mini bosses tend to be more flexible with it, sometimes having other normal enemies tagged along for the bossfight, but it is always like that in these games, you see big room or big area with nothing get yourself ready for a boss fight.
Vvv May 5 @ 5:28pm 
Originally posted by EF_Neo1st:
Originally posted by Vvv:
So a simple request to make it so we know when there's a boss at least in majority of cases.

Some fight's like the flesh eating demon was ok, scares you but it's just after a rest place and if you die you can easily restart.

But for the rest of bosses way to many of them I did not even know they were bosses until I saw the health bar...it would be super nice especially for newer players to let us know we are about to face the boss and to maybe see if we can summon some help.

The example I run into today the second encounter with the lightreaper. Never realised I was gonna go into a boss fight, I had no healing left but was over 50% hp and I was comfortable with the regular mobs. But then all of a sudden a boss fight...

Dying would be meh if you could redo the fight but apparently nope it's optional and if you die well it's over. It just feels cheap. Might as well give me the option to give him the lamp at this point instead heh.

So far I think fighting Pietà and the Knight on horse in the swamp were the only 2 fights that were giving you big hints you are about to face a boss.
Big empty area, usually arena like (usually, not always) with no enemy around, you know you are in for a "boss fight".
Mini bosses tend to be more flexible with it, sometimes having other normal enemies tagged along for the bossfight, but it is always like that in these games, you see big room or big area with nothing get yourself ready for a boss fight.
Yes if you can see the big arena from afar.

But for example the fight with Crimson rector Percival, before going to fight him you have rhogar and sentinels fighting in front of that looks like some smaller castle ruins. And than the moment you pass the small entrance the fight begins. It gives very little indication there could be a boss fight, it appears just like a normal entrance where there might be a thing or 2 to loot.
Originally posted by Vvv:
Originally posted by EF_Neo1st:
Big empty area, usually arena like (usually, not always) with no enemy around, you know you are in for a "boss fight".
Mini bosses tend to be more flexible with it, sometimes having other normal enemies tagged along for the bossfight, but it is always like that in these games, you see big room or big area with nothing get yourself ready for a boss fight.
Yes if you can see the big arena from afar.

But for example the fight with Crimson rector Percival, before going to fight him you have rhogar and sentinels fighting in front of that looks like some smaller castle ruins. And than the moment you pass the small entrance the fight begins. It gives very little indication there could be a boss fight, it appears just like a normal entrance where there might be a thing or 2 to loot.
That is a mini boss and the arena is sort of clear before you enter.
Honestly I expected a "boss fight" not a mini boss the same as plenty of other normal enemies I had killed until that point but ... fine, mini boss, done in 1 try, moved on.
Vvv May 5 @ 5:53pm 
Originally posted by EF_Neo1st:
Originally posted by Vvv:
Yes if you can see the big arena from afar.

But for example the fight with Crimson rector Percival, before going to fight him you have rhogar and sentinels fighting in front of that looks like some smaller castle ruins. And than the moment you pass the small entrance the fight begins. It gives very little indication there could be a boss fight, it appears just like a normal entrance where there might be a thing or 2 to loot.
That is a mini boss and the arena is sort of clear before you enter.
Honestly I expected a "boss fight" not a mini boss the same as plenty of other normal enemies I had killed until that point but ... fine, mini boss, done in 1 try, moved on.
I did not notice anything particular about it. I can see why you could think there might be a boss there, but it's far from obvious.
Originally posted by Vvv:
Originally posted by EF_Neo1st:
That is a mini boss and the arena is sort of clear before you enter.
Honestly I expected a "boss fight" not a mini boss the same as plenty of other normal enemies I had killed until that point but ... fine, mini boss, done in 1 try, moved on.
I did not notice anything particular about it. I can see why you could think there might be a boss there, but it's far from obvious.
I may have played a tad bit too many souls-likes to know from a mile where it could be a boss fight. :winter2019joyfultearsyul:
Originally posted by EF_Neo1st:
Originally posted by Vvv:
I did not notice anything particular about it. I can see why you could think there might be a boss there, but it's far from obvious.
I may have played a tad bit too many souls-likes to know from a mile where it could be a boss fight. :winter2019joyfultearsyul:

Tbh virtually all miniboss fights are a surprise, and lightreaper, which is by design.

Outside of that, the people shaped moth clouds next to the door should be a good hint.
Originally posted by mayhem523:
Originally posted by EF_Neo1st:
I may have played a tad bit too many souls-likes to know from a mile where it could be a boss fight. :winter2019joyfultearsyul:

Tbh virtually all miniboss fights are a surprise, and lightreaper, which is by design.

Outside of that, the people shaped moth clouds next to the door should be a good hint.
The light reaper arenas are also all (at least the 3 I saw) clear boss arenas.
Some mini-bosses are a surprise but that one I was expecting something big, when I saw boss health but saw only "another enemy I killed tens of times" I was like "ok, I dont care that I have only 1 or 2 heals left".
Btw, "boss fights" usually also have a vestige nearby, the more complicated the boss fight the closer the vestige, it is also something that comes from the Souls series and other souls-likes, the harder the boss the closer the checkpoint, that bossfight had no Vestige nearby so I was not expecting anything hard anyway.
Vvv May 5 @ 6:22pm 
Originally posted by EF_Neo1st:
Originally posted by mayhem523:

Tbh virtually all miniboss fights are a surprise, and lightreaper, which is by design.

Outside of that, the people shaped moth clouds next to the door should be a good hint.
The light reaper arenas are also all (at least the 3 I saw) clear boss arenas.
Some mini-bosses are a surprise but that one I was expecting something big, when I saw boss health but saw only "another enemy I killed tens of times" I was like "ok, I dont care that I have only 1 or 2 heals left".
Yes I gotta say that second lightreaper fight was probably my fault. I was running, slowed down when i saw big round space but I forgot I was still moving. Boss appeared.

Now that I think about it, I could have ported out of it as well but to late.
Originally posted by Vvv:
Originally posted by EF_Neo1st:
The light reaper arenas are also all (at least the 3 I saw) clear boss arenas.
Some mini-bosses are a surprise but that one I was expecting something big, when I saw boss health but saw only "another enemy I killed tens of times" I was like "ok, I dont care that I have only 1 or 2 heals left".
Yes I gotta say that second lightreaper fight was probably my fault. I was running, slowed down when i saw big round space but I forgot I was still moving. Boss appeared.

Now that I think about it, I could have ported out of it as well but to late.
In all honesty, Elden Ring "abuses" of the mini-boss fights but does it right.
The "later enemies" (or midgame enemies) presented as mini-bosses dont show up that early and are actually a bit more complex (or dangerous) than the enemies of the area so it make sense that these are "mini-bosses" but in case of LotF 2023 I am still to find a mini-boss that is "new", that I am still to fight its "normal counterpart" somewhere in the world (also ... the lampbearer versions we avenge are more dangerous than the mini-bosses depending on where you fight those enemies because they not only hit harder but also may have more health too and fight along other normal enemies).
Vvv May 5 @ 6:32pm 
Originally posted by EF_Neo1st:
Originally posted by Vvv:
Yes I gotta say that second lightreaper fight was probably my fault. I was running, slowed down when i saw big round space but I forgot I was still moving. Boss appeared.

Now that I think about it, I could have ported out of it as well but to late.
In all honesty, Elden Ring "abuses" of the mini-boss fights but does it right.
The "later enemies" (or midgame enemies) presented as mini-bosses dont show up that early and are actually a bit more complex (or dangerous) than the enemies of the area so it make sense that these are "mini-bosses" but in case of LotF 2023 I am still to find a mini-boss that is "new", that I am still to fight its "normal counterpart" somewhere in the world (also ... the lampbearer versions we avenge are more dangerous than the mini-bosses depending on where you fight those enemies because they not only hit harder but also may have more health too).
True. This game is probably the closest to actual dark souls so i truly hope they continue improving and maybe even challenge fromsoftware domination eventually. In a friendly manner ofc.
Originally posted by Vvv:
Originally posted by EF_Neo1st:
In all honesty, Elden Ring "abuses" of the mini-boss fights but does it right.
The "later enemies" (or midgame enemies) presented as mini-bosses dont show up that early and are actually a bit more complex (or dangerous) than the enemies of the area so it make sense that these are "mini-bosses" but in case of LotF 2023 I am still to find a mini-boss that is "new", that I am still to fight its "normal counterpart" somewhere in the world (also ... the lampbearer versions we avenge are more dangerous than the mini-bosses depending on where you fight those enemies because they not only hit harder but also may have more health too).
True. This game is probably the closest to actual dark souls so i truly hope they continue improving and maybe even challenge fromsoftware domination eventually. In a friendly manner ofc.
They could had added:
More enemies (more enemy types and maybe random enemy encounters, I dont know)
More complex movesets for enemies
More complex AI (AI really is dumb, forgets about you too easily and sometimes even ignores you killing something else by it)
Mini bosses that are actual mini bosses (not just "yet another enemy encounter of the same enemy you killed 10x or 100x or more)
...
Now I killed Paladin's Burden, I had walked the game back and forth looking for thinsg to pen that gate and now I dont even know where else to go because I already spoken to every NPC, I had to "watch out" to not kill the light reaper on the 3rd time he showed up (while I was loking for a way to open for the Paladin's Burden boss fight) and the Paladin's Burden itself was just me facetanking everything and spamming charged attacks on his head, had to dodge the lightning and heal once but that was about it.

I think the idea of "re-using normal enemies in boss fights" work if it is a tense and complicated boss fight with enemies combinations that by itself make the fight more complex, like Kinrangr Guardian Folard, him alone is easy, the Mendacious Visage makes it more troublesome but the addition of the 2 little craps that dont stop moving, along with the Visage and Folard spamming his ice stuff make it almost unbearable to the point "not going to Umbral" to avoid at least the Visage makes the fight easy again, but it turns the fight into something interesting and new, different from fighting "just another Visage" or just "another big enemy much like the ones you killed over and over" tho I am not sure if Folard is "exactly like a normal enemy" or not, I dont remember now but I think so by some of his attacks
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